{
struct blitter_context base;
- struct u_upload_mgr *upload;
-
float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
/* Templates for various state objects. */
/* Constant state objects. */
/* Vertex shaders. */
void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
- void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
+ void *vs_pos_only[4]; /**< Vertex shader which passes pos to the output.*/
void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */
/* Fragment shaders. */
void *fs_write_one_cbuf;
void *fs_write_all_cbufs;
- /* FS which outputs a color from a texture,
- where the index is PIPE_TEXTURE_* to be sampled. */
- void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
+ /* FS which outputs a color from a texture where
+ * the 1st index indicates the texture type / destination type,
+ * the 2nd index is the PIPE_TEXTURE_* to be sampled,
+ * the 3rd index is 0 = use TEX, 1 = use TXF.
+ */
+ void *fs_texfetch_col[5][PIPE_MAX_TEXTURE_TYPES][2];
- /* FS which outputs a depth from a texture,
- where the index is PIPE_TEXTURE_* to be sampled. */
- void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
- void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES];
- void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES];
+ /* FS which outputs a depth from a texture, where
+ * the 1st index is the PIPE_TEXTURE_* to be sampled,
+ * the 2nd index is 0 = use TEX, 1 = use TXF.
+ */
+ void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES][2];
+ void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES][2];
+ void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES][2];
/* FS which outputs one sample from a multisample texture. */
- void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
+ void *fs_texfetch_col_msaa[5][PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
/* FS which outputs an average of all samples. */
void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
- void *fs_resolve_sint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
- void *fs_resolve_uint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
/* Blend state. */
- void *blend[PIPE_MASK_RGBA+1]; /**< blend state with writemask */
+ void *blend[PIPE_MASK_RGBA+1][2]; /**< blend state with writemask */
void *blend_clear[GET_CLEAR_BLEND_STATE_IDX(PIPE_CLEAR_COLOR)+1];
/* Depth stencil alpha state. */
unsigned dst_width;
unsigned dst_height;
- boolean has_geometry_shader;
- boolean has_stream_out;
- boolean has_stencil_export;
- boolean has_texture_multisample;
+ bool has_geometry_shader;
+ bool has_tessellation;
+ bool has_layered;
+ bool has_stream_out;
+ bool has_stencil_export;
+ bool has_texture_multisample;
+ bool has_tex_lz;
+ bool has_txf;
+ bool cube_as_2darray;
+ bool cached_all_shaders;
/* The Draw module overrides these functions.
* Always create the blitter before Draw. */
void (*delete_fs_state)(struct pipe_context *, void *);
};
-static struct pipe_surface *
-util_blitter_get_next_surface_layer(struct pipe_context *pipe,
- struct pipe_surface *surf);
-
struct blitter_context *util_blitter_create(struct pipe_context *pipe)
{
struct blitter_context_priv *ctx;
struct pipe_rasterizer_state rs_state;
struct pipe_sampler_state sampler_state;
struct pipe_vertex_element velem[2];
- unsigned i;
+ unsigned i, j;
ctx = CALLOC_STRUCT(blitter_context_priv);
if (!ctx)
ctx->base.pipe = pipe;
ctx->base.draw_rectangle = util_blitter_draw_rectangle;
- ctx->base.get_next_surface_layer = util_blitter_get_next_surface_layer;
ctx->bind_fs_state = pipe->bind_fs_state;
ctx->delete_fs_state = pipe->delete_fs_state;
ctx->has_geometry_shader =
pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
+
+ ctx->has_tessellation =
+ pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_TESS_CTRL,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
+
ctx->has_stream_out =
pipe->screen->get_param(pipe->screen,
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
ctx->has_texture_multisample =
pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE);
+ ctx->has_tex_lz = pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_TGSI_TEX_TXF_LZ);
+ ctx->has_txf = pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_GLSL_FEATURE_LEVEL) > 130;
+ ctx->cube_as_2darray = pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_SAMPLER_VIEW_TARGET);
+
/* blend state objects */
memset(&blend, 0, sizeof(blend));
for (i = 0; i <= PIPE_MASK_RGBA; i++) {
- blend.rt[0].colormask = i;
- ctx->blend[i] = pipe->create_blend_state(pipe, &blend);
+ for (j = 0; j < 2; j++) {
+ memset(&blend.rt[0], 0, sizeof(blend.rt[0]));
+ blend.rt[0].colormask = i;
+ if (j) {
+ blend.rt[0].blend_enable = 1;
+ blend.rt[0].rgb_func = PIPE_BLEND_ADD;
+ blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
+ blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+ blend.rt[0].alpha_func = PIPE_BLEND_ADD;
+ blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
+ blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+ }
+ ctx->blend[i][j] = pipe->create_blend_state(pipe, &blend);
+ }
}
/* depth stencil alpha state objects */
ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
}
+ ctx->base.cb_slot = 0; /* 0 for now */
ctx->base.vb_slot = 0; /* 0 for now */
/* vertex elements states */
}
}
- /* Fragment shaders are created on-demand, except these.
