#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/**
* Shader summary info
*/
uint file_count[TGSI_FILE_COUNT]; /**< number of declared registers */
int file_max[TGSI_FILE_COUNT]; /**< highest index of declared registers */
int const_file_max[PIPE_MAX_CONSTANT_BUFFERS];
+ unsigned samplers_declared; /**< bitmask of declared samplers */
+
+ ubyte input_array_first[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_array_last[PIPE_MAX_SHADER_INPUTS];
+ ubyte output_array_first[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte output_array_last[PIPE_MAX_SHADER_OUTPUTS];
+ unsigned array_max[TGSI_FILE_COUNT]; /**< highest index array per register file */
uint immediate_count; /**< number of immediates declared */
uint num_instructions;
+ uint num_memory_instructions; /**< sampler, buffer, and image instructions */
uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */
+ ubyte colors_read; /**< which color components are read by the FS */
+ ubyte colors_written;
boolean reads_position; /**< does fragment shader read position? */
boolean reads_z; /**< does fragment shader read depth? */
+ boolean reads_samplemask; /**< does fragment shader read sample mask? */
boolean writes_z; /**< does fragment shader write Z value? */
boolean writes_stencil; /**< does fragment shader write stencil value? */
+ boolean writes_samplemask; /**< does fragment shader write sample mask? */
boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
boolean uses_kill; /**< KILL or KILL_IF instruction used? */
+ boolean uses_persp_center;
+ boolean uses_persp_centroid;
+ boolean uses_persp_sample;
+ boolean uses_linear_center;
+ boolean uses_linear_centroid;
+ boolean uses_linear_sample;
+ boolean uses_persp_opcode_interp_centroid;
+ boolean uses_persp_opcode_interp_offset;
+ boolean uses_persp_opcode_interp_sample;
+ boolean uses_linear_opcode_interp_centroid;
+ boolean uses_linear_opcode_interp_offset;
+ boolean uses_linear_opcode_interp_sample;
boolean uses_instanceid;
boolean uses_vertexid;
+ boolean uses_vertexid_nobase;
+ boolean uses_basevertex;
boolean uses_primid;
boolean uses_frontface;
+ boolean uses_invocationid;
boolean writes_psize;
+ boolean writes_clipvertex;
boolean writes_viewport_index;
boolean writes_layer;
boolean is_msaa_sampler[PIPE_MAX_SAMPLERS];
-
+ boolean uses_doubles; /**< uses any of the double instructions */
unsigned clipdist_writemask;
unsigned culldist_writemask;
unsigned num_written_culldistance;
* indirect addressing. The bits are (1 << TGSI_FILE_x), etc.
*/
unsigned indirect_files;
+ /**
+ * Bitmask indicating which register files are read / written with
+ * indirect addressing. The bits are (1 << TGSI_FILE_x).
+ */
+ unsigned indirect_files_read;
+ unsigned indirect_files_written;
unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
+
+ /**
+ * Max nesting limit of loops/if's
+ */
+ unsigned max_depth;
};
extern void
extern boolean
tgsi_is_passthrough_shader(const struct tgsi_token *tokens);
+#ifdef __cplusplus
+} // extern "C"
+#endif
#endif /* TGSI_SCAN_H */