{ 1, 2, 1, 0, 0, 0, "TXL", TGSI_OPCODE_TXL },
{ 0, 0, 0, 0, 0, 0, "BRK", TGSI_OPCODE_BRK },
{ 0, 1, 0, 1, 0, 1, "IF", TGSI_OPCODE_IF },
- { 1, 1, 0, 0, 0, 1, "BGNFOR", TGSI_OPCODE_BGNFOR },
- { 0, 1, 0, 0, 0, 1, "REP", TGSI_OPCODE_REP },
+ { 1, 1, 0, 0, 0, 1, "", 75 }, /* removed */
+ { 0, 1, 0, 0, 0, 1, "", 76 }, /* removed */
{ 0, 0, 0, 1, 1, 1, "ELSE", TGSI_OPCODE_ELSE },
{ 0, 0, 0, 0, 1, 0, "ENDIF", TGSI_OPCODE_ENDIF },
- { 1, 0, 0, 0, 1, 0, "ENDFOR", TGSI_OPCODE_ENDFOR },
- { 0, 0, 0, 0, 1, 0, "ENDREP", TGSI_OPCODE_ENDREP },
+ { 1, 0, 0, 0, 1, 0, "", 79 }, /* removed */
+ { 0, 0, 0, 0, 1, 0, "", 80 }, /* removed */
{ 0, 1, 0, 0, 0, 0, "PUSHA", TGSI_OPCODE_PUSHA },
{ 1, 0, 0, 0, 0, 0, "POPA", TGSI_OPCODE_POPA },
{ 1, 1, 0, 0, 0, 0, "CEIL", TGSI_OPCODE_CEIL },
{ 1, 3, 0, 0, 0, 0, "UMAD", TGSI_OPCODE_UMAD },
{ 1, 2, 0, 0, 0, 0, "UMAX", TGSI_OPCODE_UMAX },
{ 1, 2, 0, 0, 0, 0, "UMIN", TGSI_OPCODE_UMIN },
+ { 1, 2, 0, 0, 0, 0, "UMOD", TGSI_OPCODE_UMOD },
{ 1, 2, 0, 0, 0, 0, "UMUL", TGSI_OPCODE_UMUL },
{ 1, 2, 0, 0, 0, 0, "USEQ", TGSI_OPCODE_USEQ },
{ 1, 2, 0, 0, 0, 0, "USGE", TGSI_OPCODE_USGE },
{ 1, 2, 0, 0, 0, 0, "USHR", TGSI_OPCODE_USHR },
{ 1, 2, 0, 0, 0, 0, "USLT", TGSI_OPCODE_USLT },
- { 1, 2, 0, 0, 0, 0, "USNE", TGSI_OPCODE_USNE }
+ { 1, 2, 0, 0, 0, 0, "USNE", TGSI_OPCODE_USNE },
+ { 0, 1, 0, 0, 0, 0, "SWITCH", TGSI_OPCODE_SWITCH },
+ { 0, 1, 0, 0, 0, 0, "CASE", TGSI_OPCODE_CASE },
+ { 0, 0, 0, 0, 0, 0, "DEFAULT", TGSI_OPCODE_DEFAULT },
+ { 0, 0, 0, 0, 0, 0, "ENDSWITCH", TGSI_OPCODE_ENDSWITCH }
};
const struct tgsi_opcode_info *
return info->mnemonic;
}
+
+const char *
+tgsi_get_processor_name( uint processor )
+{
+ switch (processor) {
+ case TGSI_PROCESSOR_VERTEX:
+ return "vertex shader";
+ case TGSI_PROCESSOR_FRAGMENT:
+ return "fragment shader";
+ case TGSI_PROCESSOR_GEOMETRY:
+ return "geometry shader";
+ default:
+ return "unknown shader type!";
+ }
+}