/**************************************************************************
*
- * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007-2008 VMware, Inc.
* All Rights Reserved.
* Copyright 2009-2010 VMware, Inc. All rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "pipe/p_compiler.h"
#include "pipe/p_state.h"
+#include "pipe/p_shader_tokens.h"
#if defined __cplusplus
extern "C" {
#endif
+#define TGSI_CHAN_X 0
+#define TGSI_CHAN_Y 1
+#define TGSI_CHAN_Z 2
+#define TGSI_CHAN_W 3
-#define MAX_LABELS (4 * 1024) /**< basically, max instructions */
+#define TGSI_NUM_CHANNELS 4 /* R,G,B,A */
+#define TGSI_QUAD_SIZE 4 /* 4 pixel/quad */
-#define NUM_CHANNELS 4 /* R,G,B,A */
-#define QUAD_SIZE 4 /* 4 pixel/quad */
+#define TGSI_FOR_EACH_CHANNEL( CHAN )\
+ for (CHAN = 0; CHAN < TGSI_NUM_CHANNELS; CHAN++)
+
+#define TGSI_IS_DST0_CHANNEL_ENABLED( INST, CHAN )\
+ ((INST)->Dst[0].Register.WriteMask & (1 << (CHAN)))
+
+#define TGSI_IF_IS_DST0_CHANNEL_ENABLED( INST, CHAN )\
+ if (TGSI_IS_DST0_CHANNEL_ENABLED( INST, CHAN ))
+
+#define TGSI_FOR_EACH_DST0_ENABLED_CHANNEL( INST, CHAN )\
+ TGSI_FOR_EACH_CHANNEL( CHAN )\
+ TGSI_IF_IS_DST0_CHANNEL_ENABLED( INST, CHAN )
/**
*/
union tgsi_exec_channel
{
- float f[QUAD_SIZE];
- int i[QUAD_SIZE];
- unsigned u[QUAD_SIZE];
+ float f[TGSI_QUAD_SIZE];
+ int i[TGSI_QUAD_SIZE];
+ unsigned u[TGSI_QUAD_SIZE];
};
/**
*/
struct tgsi_exec_vector
{
- union tgsi_exec_channel xyzw[NUM_CHANNELS];
+ union tgsi_exec_channel xyzw[TGSI_NUM_CHANNELS];
};
/**
*/
struct tgsi_interp_coef
{
- float a0[NUM_CHANNELS]; /* in an xyzw layout */
- float dadx[NUM_CHANNELS];
- float dady[NUM_CHANNELS];
+ float a0[TGSI_NUM_CHANNELS]; /* in an xyzw layout */
+ float dadx[TGSI_NUM_CHANNELS];
+ float dady[TGSI_NUM_CHANNELS];
};
enum tgsi_sampler_control {
+ tgsi_sampler_lod_none,
tgsi_sampler_lod_bias,
- tgsi_sampler_lod_explicit
+ tgsi_sampler_lod_explicit,
+ tgsi_sampler_lod_zero,
+ tgsi_sampler_derivs_explicit
};
/**
struct tgsi_sampler
{
/** Get samples for four fragments in a quad */
+ /* this interface contains 5 sets of channels that vary
+ * depending on the sampler.
+ * s - the first texture coordinate for sampling.
+ * t - the second texture coordinate for sampling - unused for 1D,
+ layer for 1D arrays.
+ * r - the third coordinate for sampling for 3D, cube, cube arrays,
+ * layer for 2D arrays. Compare value for 1D/2D shadows.
+ * c0 - Compare value for shadow cube and shadow 2d arrays,
+ * layer for cube arrays.
+ * derivs - explicit derivatives.
+ * offset - texel offsets
+ * lod - lod value, except for shadow cube arrays (compare value there).
+ */
void (*get_samples)(struct tgsi_sampler *sampler,
- const float s[QUAD_SIZE],
- const float t[QUAD_SIZE],
- const float p[QUAD_SIZE],
- const float c0[QUAD_SIZE],
+ const unsigned sview_index,
+ const unsigned sampler_index,
+ const float s[TGSI_QUAD_SIZE],
+ const float t[TGSI_QUAD_SIZE],
+ const float r[TGSI_QUAD_SIZE],
+ const float c0[TGSI_QUAD_SIZE],
+ const float c1[TGSI_QUAD_SIZE],
+ float derivs[3][2][TGSI_QUAD_SIZE],
+ const int8_t offset[3],
enum tgsi_sampler_control control,
- float rgba[NUM_CHANNELS][QUAD_SIZE]);
-};
-
-/**
- * For branching/calling subroutines.