- * The interpolation must be constant for integer texture clearing to work.
- */
- ctx->fs_empty = util_make_empty_fragment_shader(pipe);
- ctx->fs_write_one_cbuf =
- util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT, FALSE);
- ctx->fs_write_all_cbufs =
- util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT, TRUE);
+ ctx->has_layered =
+ pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) &&
+ pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT);
- /* vertex shaders */
- {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_GENERIC };
- const uint semantic_indices[] = { 0, 0 };
- ctx->vs =
- util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
- semantic_indices);
- }
+ /* set invariant vertex coordinates */
+ for (i = 0; i < 4; i++)
+ ctx->vertices[i][0][3] = 1; /*v.w*/
- if (ctx->has_stream_out) {
+ return &ctx->base;
+}
+
+static void bind_vs_pos_only(struct blitter_context_priv *ctx,
+ unsigned num_so_channels)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+ int index = num_so_channels ? num_so_channels - 1 : 0;
+
+ if (!ctx->vs_pos_only[index]) {
struct pipe_stream_output_info so;
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
const uint semantic_indices[] = { 0 };
memset(&so, 0, sizeof(so));
so.num_outputs = 1;
- so.output[0].num_components = 1;
- so.stride[0] = 1;
+ so.output[0].num_components = num_so_channels;
+ so.stride[0] = num_so_channels;
- ctx->vs_pos_only =
+ ctx->vs_pos_only[index] =
util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
- semantic_indices, &so);
+ semantic_indices, false,
+ false, &so);
}
- if (pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) &&
- pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER)) {
+ pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
+}
+
+static void bind_vs_passthrough(struct blitter_context_priv *ctx)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+
+ if (!ctx->vs) {
+ const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_GENERIC };
+ const uint semantic_indices[] = { 0, 0 };
+ ctx->vs =
+ util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
+ semantic_indices, false);
+ }
+
+ pipe->bind_vs_state(pipe, ctx->vs);
+}
+
+static void bind_vs_layered(struct blitter_context_priv *ctx)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+
+ if (!ctx->vs_layered) {
ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
}
- /* set invariant vertex coordinates */
- for (i = 0; i < 4; i++)
- ctx->vertices[i][0][3] = 1; /*v.w*/
+ pipe->bind_vs_state(pipe, ctx->vs_layered);
+}
- ctx->upload = u_upload_create(pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
+static void bind_fs_empty(struct blitter_context_priv *ctx)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
- return &ctx->base;
+ if (!ctx->fs_empty) {
+ assert(!ctx->cached_all_shaders);
+ ctx->fs_empty = util_make_empty_fragment_shader(pipe);
+ }
+
+ ctx->bind_fs_state(pipe, ctx->fs_empty);
+}
+
+static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+
+ if (!ctx->fs_write_one_cbuf) {
+ assert(!ctx->cached_all_shaders);
+ ctx->fs_write_one_cbuf =
+ util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT, false);
+ }
+
+ ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
+}
+
+static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+
+ if (!ctx->fs_write_all_cbufs) {
+ assert(!ctx->cached_all_shaders);
+ ctx->fs_write_all_cbufs =
+ util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT, true);
+ }
+
+ ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
}
void util_blitter_destroy(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = blitter->pipe;
- int i, j, f;
+ unsigned i, j, f;
- for (i = 0; i <= PIPE_MASK_RGBA; i++) {
- pipe->delete_blend_state(pipe, ctx->blend[i]);
- }
- for (i = 0; i < Elements(ctx->blend_clear); i++) {
+ for (i = 0; i <= PIPE_MASK_RGBA; i++)
+ for (j = 0; j < 2; j++)
+ pipe->delete_blend_state(pipe, ctx->blend[i][j]);
+
+ for (i = 0; i < ARRAY_SIZE(ctx->blend_clear); i++) {
if (ctx->blend_clear[i])
pipe->delete_blend_state(pipe, ctx->blend_clear[i]);
}
pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor);
if (ctx->rs_discard_state)
pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
- pipe->delete_vs_state(pipe, ctx->vs);
- if (ctx->vs_pos_only)
- pipe->delete_vs_state(pipe, ctx->vs_pos_only);
+ if (ctx->vs)
+ pipe->delete_vs_state(pipe, ctx->vs);
+ for (i = 0; i < 4; i++)
+ if (ctx->vs_pos_only[i])
+ pipe->delete_vs_state(pipe, ctx->vs_pos_only[i]);
+ if (ctx->vs_layered)
+ pipe->delete_vs_state(pipe, ctx->vs_layered);
pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
for (i = 0; i < 4; i++) {
