#ifndef _RBUG_PROTO_CONTEXT_H_
#define _RBUG_PROTO_CONTEXT_H_
-#include "rbug/rbug_proto.h"
-#include "rbug/rbug_core.h"
-
-typedef uint64_t rbug_block_rule_t;
+#include "rbug_proto.h"
+#include "rbug_core.h"
typedef enum
{
RBUG_BLOCK_BEFORE = 1,
RBUG_BLOCK_AFTER = 2,
+ RBUG_BLOCK_RULE = 4,
+ RBUG_BLOCK_MASK = 7
} rbug_block_t;
struct rbug_proto_context_list
rbug_block_t unblock;
};
-struct rbug_proto_context_flush
-{
- struct rbug_header header;
- rbug_context_t context;
- int32_t flags;
-};
-
-struct rbug_proto_context_rule_add
+struct rbug_proto_context_draw_rule
{
struct rbug_header header;
rbug_context_t context;
rbug_block_t block;
};
-struct rbug_proto_context_rule_delete
+struct rbug_proto_context_flush
{
struct rbug_header header;
rbug_context_t context;
- rbug_block_rule_t rule;
};
struct rbug_proto_context_list_reply
rbug_block_t blocked;
};
-struct rbug_proto_context_rule_add_reply
-{
- struct rbug_header header;
- uint32_t serial;
- rbug_block_rule_t rule;
-};
-
struct rbug_proto_context_draw_blocked
{
struct rbug_header header;
rbug_block_t unblock,
uint32_t *__serial);
+int rbug_send_context_draw_rule(struct rbug_connection *__con,
+ rbug_context_t context,
+ rbug_shader_t vertex,
+ rbug_shader_t fragment,
+ rbug_texture_t texture,
+ rbug_texture_t surface,
+ rbug_block_t block,
+ uint32_t *__serial);
+
int rbug_send_context_flush(struct rbug_connection *__con,
rbug_context_t context,
- int32_t flags,
uint32_t *__serial);
-int rbug_send_context_rule_add(struct rbug_connection *__con,
- rbug_context_t context,
- rbug_shader_t vertex,
- rbug_shader_t fragment,
- rbug_texture_t texture,
- rbug_texture_t surface,
- rbug_block_t block,
- uint32_t *__serial);
-
-int rbug_send_context_rule_delete(struct rbug_connection *__con,
- rbug_context_t context,
- rbug_block_rule_t rule,
- uint32_t *__serial);
-
int rbug_send_context_list_reply(struct rbug_connection *__con,
uint32_t serial,
rbug_context_t *contexts,
rbug_block_t blocked,
uint32_t *__serial);
-int rbug_send_context_rule_add_reply(struct rbug_connection *__con,
- uint32_t serial,
- rbug_block_rule_t rule,
- uint32_t *__serial);
-
int rbug_send_context_draw_blocked(struct rbug_connection *__con,
rbug_context_t context,
rbug_block_t block,
struct rbug_proto_context_draw_unblock * rbug_demarshal_context_draw_unblock(struct rbug_proto_header *header);
-struct rbug_proto_context_flush * rbug_demarshal_context_flush(struct rbug_proto_header *header);
-
-struct rbug_proto_context_rule_add * rbug_demarshal_context_rule_add(struct rbug_proto_header *header);
+struct rbug_proto_context_draw_rule * rbug_demarshal_context_draw_rule(struct rbug_proto_header *header);
-struct rbug_proto_context_rule_delete * rbug_demarshal_context_rule_delete(struct rbug_proto_header *header);
+struct rbug_proto_context_flush * rbug_demarshal_context_flush(struct rbug_proto_header *header);
struct rbug_proto_context_list_reply * rbug_demarshal_context_list_reply(struct rbug_proto_header *header);
struct rbug_proto_context_info_reply * rbug_demarshal_context_info_reply(struct rbug_proto_header *header);
-struct rbug_proto_context_rule_add_reply * rbug_demarshal_context_rule_add_reply(struct rbug_proto_header *header);
-
struct rbug_proto_context_draw_blocked * rbug_demarshal_context_draw_blocked(struct rbug_proto_header *header);
#endif