/**
* @file
* Copy/blit pixel rect between surfaces
- *
+ *
* @author Brian Paul
*/
#include "util/u_blit.h"
#include "util/u_draw_quad.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_sampler.h"
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
struct pipe_viewport_state viewport;
- struct pipe_vertex_element velem[2];
+ struct cso_velems_state velem;
void *vs;
- void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3];
+ void *fs[PIPE_MAX_TEXTURE_TYPES][4];
struct pipe_resource *vbuf; /**< quad vertices */
unsigned vbuf_slot;
ctx->rasterizer.cull_face = PIPE_FACE_NONE;
ctx->rasterizer.half_pixel_center = 1;
ctx->rasterizer.bottom_edge_rule = 1;
- ctx->rasterizer.depth_clip = 1;
+ ctx->rasterizer.depth_clip_near = 1;
+ ctx->rasterizer.depth_clip_far = 1;
/* samplers */
ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
ctx->sampler.mag_img_filter = 0; /* set later */
/* vertex elements state */
+ ctx->velem.count = 2;
for (i = 0; i < 2; i++) {
- ctx->velem[i].src_offset = i * 4 * sizeof(float);
- ctx->velem[i].instance_divisor = 0;
- ctx->velem[i].vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso);
- ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ctx->velem.velems[i].src_offset = i * 4 * sizeof(float);
+ ctx->velem.velems[i].instance_divisor = 0;
+ ctx->velem.velems[i].vertex_buffer_index = 0;
+ ctx->velem.velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
}
ctx->vbuf = NULL;
util_destroy_blit(struct blit_state *ctx)
{
struct pipe_context *pipe = ctx->pipe;
- unsigned i, j, k;
+ unsigned i, j;
if (ctx->vs)
pipe->delete_vs_state(pipe, ctx->vs);
- for (i = 0; i < Elements(ctx->fs); i++) {
- for (j = 0; j < Elements(ctx->fs[i]); j++) {
- for (k = 0; k < Elements(ctx->fs[i][j]); k++) {
- if (ctx->fs[i][j][k])
- pipe->delete_fs_state(pipe, ctx->fs[i][j][k]);
- }
+ for (i = 0; i < ARRAY_SIZE(ctx->fs); i++) {
+ for (j = 0; j < ARRAY_SIZE(ctx->fs[i]); j++) {
+ if (ctx->fs[i][j])
+ pipe->delete_fs_state(pipe, ctx->fs[i][j]);
}
}
* Helper function to set the fragment shaders.
*/
static inline void
-set_fragment_shader(struct blit_state *ctx, uint writemask,
+set_fragment_shader(struct blit_state *ctx,
enum pipe_format format,
+ boolean src_xrbias,
enum pipe_texture_target pipe_tex)
{
enum tgsi_return_type stype;
idx = 2;
}
- if (!ctx->fs[pipe_tex][writemask][idx]) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
+ if (src_xrbias) {
+ assert(stype == TGSI_RETURN_TYPE_FLOAT);
+ idx = 3;
+ if (!ctx->fs[pipe_tex][idx]) {
+ enum tgsi_texture_type tgsi_tex =
+ util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
+ ctx->fs[pipe_tex][idx] =
+ util_make_fragment_tex_shader_xrbias(ctx->pipe, tgsi_tex);
+ }
+ }
+ else if (!ctx->fs[pipe_tex][idx]) {
+ enum tgsi_texture_type tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
- ctx->fs[pipe_tex][writemask][idx] =
+ /* OpenGL does not allow blits from signed to unsigned integer
+ * or vice versa. */
+ ctx->fs[pipe_tex][idx] =
util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
- writemask,
- stype);
+ TGSI_WRITEMASK_XYZW,
+ stype, stype, false, false);
}
- cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]);
+ cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][idx]);
}
* fragment shader input semantics and vertex_element/buffers.
*/
if (!ctx->vs) {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_GENERIC };
+ const enum tgsi_semantic semantic_names[] = {
+ TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_GENERIC
+ };
const uint semantic_indexes[] = { 0, 0 };
ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2,
semantic_names,
* Get offset of next free slot in vertex buffer for quad vertices.
*/
static unsigned
-get_next_slot( struct blit_state *ctx )
+get_next_slot(struct blit_state *ctx)
{
const unsigned max_slots = 4096 / sizeof ctx->vertices;
PIPE_USAGE_STREAM,
max_slots * sizeof ctx->vertices);
}
-
+
return ctx->vbuf_slot++ * sizeof ctx->vertices;
}
*/
static unsigned
setup_vertex_data_tex(struct blit_state *ctx,
- unsigned src_target,
+ enum pipe_texture_target src_target,
unsigned src_face,
float x0, float y0, float x1, float y1,
float s0, float t0, float s1, float t1,
if (src_target == PIPE_TEXTURE_CUBE ||
src_target == PIPE_TEXTURE_CUBE_ARRAY) {
/* Map cubemap texture coordinates inplace. */
- const unsigned stride = sizeof ctx->vertices[0] / sizeof ctx->vertices[0][0][0];
+ const unsigned stride =
+ sizeof ctx->vertices[0] / sizeof ctx->vertices[0][0][0];
util_map_texcoords2d_onto_cubemap(src_face,
&ctx->vertices[0][1][0], stride,
&ctx->vertices[0][1][0], stride,
TRUE);
}
- offset = get_next_slot( ctx );
+ offset = get_next_slot(ctx);
if (ctx->vbuf) {
pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf,
int dstX0, int dstY0,
int dstX1, int dstY1)
{
- if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1))
+ if (MAX2(srcX0, srcX1) <= MIN2(dstX0, dstX1))
return FALSE; /* src completely left of dst */
- if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1))
+ if (MAX2(dstX0, dstX1) <= MIN2(srcX0, srcX1))
return FALSE; /* dst completely left of src */
- if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1))
+ if (MAX2(srcY0, srcY1) <= MIN2(dstY0, dstY1))
return FALSE; /* src completely above dst */
- if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1))
+ if (MAX2(dstY0, dstY1) <= MIN2(srcY0, srcY1))
return FALSE; /* dst completely above src */
return TRUE; /* some overlap */
struct pipe_surface *dst,
int dstX0, int dstY0,
int dstX1, int dstY1,
- float z, uint filter,
+ ASSERTED float z,
+ enum pipe_tex_filter filter,
uint writemask)
{
struct pipe_context *pipe = ctx->pipe;
* The sampler view's first_layer indicate the layer to use, but for
* cube maps it must point to the first face. Face is passed in src_face.