if (ctx->velem_state_readbuf[i]) {
}
for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
- if (ctx->fs_texfetch_col[i])
- ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
- if (ctx->fs_texfetch_depth[i])
- ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
- if (ctx->fs_texfetch_depthstencil[i])
- ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]);
- if (ctx->fs_texfetch_stencil[i])
- ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
-
- for (j = 0; j< Elements(ctx->fs_resolve[i]); j++)
- for (f = 0; f < 2; f++)
- if (ctx->fs_resolve[i][j][f])
- ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]);
+ for (unsigned type = 0; type < ARRAY_SIZE(ctx->fs_texfetch_col); ++type) {
+ for (unsigned inst = 0; inst < 2; inst++) {
+ if (ctx->fs_texfetch_col[type][i][inst])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[type][i][inst]);
+ }
+ if (ctx->fs_texfetch_col_msaa[type][i])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[type][i]);
+ }
- for (j = 0; j< Elements(ctx->fs_resolve_sint[i]); j++)
- for (f = 0; f < 2; f++)
- if (ctx->fs_resolve_sint[i][j][f])
- ctx->delete_fs_state(pipe, ctx->fs_resolve_sint[i][j][f]);
+ for (unsigned inst = 0; inst < 2; inst++) {
+ if (ctx->fs_texfetch_depth[i][inst])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i][inst]);
+ if (ctx->fs_texfetch_depthstencil[i][inst])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i][inst]);
+ if (ctx->fs_texfetch_stencil[i][inst])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i][inst]);
+ }
+
+ if (ctx->fs_texfetch_depth_msaa[i])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
+ if (ctx->fs_texfetch_depthstencil_msaa[i])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil_msaa[i]);
+ if (ctx->fs_texfetch_stencil_msaa[i])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil_msaa[i]);
- for (j = 0; j< Elements(ctx->fs_resolve_uint[i]); j++)
+ for (j = 0; j< ARRAY_SIZE(ctx->fs_resolve[i]); j++)
for (f = 0; f < 2; f++)
- if (ctx->fs_resolve_uint[i][j][f])
- ctx->delete_fs_state(pipe, ctx->fs_resolve_uint[i][j][f]);
+ if (ctx->fs_resolve[i][j][f])
+ ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]);
}
- ctx->delete_fs_state(pipe, ctx->fs_empty);
- ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf);
- ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
+ if (ctx->fs_empty)
+ ctx->delete_fs_state(pipe, ctx->fs_empty);
+ if (ctx->fs_write_one_cbuf)
+ ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf);
+ if (ctx->fs_write_all_cbufs)
+ ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear);
pipe->delete_sampler_state(pipe, ctx->sampler_state_rect);
pipe->delete_sampler_state(pipe, ctx->sampler_state_linear);
pipe->delete_sampler_state(pipe, ctx->sampler_state);
- u_upload_destroy(ctx->upload);
FREE(ctx);
}
void util_blitter_set_texture_multisample(struct blitter_context *blitter,
- boolean supported)
+ bool supported)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
ctx->has_texture_multisample = supported;
}
-static void blitter_set_running_flag(struct blitter_context_priv *ctx)
+void util_blitter_set_running_flag(struct blitter_context *blitter)
{
- if (ctx->base.running) {
+ if (blitter->running) {
_debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
__LINE__);
}
- ctx->base.running = TRUE;
+ blitter->running = true;
+
+ blitter->pipe->set_active_query_state(blitter->pipe, false);
}
-static void blitter_unset_running_flag(struct blitter_context_priv *ctx)
+void util_blitter_unset_running_flag(struct blitter_context *blitter)
{
- if (!ctx->base.running) {
+ if (!blitter->running) {
_debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
__LINE__);
}
- ctx->base.running = FALSE;
+ blitter->running = false;
+
+ blitter->pipe->set_active_query_state(blitter->pipe, true);
}
static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
assert(ctx->base.saved_velem_state != INVALID_PTR);
assert(ctx->base.saved_vs != INVALID_PTR);
assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
- assert(!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0);
+ assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR);
+ assert(!ctx->has_tessellation || ctx->base.saved_tes != INVALID_PTR);
+ assert(!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0u);
assert(ctx->base.saved_rs_state != INVALID_PTR);
}
-static void blitter_restore_vertex_states(struct blitter_context_priv *ctx)
+void util_blitter_restore_vertex_states(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
unsigned i;
/* Vertex buffer. */
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
&ctx->base.saved_vertex_buffer);
