#ifndef _RBUG_PROTO_CONTEXT_H_
#define _RBUG_PROTO_CONTEXT_H_
-#include "rbug/rbug_proto.h"
-#include "rbug/rbug_texture.h"
+#include "rbug_proto.h"
+#include "rbug_core.h"
-typedef uint64_t rbug_context_t;
+typedef enum
+{
+ RBUG_BLOCK_BEFORE = 1,
+ RBUG_BLOCK_AFTER = 2,
+ RBUG_BLOCK_RULE = 4,
+ RBUG_BLOCK_MASK = 7
+} rbug_block_t;
struct rbug_proto_context_list
{
rbug_context_t context;
};
-struct rbug_proto_context_block_draw
+struct rbug_proto_context_draw_block
+{
+ struct rbug_header header;
+ rbug_context_t context;
+ rbug_block_t block;
+};
+
+struct rbug_proto_context_draw_step
+{
+ struct rbug_header header;
+ rbug_context_t context;
+ rbug_block_t step;
+};
+
+struct rbug_proto_context_draw_unblock
+{
+ struct rbug_header header;
+ rbug_context_t context;
+ rbug_block_t unblock;
+};
+
+struct rbug_proto_context_draw_rule
{
struct rbug_header header;
rbug_context_t context;
+ rbug_shader_t vertex;
+ rbug_shader_t fragment;
+ rbug_texture_t texture;
+ rbug_texture_t surface;
+ rbug_block_t block;
};
-struct rbug_proto_context_unblock_draw
+struct rbug_proto_context_flush
{
struct rbug_header header;
rbug_context_t context;
{
struct rbug_header header;
uint32_t serial;
+ rbug_shader_t vertex;
+ rbug_shader_t fragment;
+ rbug_texture_t *texs;
+ uint32_t texs_len;
rbug_texture_t *cbufs;
uint32_t cbufs_len;
- rbug_texture_t zdbuf;
- uint8_t blocked;
+ rbug_texture_t zsbuf;
+ rbug_block_t blocker;
+ rbug_block_t blocked;
+};
+
+struct rbug_proto_context_draw_blocked
+{
+ struct rbug_header header;
+ rbug_context_t context;
+ rbug_block_t block;
};
int rbug_send_context_list(struct rbug_connection *__con,
rbug_context_t context,
uint32_t *__serial);
-int rbug_send_context_block_draw(struct rbug_connection *__con,
+int rbug_send_context_draw_block(struct rbug_connection *__con,
rbug_context_t context,
+ rbug_block_t block,
uint32_t *__serial);
-int rbug_send_context_unblock_draw(struct rbug_connection *__con,
+int rbug_send_context_draw_step(struct rbug_connection *__con,
+ rbug_context_t context,
+ rbug_block_t step,
+ uint32_t *__serial);
+
+int rbug_send_context_draw_unblock(struct rbug_connection *__con,
rbug_context_t context,
+ rbug_block_t unblock,
uint32_t *__serial);
+int rbug_send_context_draw_rule(struct rbug_connection *__con,
+ rbug_context_t context,
+ rbug_shader_t vertex,
+ rbug_shader_t fragment,
+ rbug_texture_t texture,
+ rbug_texture_t surface,
+ rbug_block_t block,
+ uint32_t *__serial);
+
+int rbug_send_context_flush(struct rbug_connection *__con,
+ rbug_context_t context,
+ uint32_t *__serial);
+
int rbug_send_context_list_reply(struct rbug_connection *__con,
uint32_t serial,
rbug_context_t *contexts,
int rbug_send_context_info_reply(struct rbug_connection *__con,
uint32_t serial,
+ rbug_shader_t vertex,
+ rbug_shader_t fragment,
+ rbug_texture_t *texs,
+ uint32_t texs_len,
rbug_texture_t *cbufs,
uint32_t cbufs_len,
- rbug_texture_t zdbuf,
- uint8_t blocked,
+ rbug_texture_t zsbuf,
+ rbug_block_t blocker,
+ rbug_block_t blocked,
uint32_t *__serial);
+int rbug_send_context_draw_blocked(struct rbug_connection *__con,
+ rbug_context_t context,
+ rbug_block_t block,
+ uint32_t *__serial);
+
struct rbug_proto_context_list * rbug_demarshal_context_list(struct rbug_proto_header *header);
struct rbug_proto_context_info * rbug_demarshal_context_info(struct rbug_proto_header *header);
-struct rbug_proto_context_block_draw * rbug_demarshal_context_block_draw(struct rbug_proto_header *header);
+struct rbug_proto_context_draw_block * rbug_demarshal_context_draw_block(struct rbug_proto_header *header);
+
+struct rbug_proto_context_draw_step * rbug_demarshal_context_draw_step(struct rbug_proto_header *header);
-struct rbug_proto_context_unblock_draw * rbug_demarshal_context_unblock_draw(struct rbug_proto_header *header);
+struct rbug_proto_context_draw_unblock * rbug_demarshal_context_draw_unblock(struct rbug_proto_header *header);
+
+struct rbug_proto_context_draw_rule * rbug_demarshal_context_draw_rule(struct rbug_proto_header *header);
+
+struct rbug_proto_context_flush * rbug_demarshal_context_flush(struct rbug_proto_header *header);
struct rbug_proto_context_list_reply * rbug_demarshal_context_list_reply(struct rbug_proto_header *header);
struct rbug_proto_context_info_reply * rbug_demarshal_context_info_reply(struct rbug_proto_header *header);
+struct rbug_proto_context_draw_blocked * rbug_demarshal_context_draw_blocked(struct rbug_proto_header *header);
+
#endif