boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
boolean uses_kill; /**< KIL or KILP instruction used? */
boolean uses_instanceid;
+ boolean uses_vertexid;
boolean origin_lower_left;
boolean pixel_center_integer;
boolean color0_writes_all_cbufs;
+ unsigned num_written_clipdistance;
/**
* Bitmask indicating which register files are accessed with
* indirect addressing. The bits are (1 << TGSI_FILE_x), etc.