- pipe_resource_reference(&ctx->base.saved_vertex_buffer.buffer, NULL);
+ pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
/* Vertex elements. */
pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
ctx->base.saved_gs = INVALID_PTR;
}
+ if (ctx->has_tessellation) {
+ pipe->bind_tcs_state(pipe, ctx->base.saved_tcs);
+ pipe->bind_tes_state(pipe, ctx->base.saved_tes);
+ ctx->base.saved_tcs = INVALID_PTR;
+ ctx->base.saved_tes = INVALID_PTR;
+ }
+
/* Stream outputs. */
if (ctx->has_stream_out) {
+ unsigned offsets[PIPE_MAX_SO_BUFFERS];
+ for (i = 0; i < ctx->base.saved_num_so_targets; i++)
+ offsets[i] = (unsigned)-1;
pipe->set_stream_output_targets(pipe,
ctx->base.saved_num_so_targets,
- ctx->base.saved_so_targets, ~0);
+ ctx->base.saved_so_targets, offsets);
for (i = 0; i < ctx->base.saved_num_so_targets; i++)
pipe_so_target_reference(&ctx->base.saved_so_targets[i], NULL);
assert(ctx->base.saved_blend_state != INVALID_PTR);
}
-static void blitter_restore_fragment_states(struct blitter_context_priv *ctx)
+void util_blitter_restore_fragment_states(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
/* Fragment shader. */
/* Sample mask. */
if (ctx->base.is_sample_mask_saved) {
pipe->set_sample_mask(pipe, ctx->base.saved_sample_mask);
- ctx->base.is_sample_mask_saved = FALSE;
+ ctx->base.is_sample_mask_saved = false;
}
/* Miscellaneous states. */
static void blitter_check_saved_fb_state(struct blitter_context_priv *ctx)
{
- assert(ctx->base.saved_fb_state.nr_cbufs != ~0);
+ assert(ctx->base.saved_fb_state.nr_cbufs != ~0u);
}
static void blitter_disable_render_cond(struct blitter_context_priv *ctx)
struct pipe_context *pipe = ctx->base.pipe;
if (ctx->base.saved_render_cond_query) {
- pipe->render_condition(pipe, NULL, FALSE, 0);
+ pipe->render_condition(pipe, NULL, false, 0);
}
}
-static void blitter_restore_render_cond(struct blitter_context_priv *ctx)
+void util_blitter_restore_render_cond(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (ctx->base.saved_render_cond_query) {
}
}
-static void blitter_restore_fb_state(struct blitter_context_priv *ctx)
+void util_blitter_restore_fb_state(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
static void blitter_check_saved_textures(struct blitter_context_priv *ctx)
{
- assert(ctx->base.saved_num_sampler_states != ~0);
- assert(ctx->base.saved_num_sampler_views != ~0);
+ assert(ctx->base.saved_num_sampler_states != ~0u);
+ assert(ctx->base.saved_num_sampler_views != ~0u);
}
-static void blitter_restore_textures(struct blitter_context_priv *ctx)
+void util_blitter_restore_textures(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
unsigned i;
ctx->base.saved_num_sampler_views = ~0;
}
+void util_blitter_restore_constant_buffer_state(struct blitter_context *blitter)
+{
+ struct pipe_context *pipe = blitter->pipe;
+
+ pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, blitter->cb_slot,
+ &blitter->saved_fs_constant_buffer);
+ pipe_resource_reference(&blitter->saved_fs_constant_buffer.buffer, NULL);
+}
+
static void blitter_set_rectangle(struct blitter_context_priv *ctx,
int x1, int y1, int x2, int y2,
float depth)
ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
ctx->viewport.scale[2] = 1.0f;
- ctx->viewport.scale[3] = 1.0f;
ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
ctx->viewport.translate[2] = 0.0f;
- ctx->viewport.translate[3] = 0.0f;
ctx->base.pipe->set_viewport_states(ctx->base.pipe, 0, 1, &ctx->viewport);
}
static void blitter_set_clear_color(struct blitter_context_priv *ctx,
- const union pipe_color_union *color)
+ const float color[4])
{
int i;
if (color) {
- for (i = 0; i < 4; i++) {
- uint32_t *uiverts = (uint32_t *)ctx->vertices[i][1];
- uiverts[0] = color->ui[0];
- uiverts[1] = color->ui[1];
- uiverts[2] = color->ui[2];
- uiverts[3] = color->ui[3];
- }
+ for (i = 0; i < 4; i++)
+ memcpy(&ctx->vertices[i][1][0], color, sizeof(uint32_t) * 4);
} else {
- for (i = 0; i < 4; i++) {
- ctx->vertices[i][1][0] = 0;
- ctx->vertices[i][1][1] = 0;
- ctx->vertices[i][1][2] = 0;
- ctx->vertices[i][1][3] = 0;
- }
+ for (i = 0; i < 4; i++)
+ memset(&ctx->vertices[i][1][0], 0, sizeof(uint32_t) * 4);
}
}
static void get_texcoords(struct pipe_sampler_view *src,
unsigned src_width0, unsigned src_height0,
- int x1, int y1, int x2, int y2,
- float out[4])
+ int x1, int y1, int x2, int y2, bool uses_txf,
+ union blitter_attrib *out)
{
- struct pipe_resource *tex = src->texture;
unsigned level = src->u.tex.first_level;
- boolean normalized = tex->target != PIPE_TEXTURE_RECT &&
- tex->nr_samples <= 1;
+ bool normalized = !uses_txf &&
+ src->target != PIPE_TEXTURE_RECT &&
+ src->texture->nr_samples <= 1;
