/**************************************************************************
*
- * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007-2008 VMware, Inc.
* All Rights Reserved.
* Copyright 2009-2010 VMware, Inc. All rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
};
enum tgsi_sampler_control {
+ tgsi_sampler_lod_none,
tgsi_sampler_lod_bias,
- tgsi_sampler_lod_explicit
+ tgsi_sampler_lod_explicit,
+ tgsi_sampler_lod_zero,
+ tgsi_sampler_derivs_explicit,
+ tgsi_sampler_gather,
};
/**
* s - the first texture coordinate for sampling.
* t - the second texture coordinate for sampling - unused for 1D,
layer for 1D arrays.
- * p - the third coordinate for sampling for 3D, cube, cube arrays,
+ * r - the third coordinate for sampling for 3D, cube, cube arrays,
* layer for 2D arrays. Compare value for 1D/2D shadows.
- * c0 - lod value for lod variants, compare value for shadow cube
- * and shadow 2d arrays.
- * c1 - cube array only - lod for cube map arrays
- * compare for shadow cube map arrays.
+ * c0 - Compare value for shadow cube and shadow 2d arrays,
+ * layer for cube arrays.
+ * derivs - explicit derivatives.
+ * offset - texel offsets
+ * lod - lod value, except for shadow cube arrays (compare value there).
*/
void (*get_samples)(struct tgsi_sampler *sampler,
+ const unsigned sview_index,
+ const unsigned sampler_index,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
+ const float r[TGSI_QUAD_SIZE],
const float c0[TGSI_QUAD_SIZE],
const float c1[TGSI_QUAD_SIZE],
+ float derivs[3][2][TGSI_QUAD_SIZE],
+ const int8_t offset[3],
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
- void (*get_dims)(struct tgsi_sampler *sampler, int level,
- int dims[4]);
- void (*get_texel)(struct tgsi_sampler *sampler, const int i[TGSI_QUAD_SIZE],
- const int j[TGSI_QUAD_SIZE], const int k[TGSI_QUAD_SIZE],
- const int lod[TGSI_QUAD_SIZE], const int8_t offset[3],
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
+ void (*get_dims)(struct tgsi_sampler *sampler,
+ const unsigned sview_index,
+ int level, int dims[4]);
+ void (*get_texel)(struct tgsi_sampler *sampler,
+ const unsigned sview_index,
+ const int i[TGSI_QUAD_SIZE],
+ const int j[TGSI_QUAD_SIZE], const int k[TGSI_QUAD_SIZE],
+ const int lod[TGSI_QUAD_SIZE], const int8_t offset[3],
+ float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
};
#define TGSI_EXEC_NUM_TEMPS 4096
#define TGSI_EXEC_NUM_IMMEDIATES 256
-#define TGSI_EXEC_NUM_TEMP_ARRAYS 8
/*
* Locations of various utility registers (_I = Index, _C = Channel)
#define TGSI_EXEC_NUM_TEMP_R 4
#define TGSI_EXEC_TEMP_ADDR (TGSI_EXEC_NUM_TEMPS + 8)
-#define TGSI_EXEC_NUM_ADDRS 1
/* predicate register */
#define TGSI_EXEC_TEMP_P0 (TGSI_EXEC_NUM_TEMPS + 9)
* input register files, this is the stride between two 1D
* arrays.
*/
-#define TGSI_EXEC_MAX_INPUT_ATTRIBS 17
+#define TGSI_EXEC_MAX_INPUT_ATTRIBS PIPE_MAX_SHADER_INPUTS
-/* The maximum number of constant vectors per constant buffer.
+/* The maximum number of bytes per constant buffer.
*/
-#define TGSI_EXEC_MAX_CONST_BUFFER 4096
+#define TGSI_EXEC_MAX_CONST_BUFFER_SIZE (4096 * sizeof(float[4]))
/* The maximum number of vertices per primitive */
#define TGSI_MAX_PRIM_VERTICES 6
*/
struct tgsi_exec_vector Temps[TGSI_EXEC_NUM_TEMPS +
TGSI_EXEC_NUM_TEMP_EXTRAS];
- struct tgsi_exec_vector TempArray[TGSI_EXEC_NUM_TEMP_ARRAYS][TGSI_EXEC_NUM_TEMPS];
float Imms[TGSI_EXEC_NUM_IMMEDIATES][4];
struct tgsi_exec_vector *Addrs;
struct tgsi_exec_vector *Predicates;
- struct tgsi_sampler **Samplers;
+ struct tgsi_sampler *Sampler;
unsigned ImmLimit;
unsigned *Primitives;
unsigned NumOutputs;
unsigned MaxGeometryShaderOutputs;
+ unsigned MaxOutputVertices;
/* FRAGMENT processor only. */
const struct tgsi_interp_coef *InterpCoefs;
tgsi_exec_machine_bind_shader(
struct tgsi_exec_machine *mach,
const struct tgsi_token *tokens,
- uint numSamplers,
- struct tgsi_sampler **samplers);
+ struct tgsi_sampler *sampler);
uint
tgsi_exec_machine_run(
return TGSI_EXEC_MAX_NESTING;
case PIPE_SHADER_CAP_MAX_INPUTS:
return TGSI_EXEC_MAX_INPUT_ATTRIBS;
- case PIPE_SHADER_CAP_MAX_CONSTS:
- return TGSI_EXEC_MAX_CONST_BUFFER;
+ case PIPE_SHADER_CAP_MAX_OUTPUTS:
+ return 32;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ return TGSI_EXEC_MAX_CONST_BUFFER_SIZE;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return PIPE_MAX_CONSTANT_BUFFERS;
case PIPE_SHADER_CAP_MAX_TEMPS:
return TGSI_EXEC_NUM_TEMPS;
- case PIPE_SHADER_CAP_MAX_ADDRS:
- return TGSI_EXEC_NUM_ADDRS;
case PIPE_SHADER_CAP_MAX_PREDS:
return TGSI_EXEC_NUM_PREDS;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return PIPE_MAX_SAMPLERS;
- default:
+ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
+ return PIPE_MAX_SHADER_SAMPLER_VIEWS;
+ case PIPE_SHADER_CAP_PREFERRED_IR:
+ return PIPE_SHADER_IR_TGSI;
+ case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
+ return 1;
+ case PIPE_SHADER_CAP_DOUBLES:
+ case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+ return 1;
+ case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
return 0;
}
+ /* if we get here, we missed a shader cap above (and should have seen
+ * a compiler warning.)
+ */
+ return 0;
}
#if defined __cplusplus