#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
-
/**
* Shader summary info
*/
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_centroid[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte num_system_values;
+ ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
+
+ ubyte processor;
+
uint file_mask[TGSI_FILE_COUNT]; /**< bitmask of declared registers */
uint file_count[TGSI_FILE_COUNT]; /**< number of declared registers */
int file_max[TGSI_FILE_COUNT]; /**< highest index of declared registers */
+ int const_file_max[PIPE_MAX_CONSTANT_BUFFERS];
uint immediate_count; /**< number of immediates declared */
+ uint num_instructions;
uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */
+ boolean reads_position; /**< does fragment shader read position? */
+ boolean reads_z; /**< does fragment shader read depth? */
boolean writes_z; /**< does fragment shader write Z value? */
- boolean uses_kill; /**< KIL or KILP instruction used? */
- boolean uses_fogcoord; /**< fragment shader uses fog coord? */
- boolean uses_frontfacing; /**< fragment shader uses front/back-face flag? */
+ boolean writes_stencil; /**< does fragment shader write stencil value? */
+ boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
+ boolean uses_kill; /**< KILL or KILL_IF instruction used? */
+ boolean uses_instanceid;
+ boolean uses_vertexid;
+ boolean uses_primid;
+ boolean uses_frontface;
+ boolean origin_lower_left;
+ boolean pixel_center_integer;
+ boolean color0_writes_all_cbufs;
+ boolean writes_viewport_index;
+ boolean writes_layer;
+ boolean is_msaa_sampler[PIPE_MAX_SAMPLERS];
+
+ unsigned num_written_culldistance;
+ unsigned num_written_clipdistance;
+ /**
+ * Bitmask indicating which register files are accessed with
+ * indirect addressing. The bits are (1 << TGSI_FILE_x), etc.
+ */
+ unsigned indirect_files;
+
+ struct {
+ unsigned name;
+ unsigned data[8];
+ } properties[TGSI_PROPERTY_COUNT];
+ uint num_properties;
};
-
extern void
tgsi_scan_shader(const struct tgsi_token *tokens,
struct tgsi_shader_info *info);