if (normalized) {
- out[0] = x1 / (float)u_minify(src_width0, level);
- out[1] = y1 / (float)u_minify(src_height0, level);
- out[2] = x2 / (float)u_minify(src_width0, level);
- out[3] = y2 / (float)u_minify(src_height0, level);
+ out->texcoord.x1 = x1 / (float)u_minify(src_width0, level);
+ out->texcoord.y1 = y1 / (float)u_minify(src_height0, level);
+ out->texcoord.x2 = x2 / (float)u_minify(src_width0, level);
+ out->texcoord.y2 = y2 / (float)u_minify(src_height0, level);
} else {
- out[0] = (float) x1;
- out[1] = (float) y1;
- out[2] = (float) x2;
- out[3] = (float) y2;
+ out->texcoord.x1 = x1;
+ out->texcoord.y1 = y1;
+ out->texcoord.x2 = x2;
+ out->texcoord.y2 = y2;
}
}
-static void set_texcoords_in_vertices(const float coord[4],
+static void set_texcoords_in_vertices(const union blitter_attrib *attrib,
float *out, unsigned stride)
{
- out[0] = coord[0]; /*t0.s*/
- out[1] = coord[1]; /*t0.t*/
+ out[0] = attrib->texcoord.x1;
+ out[1] = attrib->texcoord.y1;
out += stride;
- out[0] = coord[2]; /*t1.s*/
- out[1] = coord[1]; /*t1.t*/
+ out[0] = attrib->texcoord.x2;
+ out[1] = attrib->texcoord.y1;
out += stride;
- out[0] = coord[2]; /*t2.s*/
- out[1] = coord[3]; /*t2.t*/
+ out[0] = attrib->texcoord.x2;
+ out[1] = attrib->texcoord.y2;
out += stride;
- out[0] = coord[0]; /*t3.s*/
- out[1] = coord[3]; /*t3.t*/
+ out[0] = attrib->texcoord.x1;
+ out[1] = attrib->texcoord.y2;
}
static void blitter_set_texcoords(struct blitter_context_priv *ctx,
struct pipe_sampler_view *src,
unsigned src_width0, unsigned src_height0,
- unsigned layer, unsigned sample,
- int x1, int y1, int x2, int y2)
+ float layer, unsigned sample,
+ int x1, int y1, int x2, int y2,
+ bool uses_txf)
{
unsigned i;
- float coord[4];
+ union blitter_attrib coord;
float face_coord[4][2];
- get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, coord);
+ get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, uses_txf,
+ &coord);
- if (src->texture->target == PIPE_TEXTURE_CUBE ||
- src->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
- set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
- util_map_texcoords2d_onto_cubemap(layer % 6,
+ if (src->target == PIPE_TEXTURE_CUBE ||
+ src->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ set_texcoords_in_vertices(&coord, &face_coord[0][0], 2);
+ util_map_texcoords2d_onto_cubemap((unsigned)layer % 6,
/* pointer, stride in floats */
&face_coord[0][0], 2,
&ctx->vertices[0][1][0], 8,
- TRUE);
+ false);
} else {
- set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
+ set_texcoords_in_vertices(&coord, &ctx->vertices[0][1][0], 8);
}
/* Set the layer. */
- switch (src->texture->target) {
+ switch (src->target) {
case PIPE_TEXTURE_3D:
{
- float r = layer / (float)u_minify(src->texture->depth0,
- src->u.tex.first_level);
+ float r = layer;
+
+ if (!uses_txf)
+ r /= u_minify(src->texture->depth0, src->u.tex.first_level);
+
for (i = 0; i < 4; i++)
ctx->vertices[i][1][2] = r; /*r*/
}
case PIPE_TEXTURE_CUBE_ARRAY:
for (i = 0; i < 4; i++)
- ctx->vertices[i][1][3] = (float) (layer / 6); /*w*/
+ ctx->vertices[i][1][3] = (float) ((unsigned)layer / 6); /*w*/
break;
case PIPE_TEXTURE_2D:
}
static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
- enum pipe_format format,
+ enum pipe_format src_format,
+ enum pipe_format dst_format,
enum pipe_texture_target target,
unsigned src_nr_samples,
unsigned dst_nr_samples,
- unsigned filter)
+ unsigned filter,
+ bool use_txf)
{
struct pipe_context *pipe = ctx->base.pipe;
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
+ enum tgsi_texture_type tgsi_tex =
+ util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
+ enum tgsi_return_type stype;
+ enum tgsi_return_type dtype;
+ unsigned type;
assert(target < PIPE_MAX_TEXTURE_TYPES);
+ if (util_format_is_pure_uint(src_format)) {
+ stype = TGSI_RETURN_TYPE_UINT;
+ if (util_format_is_pure_uint(dst_format)) {
+ dtype = TGSI_RETURN_TYPE_UINT;
+ type = 0;
+ } else {
+ assert(util_format_is_pure_sint(dst_format));
+ dtype = TGSI_RETURN_TYPE_SINT;
+ type = 1;
+ }
+ } else if (util_format_is_pure_sint(src_format)) {
+ stype = TGSI_RETURN_TYPE_SINT;
+ if (util_format_is_pure_sint(dst_format)) {
+ dtype = TGSI_RETURN_TYPE_SINT;
+ type = 2;
+ } else {
+ assert(util_format_is_pure_uint(dst_format));
+ dtype = TGSI_RETURN_TYPE_UINT;
+ type = 3;
+ }
+ } else {
+ assert(!util_format_is_pure_uint(dst_format) &&
+ !util_format_is_pure_sint(dst_format));
+ dtype = stype = TGSI_RETURN_TYPE_FLOAT;
+ type = 4;
+ }
+
if (src_nr_samples > 1) {
void **shader;
- if (dst_nr_samples <= 1) {
+ /* OpenGL requires that integer textures just copy 1 sample instead
+ * of averaging.
