memset(info, 0, sizeof(*info));
for (i = 0; i < TGSI_FILE_COUNT; i++)
info->file_max[i] = -1;
+ for (i = 0; i < Elements(info->const_file_max); i++)
+ info->const_file_max[i] = -1;
/**
** Setup to begin parsing input shader
info->file_count[file]++;
info->file_max[file] = MAX2(info->file_max[file], (int)reg);
- if (file == TGSI_FILE_INPUT) {
+ if (file == TGSI_FILE_CONSTANT) {
+ int buffer = 0;
+
+ if (fulldecl->Declaration.Dimension)
+ buffer = fulldecl->Dim.Index2D;
+
+ info->const_file_max[buffer] =
+ MAX2(info->const_file_max[buffer], (int)reg);
+ }
+ else if (file == TGSI_FILE_INPUT) {
info->input_semantic_name[reg] = (ubyte) semName;
info->input_semantic_index[reg] = (ubyte) semIndex;
info->input_interpolate[reg] = (ubyte)fulldecl->Interp.Interpolate;