ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS];
ubyte num_system_values;
ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
uint file_count[TGSI_FILE_COUNT]; /**< number of declared registers */
int file_max[TGSI_FILE_COUNT]; /**< highest index of declared registers */
int const_file_max[PIPE_MAX_CONSTANT_BUFFERS];
+ unsigned const_buffers_declared; /**< bitmask of declared const buffers */
unsigned samplers_declared; /**< bitmask of declared samplers */
+ ubyte sampler_targets[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_TEXTURE_x values */
+ ubyte sampler_type[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_RETURN_TYPE_x */
+ ubyte num_stream_output_components[4];
ubyte input_array_first[PIPE_MAX_SHADER_INPUTS];
ubyte input_array_last[PIPE_MAX_SHADER_INPUTS];
uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */
+ /**
+ * If a tessellation control shader reads outputs, this describes which ones.
+ */
+ boolean reads_pervertex_outputs;
+ boolean reads_perpatch_outputs;
+ boolean reads_tessfactor_outputs;
+
ubyte colors_read; /**< which color components are read by the FS */
ubyte colors_written;
boolean reads_position; /**< does fragment shader read position? */
boolean reads_z; /**< does fragment shader read depth? */
boolean reads_samplemask; /**< does fragment shader read sample mask? */
+ boolean reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
boolean writes_z; /**< does fragment shader write Z value? */
boolean writes_stencil; /**< does fragment shader write stencil value? */
boolean writes_samplemask; /**< does fragment shader write sample mask? */
boolean uses_primid;
boolean uses_frontface;
boolean uses_invocationid;
+ boolean uses_thread_id[3];
+ boolean uses_block_id[3];
+ boolean uses_block_size;
+ boolean uses_grid_size;
+ boolean writes_position;
boolean writes_psize;
boolean writes_clipvertex;
+ boolean writes_primid;
boolean writes_viewport_index;
boolean writes_layer;
boolean writes_memory; /**< contains stores or atomics to buffers or images */
boolean is_msaa_sampler[PIPE_MAX_SAMPLERS];
boolean uses_doubles; /**< uses any of the double instructions */
+ boolean uses_derivatives;
+ boolean uses_bindless_samplers;
+ boolean uses_bindless_images;
unsigned clipdist_writemask;
unsigned culldist_writemask;
unsigned num_written_culldistance;
unsigned num_written_clipdistance;
- /**
- * Bitmask indicating which images are written to (STORE / ATOM*).
- * Indirect image accesses are not reflected in this mask.
- */
- unsigned images_writemask;
+
+ unsigned images_declared; /**< bitmask of declared images */
/**
* Bitmask indicating which declared image is a buffer.
*/
unsigned images_buffers;
+ unsigned images_load; /**< bitmask of images using loads */
+ unsigned images_store; /**< bitmask of images using stores */
+ unsigned images_atomic; /**< bitmask of images using atomics */
+ unsigned shader_buffers_declared; /**< bitmask of declared shader buffers */
+ unsigned shader_buffers_load; /**< bitmask of shader buffers using loads */
+ unsigned shader_buffers_store; /**< bitmask of shader buffers using stores */
+ unsigned shader_buffers_atomic; /**< bitmask of shader buffers using atomics */
/**
* Bitmask indicating which register files are accessed with
* indirect addressing. The bits are (1 << TGSI_FILE_x), etc.
*/
unsigned indirect_files_read;
unsigned indirect_files_written;
+ unsigned dim_indirect_files; /**< shader resource indexing */
+ unsigned const_buffers_indirect; /**< const buffers using indirect addressing */
unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
unsigned max_depth;
};
+struct tgsi_array_info
+{
+ /** Whether an array with this ID was declared. */
+ bool declared;
+
+ /** The OR of all writemasks used to write to this array. */
+ ubyte writemask;
+
+ /** The range with which the array was declared. */
+ struct tgsi_declaration_range range;
+};
+
extern void
tgsi_scan_shader(const struct tgsi_token *tokens,
struct tgsi_shader_info *info);
+void
+tgsi_scan_arrays(const struct tgsi_token *tokens,
+ unsigned file,
+ unsigned max_array_id,
+ struct tgsi_array_info *arrays);
-extern boolean
-tgsi_is_passthrough_shader(const struct tgsi_token *tokens);
+inline bool
+tgsi_is_bindless_image_file(unsigned file)
+{
+ return file != TGSI_FILE_IMAGE &&
+ file != TGSI_FILE_MEMORY &&
+ file != TGSI_FILE_BUFFER;
+}
#ifdef __cplusplus
} // extern "C"