+ */
+ if (dst_nr_samples <= 1 &&
+ stype != TGSI_RETURN_TYPE_UINT &&
+ stype != TGSI_RETURN_TYPE_SINT) {
/* The destination has one sample, so we'll do color resolve. */
- boolean is_uint, is_sint;
unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples);
- is_uint = util_format_is_pure_uint(format);
- is_sint = util_format_is_pure_sint(format);
-
assert(filter < 2);
- if (is_uint)
- shader = &ctx->fs_resolve_uint[target][index][filter];
- else if (is_sint)
- shader = &ctx->fs_resolve_sint[target][index][filter];
- else
- shader = &ctx->fs_resolve[target][index][filter];
+ shader = &ctx->fs_resolve[target][index][filter];
if (!*shader) {
+ assert(!ctx->cached_all_shaders);
if (filter == PIPE_TEX_FILTER_LINEAR) {
*shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex,
src_nr_samples,
- is_uint, is_sint);
+ stype);
}
else {
*shader = util_make_fs_msaa_resolve(pipe, tgsi_tex,
src_nr_samples,
- is_uint, is_sint);
+ stype);
}
}
}
/* The destination has multiple samples, we'll do
* an MSAA->MSAA copy.
*/
- shader = &ctx->fs_texfetch_col_msaa[target];
+ shader = &ctx->fs_texfetch_col_msaa[type][target];
/* Create the fragment shader on-demand. */
if (!*shader) {
- *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
+ assert(!ctx->cached_all_shaders);
+ *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, stype, dtype);
}
}
return *shader;
} else {
- void **shader = &ctx->fs_texfetch_col[target];
+ void **shader;
+
+ if (use_txf)
+ shader = &ctx->fs_texfetch_col[type][target][1];
+ else
+ shader = &ctx->fs_texfetch_col[type][target][0];
/* Create the fragment shader on-demand. */
if (!*shader) {
+ assert(!ctx->cached_all_shaders);
*shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
+ TGSI_INTERPOLATE_LINEAR,
+ stype, dtype,
+ ctx->has_tex_lz, use_txf);
}
return *shader;
}
}
-static INLINE
+static inline
void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
enum pipe_texture_target target,
- unsigned nr_samples)
+ unsigned nr_samples,
+ bool use_txf)
{
struct pipe_context *pipe = ctx->base.pipe;
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
- nr_samples);
-
- *shader =
- util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
+ enum tgsi_texture_type tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
+ *shader = util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
}
return *shader;
} else {
- void **shader = &ctx->fs_texfetch_depth[target];
+ void **shader;
+
+ if (use_txf)
+ shader = &ctx->fs_texfetch_depth[target][1];
+ else
+ shader = &ctx->fs_texfetch_depth[target][0];
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
-
+ enum tgsi_texture_type tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
*shader =
util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
+ TGSI_INTERPOLATE_LINEAR,
+ ctx->has_tex_lz, use_txf);
}
return *shader;
}
}
-static INLINE
+static inline
void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
enum pipe_texture_target target,
- unsigned nr_samples)
+ unsigned nr_samples,
+ bool use_txf)
{
struct pipe_context *pipe = ctx->base.pipe;
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
- nr_samples);
-
- *shader =
- util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
+ enum tgsi_texture_type tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
+ *shader = util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
}
return *shader;
} else {
- void **shader = &ctx->fs_texfetch_depthstencil[target];
+ void **shader;
+
+ if (use_txf)
+ shader = &ctx->fs_texfetch_depthstencil[target][1];
+ else
+ shader = &ctx->fs_texfetch_depthstencil[target][0];
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
-
+ enum tgsi_texture_type tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
*shader =
util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
+ TGSI_INTERPOLATE_LINEAR,
+ ctx->has_tex_lz,
+ use_txf);
}
return *shader;
}
}
-static INLINE
+static inline
void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
enum pipe_texture_target target,
- unsigned nr_samples)
+ unsigned nr_samples,
+ bool use_txf)
{
struct pipe_context *pipe = ctx->base.pipe;
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
- nr_samples);
-
- *shader =
- util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
+ enum tgsi_texture_type tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
+ *shader = util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
}
return *shader;
} else {
- void **shader = &ctx->fs_texfetch_stencil[target];
+ void **shader;
+
+ if (use_txf)
+ shader = &ctx->fs_texfetch_stencil[target][1];
+ else
+ shader = &ctx->fs_texfetch_stencil[target][0];
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
-
+ enum tgsi_texture_type tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
*shader =
util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
+ TGSI_INTERPOLATE_LINEAR,
+ ctx->has_tex_lz, use_txf);
}
return *shader;
}
}
+
+/**
+ * Generate and save all fragment shaders that we will ever need for
+ * blitting. Drivers which use the 'draw' fallbacks will typically use
+ * this to make sure we generate/use shaders that don't go through the
+ * draw module's wrapper functions.