*
- * The main advantage over util_blit_pixels is that it allows to specify swizzles in
- * pipe_sampler_view::swizzle_?.
+ * The main advantage over util_blit_pixels is that it allows to specify
+ * swizzles in pipe_sampler_view::swizzle_?.
*
* But there is no control over blitting Z and/or stencil.
*/
struct pipe_surface *dst,
int dstX0, int dstY0,
int dstX1, int dstY1,
- float z, uint filter)
+ float z, enum pipe_tex_filter filter,
+ boolean src_xrbias)
{
boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT;
struct pipe_framebuffer_state fb;
t0 = (float) srcY0;
t1 = (float) srcY1;
- if(normalized)
- {
+ if (normalized) {
/* normalize according to the mipmap level's size */
int level = src_sampler_view->u.tex.first_level;
float w = (float) u_minify(tex->width0, level);
assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format,
PIPE_TEXTURE_2D,
dst->texture->nr_samples,
+ dst->texture->nr_storage_samples,
PIPE_BIND_RENDER_TARGET));
/* save state (restored below) */
- cso_save_blend(ctx->cso);
- cso_save_depth_stencil_alpha(ctx->cso);
- cso_save_rasterizer(ctx->cso);
- cso_save_sample_mask(ctx->cso);
- cso_save_min_samples(ctx->cso);
- cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_save_stream_outputs(ctx->cso);
- cso_save_viewport(ctx->cso);
- cso_save_framebuffer(ctx->cso);
- cso_save_fragment_shader(ctx->cso);
- cso_save_vertex_shader(ctx->cso);
- cso_save_tessctrl_shader(ctx->cso);
- cso_save_tesseval_shader(ctx->cso);
- cso_save_geometry_shader(ctx->cso);
- cso_save_vertex_elements(ctx->cso);
- cso_save_aux_vertex_buffer_slot(ctx->cso);
+ cso_save_state(ctx->cso, (CSO_BIT_BLEND |
+ CSO_BIT_DEPTH_STENCIL_ALPHA |
+ CSO_BIT_RASTERIZER |
+ CSO_BIT_SAMPLE_MASK |
+ CSO_BIT_MIN_SAMPLES |
+ CSO_BIT_FRAGMENT_SAMPLERS |
+ CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
+ CSO_BIT_STREAM_OUTPUTS |
+ CSO_BIT_VIEWPORT |
+ CSO_BIT_FRAMEBUFFER |
+ CSO_BIT_PAUSE_QUERIES |
+ CSO_BIT_FRAGMENT_SHADER |
+ CSO_BIT_VERTEX_SHADER |
+ CSO_BIT_TESSCTRL_SHADER |
+ CSO_BIT_TESSEVAL_SHADER |
+ CSO_BIT_GEOMETRY_SHADER |
+ CSO_BIT_VERTEX_ELEMENTS |
+ CSO_BIT_AUX_VERTEX_BUFFER_SLOT));
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend_write_color);
cso_set_sample_mask(ctx->cso, ~0);
cso_set_min_samples(ctx->cso, 1);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
- cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
+ cso_set_vertex_elements(ctx->cso, &ctx->velem);
cso_set_stream_outputs(ctx->cso, 0, NULL, NULL);
/* sampler */
ctx->sampler.normalized_coords = normalized;
ctx->sampler.min_img_filter = filter;
ctx->sampler.mag_img_filter = filter;
- cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
- cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT);
+ {
+ const struct pipe_sampler_state *samplers[] = {&ctx->sampler};
+ cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
+ }
/* viewport */
ctx->viewport.scale[0] = 0.5f * dst->width;
cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &src_sampler_view);
/* shaders */
- set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
- src_sampler_view->format,
+ set_fragment_shader(ctx, src_sampler_view->format,
+ src_xrbias,
src_sampler_view->texture->target);
set_vertex_shader(ctx);
cso_set_tessctrl_shader_handle(ctx->cso, NULL);
s0, t0, s1, t1,
z);
- util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf,
- cso_get_aux_vertex_buffer_slot(ctx->cso),
+ util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, 0,
offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
/* restore state we changed */
- cso_restore_blend(ctx->cso);
- cso_restore_depth_stencil_alpha(ctx->cso);
- cso_restore_rasterizer(ctx->cso);
- cso_restore_sample_mask(ctx->cso);
- cso_restore_min_samples(ctx->cso);
- cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_restore_viewport(ctx->cso);
- cso_restore_framebuffer(ctx->cso);
- cso_restore_fragment_shader(ctx->cso);
- cso_restore_vertex_shader(ctx->cso);
- cso_restore_tessctrl_shader(ctx->cso);
- cso_restore_tesseval_shader(ctx->cso);
- cso_restore_geometry_shader(ctx->cso);
- cso_restore_vertex_elements(ctx->cso);
- cso_restore_aux_vertex_buffer_slot(ctx->cso);
- cso_restore_stream_outputs(ctx->cso);
+ cso_restore_state(ctx->cso);
}