- */
-struct tgsi_exec_labels
-{
- unsigned labels[MAX_LABELS][2];
- unsigned count;
+ float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
+ void (*get_dims)(struct tgsi_sampler *sampler,
+ const unsigned sview_index,
+ int level, int dims[4]);
+ void (*get_texel)(struct tgsi_sampler *sampler,
+ const unsigned sview_index,
+ const int i[TGSI_QUAD_SIZE],
+ const int j[TGSI_QUAD_SIZE], const int k[TGSI_QUAD_SIZE],
+ const int lod[TGSI_QUAD_SIZE], const int8_t offset[3],
+ float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
};
-
-#define TGSI_EXEC_NUM_TEMPS 128
+#define TGSI_EXEC_NUM_TEMPS 4096
#define TGSI_EXEC_NUM_IMMEDIATES 256
/*
#define TGSI_EXEC_TEMP_PRIMITIVE_I (TGSI_EXEC_NUM_TEMPS + 2)
#define TGSI_EXEC_TEMP_PRIMITIVE_C 2
-/* NVIDIA condition code (CC) vector
- */
-#define TGSI_EXEC_CC_GT 0x01
-#define TGSI_EXEC_CC_EQ 0x02
-#define TGSI_EXEC_CC_LT 0x04
-#define TGSI_EXEC_CC_UN 0x08
-
-#define TGSI_EXEC_CC_X_MASK 0x000000ff
-#define TGSI_EXEC_CC_X_SHIFT 0
-#define TGSI_EXEC_CC_Y_MASK 0x0000ff00
-#define TGSI_EXEC_CC_Y_SHIFT 8
-#define TGSI_EXEC_CC_Z_MASK 0x00ff0000
-#define TGSI_EXEC_CC_Z_SHIFT 16
-#define TGSI_EXEC_CC_W_MASK 0xff000000
-#define TGSI_EXEC_CC_W_SHIFT 24
-
-#define TGSI_EXEC_TEMP_CC_I (TGSI_EXEC_NUM_TEMPS + 2)
-#define TGSI_EXEC_TEMP_CC_C 3
-
-#define TGSI_EXEC_TEMP_THREE_I (TGSI_EXEC_NUM_TEMPS + 3)
-#define TGSI_EXEC_TEMP_THREE_C 0
+#define TGSI_EXEC_TEMP_THREE_I (TGSI_EXEC_NUM_TEMPS + 2)
+#define TGSI_EXEC_TEMP_THREE_C 3
#define TGSI_EXEC_TEMP_HALF_I (TGSI_EXEC_NUM_TEMPS + 3)
-#define TGSI_EXEC_TEMP_HALF_C 1
+#define TGSI_EXEC_TEMP_HALF_C 0
/* execution mask, each value is either 0 or ~0 */
#define TGSI_EXEC_MASK_I (TGSI_EXEC_NUM_TEMPS + 3)
-#define TGSI_EXEC_MASK_C 2
+#define TGSI_EXEC_MASK_C 1
/* 4 register buffer for various purposes */
#define TGSI_EXEC_TEMP_R0 (TGSI_EXEC_NUM_TEMPS + 4)
#define TGSI_EXEC_NUM_TEMP_R 4
#define TGSI_EXEC_TEMP_ADDR (TGSI_EXEC_NUM_TEMPS + 8)
-#define TGSI_EXEC_NUM_ADDRS 1
/* predicate register */
#define TGSI_EXEC_TEMP_P0 (TGSI_EXEC_NUM_TEMPS + 9)
-#define TGSI_EXEC_MAX_COND_NESTING 32
-#define TGSI_EXEC_MAX_LOOP_NESTING 32
-#define TGSI_EXEC_MAX_SWITCH_NESTING 32
-#define TGSI_EXEC_MAX_CALL_NESTING 32
+#define TGSI_EXEC_MAX_NESTING 32
+#define TGSI_EXEC_MAX_COND_NESTING TGSI_EXEC_MAX_NESTING
+#define TGSI_EXEC_MAX_LOOP_NESTING TGSI_EXEC_MAX_NESTING
+#define TGSI_EXEC_MAX_SWITCH_NESTING TGSI_EXEC_MAX_NESTING
+#define TGSI_EXEC_MAX_CALL_NESTING TGSI_EXEC_MAX_NESTING
/* The maximum number of input attributes per vertex. For 2D
* input register files, this is the stride between two 1D
* arrays.
*/
-#define TGSI_EXEC_MAX_INPUT_ATTRIBS 17
+#define TGSI_EXEC_MAX_INPUT_ATTRIBS PIPE_MAX_SHADER_INPUTS
-/* The maximum number of constant vectors per constant buffer.
+/* The maximum number of bytes per constant buffer.
