return info->mnemonic;
}
+
+const char *
+tgsi_get_processor_name( uint processor )
+{
+ switch (processor) {
+ case TGSI_PROCESSOR_VERTEX:
+ return "vertex shader";
+ case TGSI_PROCESSOR_FRAGMENT:
+ return "fragment shader";
+ case TGSI_PROCESSOR_GEOMETRY:
+ return "geometry shader";
+ default:
+ return "unknown shader type!";
+ }
+}