util: Remove PIPE_FORMAT_A8B8G8R8_SNORM.
[mesa.git] / src / gallium / auxiliary / rbug / rbug_context.c
index 787f650f7102709b830d7a81677cbee3addadb76..1832425658f3fb719130f7953b6882f8c522ada4 100644 (file)
@@ -233,6 +233,59 @@ int rbug_send_context_draw_unblock(struct rbug_connection *__con,
        return __ret;
 }
 
+int rbug_send_context_draw_rule(struct rbug_connection *__con,
+                                rbug_context_t context,
+                                rbug_shader_t vertex,
+                                rbug_shader_t fragment,
+                                rbug_texture_t texture,
+                                rbug_texture_t surface,
+                                rbug_block_t block,
+                                uint32_t *__serial)
+{
+       uint32_t __len = 0;
+       uint32_t __pos = 0;
+       uint8_t *__data = NULL;
+       int __ret = 0;
+
+       LEN(8); /* header */
+       LEN(8); /* context */
+       LEN(8); /* vertex */
+       LEN(8); /* fragment */
+       LEN(8); /* texture */
+       LEN(8); /* surface */
+       LEN(4); /* block */
+
+       /* align */
+       PAD(__len, 8);
+
+       __data = (uint8_t*)MALLOC(__len);
+       if (!__data)
+               return -ENOMEM;
+
+       WRITE(4, int32_t, ((int32_t)RBUG_OP_CONTEXT_DRAW_RULE));
+       WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
+       WRITE(8, rbug_context_t, context); /* context */
+       WRITE(8, rbug_shader_t, vertex); /* vertex */
+       WRITE(8, rbug_shader_t, fragment); /* fragment */
+       WRITE(8, rbug_texture_t, texture); /* texture */
+       WRITE(8, rbug_texture_t, surface); /* surface */
+       WRITE(4, rbug_block_t, block); /* block */
+
+       /* final pad */
+       PAD(__pos, 8);
+
+       if (__pos != __len) {
+               __ret = -EINVAL;
+       } else {
+               rbug_connection_send_start(__con, RBUG_OP_CONTEXT_DRAW_RULE, __len);
+               rbug_connection_write(__con, __data, __len);
+               __ret = rbug_connection_send_finish(__con, __serial);
+       }
+
+       FREE(__data);
+       return __ret;
+}
+
 int rbug_send_context_flush(struct rbug_connection *__con,
                             rbug_context_t context,
                             int32_t flags,
@@ -320,6 +373,8 @@ int rbug_send_context_info_reply(struct rbug_connection *__con,
                                  uint32_t serial,
                                  rbug_shader_t vertex,
                                  rbug_shader_t fragment,
+                                 rbug_texture_t *texs,
+                                 uint32_t texs_len,
                                  rbug_texture_t *cbufs,
                                  uint32_t cbufs_len,
                                  rbug_texture_t zsbuf,
@@ -336,6 +391,7 @@ int rbug_send_context_info_reply(struct rbug_connection *__con,
        LEN(4); /* serial */
        LEN(8); /* vertex */
        LEN(8); /* fragment */
+       LEN_ARRAY(8, texs); /* texs */
        LEN_ARRAY(8, cbufs); /* cbufs */
        LEN(8); /* zsbuf */
        LEN(4); /* blocker */
@@ -353,6 +409,7 @@ int rbug_send_context_info_reply(struct rbug_connection *__con,
        WRITE(4, uint32_t, serial); /* serial */
        WRITE(8, rbug_shader_t, vertex); /* vertex */
        WRITE(8, rbug_shader_t, fragment); /* fragment */
+       WRITE_ARRAY(8, rbug_texture_t, texs); /* texs */
        WRITE_ARRAY(8, rbug_texture_t, cbufs); /* cbufs */
        WRITE(8, rbug_texture_t, zsbuf); /* zsbuf */
        WRITE(4, rbug_block_t, blocker); /* blocker */
@@ -551,6 +608,38 @@ struct rbug_proto_context_draw_unblock * rbug_demarshal_context_draw_unblock(str
        return ret;
 }
 
+struct rbug_proto_context_draw_rule * rbug_demarshal_context_draw_rule(struct rbug_proto_header *header)
+{
+       uint32_t len = 0;
+       uint32_t pos = 0;
+       uint8_t *data =  NULL;
+       struct rbug_proto_context_draw_rule *ret;
+
+       if (!header)
+               return NULL;
+       if (header->opcode != (int16_t)RBUG_OP_CONTEXT_DRAW_RULE)
+               return NULL;
+
+       pos = 0;
+       len = header->length * 4;
+       data = (uint8_t*)&header[1];
+       ret = MALLOC(sizeof(*ret));
+       if (!ret)
+               return NULL;
+
+       ret->header.__message = header;
+       ret->header.opcode = header->opcode;
+
+       READ(8, rbug_context_t, context); /* context */
+       READ(8, rbug_shader_t, vertex); /* vertex */
+       READ(8, rbug_shader_t, fragment); /* fragment */
+       READ(8, rbug_texture_t, texture); /* texture */
+       READ(8, rbug_texture_t, surface); /* surface */
+       READ(4, rbug_block_t, block); /* block */
+
+       return ret;
+}
+
 struct rbug_proto_context_flush * rbug_demarshal_context_flush(struct rbug_proto_header *header)
 {
        uint32_t len = 0;
@@ -632,6 +721,7 @@ struct rbug_proto_context_info_reply * rbug_demarshal_context_info_reply(struct
        READ(4, uint32_t, serial); /* serial */
        READ(8, rbug_shader_t, vertex); /* vertex */
        READ(8, rbug_shader_t, fragment); /* fragment */
+       READ_ARRAY(8, rbug_texture_t, texs); /* texs */
        READ_ARRAY(8, rbug_texture_t, cbufs); /* cbufs */
        READ(8, rbug_texture_t, zsbuf); /* zsbuf */
        READ(4, rbug_block_t, blocker); /* blocker */