*/
#include "rbug_internal.h"
-#include "rbug/rbug_shader.h"
+#include "rbug_shader.h"
int rbug_send_shader_list(struct rbug_connection *__con,
rbug_context_t context,
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_SHADER_LIST)
+ if (header->opcode != (int32_t)RBUG_OP_SHADER_LIST)
return NULL;
pos = 0;
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_SHADER_INFO)
+ if (header->opcode != (int32_t)RBUG_OP_SHADER_INFO)
return NULL;
pos = 0;
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_SHADER_DISABLE)
+ if (header->opcode != (int32_t)RBUG_OP_SHADER_DISABLE)
return NULL;
pos = 0;
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_SHADER_REPLACE)
+ if (header->opcode != (int32_t)RBUG_OP_SHADER_REPLACE)
return NULL;
pos = 0;
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_SHADER_LIST_REPLY)
+ if (header->opcode != (int32_t)RBUG_OP_SHADER_LIST_REPLY)
return NULL;
pos = 0;
if (!header)
return NULL;
- if (header->opcode != (int16_t)RBUG_OP_SHADER_INFO_REPLY)
+ if (header->opcode != (int32_t)RBUG_OP_SHADER_INFO_REPLY)
return NULL;
pos = 0;