+ */
void util_blitter_cache_all_shaders(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_screen *screen = blitter->pipe->screen;
- unsigned samples, j, f, target, max_samples;
- boolean has_arraytex, has_cubearraytex;
+ struct pipe_context *pipe = blitter->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ unsigned samples, j, f, target, max_samples, use_txf;
+ bool has_arraytex, has_cubearraytex;
max_samples = ctx->has_texture_multisample ? 2 : 1;
has_arraytex = screen->get_param(screen,
/* It only matters if i <= 1 or > 1. */
for (samples = 1; samples <= max_samples; samples++) {
for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
- if (!has_arraytex &&
- (target == PIPE_TEXTURE_1D_ARRAY ||
- target == PIPE_TEXTURE_2D_ARRAY)) {
- continue;
- }
- if (!has_cubearraytex &&
- (target == PIPE_TEXTURE_CUBE_ARRAY))
- continue;
-
- if (samples > 1 &&
- (target != PIPE_TEXTURE_2D &&
- target != PIPE_TEXTURE_2D_ARRAY))
- continue;
+ for (use_txf = 0; use_txf <= ctx->has_txf; use_txf++) {
+ if (!has_arraytex &&
+ (target == PIPE_TEXTURE_1D_ARRAY ||
+ target == PIPE_TEXTURE_2D_ARRAY)) {
+ continue;
+ }
+ if (!has_cubearraytex &&
+ (target == PIPE_TEXTURE_CUBE_ARRAY))
+ continue;
- /* If samples == 1, the shaders read one texel. If samples >= 1,
- * they read one sample.
- */
- blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target,
- samples, samples, 0);
- blitter_get_fs_texfetch_depth(ctx, target, samples);
- if (ctx->has_stencil_export) {
- blitter_get_fs_texfetch_depthstencil(ctx, target, samples);
- blitter_get_fs_texfetch_stencil(ctx, target, samples);
- }
+ if (samples > 1 &&
+ (target != PIPE_TEXTURE_2D &&
+ target != PIPE_TEXTURE_2D_ARRAY))
+ continue;
- if (samples == 1)
- continue;
+ if (samples > 1 && use_txf)
+ continue; /* TXF is the only option, use_txf has no effect */
+
+ /* If samples == 1, the shaders read one texel. If samples >= 1,
+ * they read one sample.