*/
-#define TGSI_EXEC_MAX_CONST_BUFFER 4096
+#define TGSI_EXEC_MAX_CONST_BUFFER_SIZE (4096 * sizeof(float[4]))
/* The maximum number of vertices per primitive */
#define TGSI_MAX_PRIM_VERTICES 6
/* The maximum total number of vertices */
#define TGSI_MAX_TOTAL_VERTICES (TGSI_MAX_PRIM_VERTICES * TGSI_MAX_PRIMITIVES * PIPE_MAX_ATTRIBS)
+#define TGSI_MAX_MISC_INPUTS 8
+
/** function call/activation record */
struct tgsi_call_record
{
float Imms[TGSI_EXEC_NUM_IMMEDIATES][4];
- struct tgsi_exec_vector Inputs[TGSI_MAX_PRIM_VERTICES * PIPE_MAX_ATTRIBS];
- struct tgsi_exec_vector Outputs[TGSI_MAX_TOTAL_VERTICES];
+ float ImmArray[TGSI_EXEC_NUM_IMMEDIATES][4];
+
+ struct tgsi_exec_vector *Inputs;
+ struct tgsi_exec_vector *Outputs;
+
+ /* System values */
+ unsigned SysSemanticToIndex[TGSI_SEMANTIC_COUNT];
+ union tgsi_exec_channel SystemValue[TGSI_MAX_MISC_INPUTS];
struct tgsi_exec_vector *Addrs;
struct tgsi_exec_vector *Predicates;
- struct tgsi_sampler **Samplers;
+ struct tgsi_sampler *Sampler;
unsigned ImmLimit;
- const float (*Consts)[4];
+
+ const void *Consts[PIPE_MAX_CONSTANT_BUFFERS];
+ unsigned ConstsSize[PIPE_MAX_CONSTANT_BUFFERS];
+
const struct tgsi_token *Tokens; /**< Declarations, instructions */
unsigned Processor; /**< TGSI_PROCESSOR_x */
unsigned *Primitives;
unsigned NumOutputs;
unsigned MaxGeometryShaderOutputs;
+ unsigned MaxOutputVertices;
/* FRAGMENT processor only. */
const struct tgsi_interp_coef *InterpCoefs;
struct tgsi_exec_vector QuadPos;
float Face; /**< +1 if front facing, -1 if back facing */
-
+ bool flatshade_color;
/* Conditional execution masks */
uint CondMask; /**< For IF/ELSE/ENDIF */
uint LoopMask; /**< For BGNLOOP/ENDLOOP */
uint LoopLabelStack[TGSI_EXEC_MAX_LOOP_NESTING];
int LoopLabelStackTop;
- /** Loop counter stack (x = index, y = counter, z = step) */
- struct tgsi_exec_vector LoopCounterStack[TGSI_EXEC_MAX_LOOP_NESTING];
- int LoopCounterStackTop;
-
/** Loop continue mask stack (see comments in tgsi_exec.c) */
uint ContStack[TGSI_EXEC_MAX_LOOP_NESTING];
int ContStackTop;
struct tgsi_full_declaration *Declarations;
uint NumDeclarations;
- struct tgsi_exec_labels Labels;
+ struct tgsi_declaration_sampler_view
+ SamplerViews[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+
+ boolean UsedGeometryShader;
};
struct tgsi_exec_machine *
tgsi_exec_machine_bind_shader(
struct tgsi_exec_machine *mach,
const struct tgsi_token *tokens,
- uint numSamplers,
- struct tgsi_sampler **samplers);
+ struct tgsi_sampler *sampler);
uint
tgsi_exec_machine_run(
}
+extern void
+tgsi_exec_set_constant_buffers(struct tgsi_exec_machine *mach,
+ unsigned num_bufs,
+ const void **bufs,
+ const unsigned *buf_sizes);
+
+
+static INLINE int
+tgsi_exec_get_shader_param(enum pipe_shader_cap param)
+{
+ switch(param) {
+ case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
+ case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
+ return INT_MAX;
+ case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
+ return TGSI_EXEC_MAX_NESTING;
+ case PIPE_SHADER_CAP_MAX_INPUTS:
+ return TGSI_EXEC_MAX_INPUT_ATTRIBS;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ return TGSI_EXEC_MAX_CONST_BUFFER_SIZE;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
+ return PIPE_MAX_CONSTANT_BUFFERS;
+ case PIPE_SHADER_CAP_MAX_TEMPS:
+ return TGSI_EXEC_NUM_TEMPS;
+ case PIPE_SHADER_CAP_MAX_PREDS:
+ return TGSI_EXEC_NUM_PREDS;
+ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
+ return 1;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ return 1;
+ case PIPE_SHADER_CAP_SUBROUTINES:
+ return 1;
+ case PIPE_SHADER_CAP_INTEGERS:
+ return 1;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return PIPE_MAX_SAMPLERS;
+ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
+ return PIPE_MAX_SHADER_SAMPLER_VIEWS;
+ case PIPE_SHADER_CAP_PREFERRED_IR:
+ return PIPE_SHADER_IR_TGSI;
+ case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
+ return 1;
+ case PIPE_SHADER_CAP_DOUBLES:
+ return 0;
+ }
+ /* if we get here, we missed a shader cap above (and should have seen
+ * a compiler warning.)
+ */
+ return 0;
+}
+
#if defined __cplusplus
} /* extern "C" */
#endif