tgsi_get_generic_gl_varying_index(gl_varying_slot attr,
bool needs_texcoord_semantic);
+void
+tgsi_get_gl_frag_result_semantic(gl_frag_result frag_result,
+ unsigned *semantic_name,
+ unsigned *semantic_index);
+
static inline enum pipe_shader_type
pipe_shader_type_from_mesa(gl_shader_stage stage)
{