/**************************************************************************
*
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
/**
* Shader summary info
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_interpolate_loc[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte num_system_values;
+ ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
+
+ ubyte processor;
+
uint file_mask[TGSI_FILE_COUNT]; /**< bitmask of declared registers */
uint file_count[TGSI_FILE_COUNT]; /**< number of declared registers */
int file_max[TGSI_FILE_COUNT]; /**< highest index of declared registers */
+ int const_file_max[PIPE_MAX_CONSTANT_BUFFERS];
+ unsigned samplers_declared; /**< bitmask of declared samplers */
+
+ ubyte input_array_first[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_array_last[PIPE_MAX_SHADER_INPUTS];
+ ubyte output_array_first[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte output_array_last[PIPE_MAX_SHADER_OUTPUTS];
+ unsigned array_max[TGSI_FILE_COUNT]; /**< highest index array per register file */
uint immediate_count; /**< number of immediates declared */
+ uint num_instructions;
+ uint num_memory_instructions; /**< sampler, buffer, and image instructions */
uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */
+ ubyte colors_read; /**< which color components are read by the FS */
+ ubyte colors_written;
+ boolean reads_position; /**< does fragment shader read position? */
+ boolean reads_z; /**< does fragment shader read depth? */
+ boolean reads_samplemask; /**< does fragment shader read sample mask? */
boolean writes_z; /**< does fragment shader write Z value? */
- boolean uses_kill; /**< KIL or KILP instruction used? */
- boolean uses_fogcoord; /**< fragment shader uses fog coord? */
- boolean uses_frontfacing; /**< fragment shader uses front/back-face flag? */
+ boolean writes_stencil; /**< does fragment shader write stencil value? */
+ boolean writes_samplemask; /**< does fragment shader write sample mask? */
+ boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
+ boolean uses_kill; /**< KILL or KILL_IF instruction used? */
+ boolean uses_persp_center;
+ boolean uses_persp_centroid;
+ boolean uses_persp_sample;
+ boolean uses_linear_center;
+ boolean uses_linear_centroid;
+ boolean uses_linear_sample;
+ boolean uses_persp_opcode_interp_centroid;
+ boolean uses_persp_opcode_interp_offset;
+ boolean uses_persp_opcode_interp_sample;
+ boolean uses_linear_opcode_interp_centroid;
+ boolean uses_linear_opcode_interp_offset;
+ boolean uses_linear_opcode_interp_sample;
+ boolean uses_instanceid;
+ boolean uses_vertexid;
+ boolean uses_vertexid_nobase;
+ boolean uses_basevertex;
+ boolean uses_primid;
+ boolean uses_frontface;
+ boolean uses_invocationid;
+ boolean writes_psize;
+ boolean writes_clipvertex;
+ boolean writes_viewport_index;
+ boolean writes_layer;
+ boolean is_msaa_sampler[PIPE_MAX_SAMPLERS];
+ boolean uses_doubles; /**< uses any of the double instructions */
+ unsigned clipdist_writemask;
+ unsigned culldist_writemask;
+ unsigned num_written_culldistance;
+ unsigned num_written_clipdistance;
+ /**
+ * Bitmask indicating which register files are accessed with
+ * indirect addressing. The bits are (1 << TGSI_FILE_x), etc.
+ */
+ unsigned indirect_files;
+ /**
+ * Bitmask indicating which register files are read / written with
+ * indirect addressing. The bits are (1 << TGSI_FILE_x).
+ */
+ unsigned indirect_files_read;
+ unsigned indirect_files_written;
+
+ unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
+
+ /**
+ * Max nesting limit of loops/if's
+ */
+ unsigned max_depth;
};
-
extern void
tgsi_scan_shader(const struct tgsi_token *tokens,
struct tgsi_shader_info *info);
extern boolean
tgsi_is_passthrough_shader(const struct tgsi_token *tokens);
+#ifdef __cplusplus
+} // extern "C"
+#endif
#endif /* TGSI_SCAN_H */