tgsi_sampler_lod_bias,
tgsi_sampler_lod_explicit,
tgsi_sampler_lod_zero,
- tgsi_sampler_derivs_explicit
+ tgsi_sampler_derivs_explicit,
+ tgsi_sampler_gather,
};
/**
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_DOUBLES:
+ case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
return 1;
+ case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
+ return 0;
}
/* if we get here, we missed a shader cap above (and should have seen
* a compiler warning.)