tgsi_sampler_lod_bias,
tgsi_sampler_lod_explicit,
tgsi_sampler_lod_zero,
- tgsi_sampler_derivs_explicit
+ tgsi_sampler_derivs_explicit,
+ tgsi_sampler_gather,
};
/**
#define TGSI_EXEC_NUM_TEMP_R 4
#define TGSI_EXEC_TEMP_ADDR (TGSI_EXEC_NUM_TEMPS + 8)
-#define TGSI_EXEC_NUM_ADDRS 1
/* predicate register */
#define TGSI_EXEC_TEMP_P0 (TGSI_EXEC_NUM_TEMPS + 9)
*/
#define TGSI_EXEC_MAX_INPUT_ATTRIBS PIPE_MAX_SHADER_INPUTS
-/* The maximum number of constant vectors per constant buffer.
+/* The maximum number of bytes per constant buffer.
*/
-#define TGSI_EXEC_MAX_CONST_BUFFER 4096
+#define TGSI_EXEC_MAX_CONST_BUFFER_SIZE (4096 * sizeof(float[4]))
/* The maximum number of vertices per primitive */
#define TGSI_MAX_PRIM_VERTICES 6
return TGSI_EXEC_MAX_NESTING;
case PIPE_SHADER_CAP_MAX_INPUTS:
return TGSI_EXEC_MAX_INPUT_ATTRIBS;
- case PIPE_SHADER_CAP_MAX_CONSTS:
- return TGSI_EXEC_MAX_CONST_BUFFER;
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ return 32;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ return TGSI_EXEC_MAX_CONST_BUFFER_SIZE;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return PIPE_MAX_CONSTANT_BUFFERS;
case PIPE_SHADER_CAP_MAX_TEMPS:
return TGSI_EXEC_NUM_TEMPS;
- case PIPE_SHADER_CAP_MAX_ADDRS:
- return TGSI_EXEC_NUM_ADDRS;
case PIPE_SHADER_CAP_MAX_PREDS:
return TGSI_EXEC_NUM_PREDS;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_DOUBLES:
+ case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+ return 1;
+ case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
return 0;
}
/* if we get here, we missed a shader cap above (and should have seen