+ */
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32_FLOAT, target,
+ samples, samples, 0, use_txf);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
+ PIPE_FORMAT_R32_UINT, target,
+ samples, samples, 0, use_txf);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
+ PIPE_FORMAT_R32_SINT, target,
+ samples, samples, 0, use_txf);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
+ PIPE_FORMAT_R32_SINT, target,
+ samples, samples, 0, use_txf);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
+ PIPE_FORMAT_R32_UINT, target,
+ samples, samples, 0, use_txf);
+ blitter_get_fs_texfetch_depth(ctx, target, samples, use_txf);
+ if (ctx->has_stencil_export) {
+ blitter_get_fs_texfetch_depthstencil(ctx, target, samples, use_txf);
+ blitter_get_fs_texfetch_stencil(ctx, target, samples, use_txf);
+ }
- /* MSAA resolve shaders. */
- for (j = 2; j < 32; j++) {
- if (!screen->is_format_supported(screen, PIPE_FORMAT_R32_FLOAT,
- target, j,
- PIPE_BIND_SAMPLER_VIEW)) {
+ if (samples == 1)
continue;
- }
- for (f = 0; f < 2; f++) {
- blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target,
- j, 1, f);
- blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT, target,
- j, 1, f);
- blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT, target,
- j, 1, f);
+ /* MSAA resolve shaders. */
+ for (j = 2; j < 32; j++) {
+ if (!screen->is_format_supported(screen, PIPE_FORMAT_R32_FLOAT,
+ target, j,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ continue;
+ }
+
+ for (f = 0; f < 2; f++) {
+ if (f != PIPE_TEX_FILTER_NEAREST && use_txf)
+ continue;
+
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32_FLOAT, target,
+ j, 1, f, use_txf);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
+ PIPE_FORMAT_R32_UINT, target,
+ j, 1, f, use_txf);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
+ PIPE_FORMAT_R32_SINT, target,
+ j, 1, f, use_txf);
+ }
}
}
}
}
+
+ ctx->fs_empty = util_make_empty_fragment_shader(pipe);
+
+ ctx->fs_write_one_cbuf =
+ util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT, false);
+
+ ctx->fs_write_all_cbufs =
+ util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT, true);
+
+ ctx->cached_all_shaders = true;
}
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
- boolean scissor,
- boolean vs_layered)
+ bool scissor,
+ bool vs_layered)
{
struct pipe_context *pipe = ctx->base.pipe;
pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
: ctx->rs_state);
- pipe->bind_vs_state(pipe, vs_layered ? ctx->vs_layered : ctx->vs);
+ if (vs_layered)
+ bind_vs_layered(ctx);
+ else
+ bind_vs_passthrough(ctx);
+
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
+ if (ctx->has_tessellation) {
+ pipe->bind_tcs_state(pipe, NULL);
+ pipe->bind_tes_state(pipe, NULL);
+ }
if (ctx->has_stream_out)
- pipe->set_stream_output_targets(pipe, 0, NULL, 0);
+ pipe->set_stream_output_targets(pipe, 0, NULL, NULL);
}
static void blitter_draw(struct blitter_context_priv *ctx,
vb.stride = 8 * sizeof(float);
- u_upload_data(ctx->upload, 0, sizeof(ctx->vertices), ctx->vertices,
- &vb.buffer_offset, &vb.buffer);
- u_upload_unmap(ctx->upload);
+ u_upload_data(pipe->stream_uploader, 0, sizeof(ctx->vertices), 4, ctx->vertices,
+ &vb.buffer_offset, &vb.buffer.resource);
+ if (!vb.buffer.resource)
+ return;
+ u_upload_unmap(pipe->stream_uploader);
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
0, num_instances);
- pipe_resource_reference(&vb.buffer, NULL);
+ pipe_resource_reference(&vb.buffer.resource, NULL);
}
void util_blitter_draw_rectangle(struct blitter_context *blitter,
int x1, int y1, int x2, int y2, float depth,
enum blitter_attrib_type type,
- const union pipe_color_union *attrib)
+ const union blitter_attrib *attrib)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
switch (type) {
case UTIL_BLITTER_ATTRIB_COLOR:
- blitter_set_clear_color(ctx, attrib);
+ blitter_set_clear_color(ctx, attrib->color);
break;
case UTIL_BLITTER_ATTRIB_TEXCOORD:
- set_texcoords_in_vertices(attrib->f, &ctx->vertices[0][1][0], 8);
+ set_texcoords_in_vertices(attrib, &ctx->vertices[0][1][0], 8);
break;
default:;
/* Return an existing blend state. */
if (!clear_buffers)
- return ctx->blend[0];
+ return ctx->blend[0][0];
index = GET_CLEAR_BLEND_STATE_IDX(clear_buffers);
return ctx->blend_clear[index];
}
-static void util_blitter_clear_custom(struct blitter_context *blitter,
- unsigned width, unsigned height,
- unsigned num_layers,
- unsigned clear_buffers,
- const union pipe_color_union *color,
- double depth, unsigned stencil,
- void *custom_blend, void *custom_dsa)
+void util_blitter_common_clear_setup(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ unsigned clear_buffers,
+ void *custom_blend, void *custom_dsa)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
- struct pipe_stencil_ref sr = { { 0 } };
-
- assert(ctx->vs_layered || num_layers <= 1);
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_disable_render_cond(ctx);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
}
+ pipe->set_sample_mask(pipe, ~0);
+ blitter_set_dst_dimensions(ctx, width, height);
+}
+
+static void util_blitter_clear_custom(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ unsigned num_layers,
+ unsigned clear_buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil,
+ void *custom_blend, void *custom_dsa)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_stencil_ref sr = { { 0 } };
+
+ assert(ctx->has_layered || num_layers <= 1);
+
+ util_blitter_common_clear_setup(blitter, width, height, clear_buffers,
+ custom_blend, custom_dsa);
+
sr.ref_value[0] = stencil & 0xff;
pipe->set_stencil_ref(pipe, &sr);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
- ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
- pipe->set_sample_mask(pipe, ~0);
+ bind_fs_write_all_cbufs(ctx);
- blitter_set_dst_dimensions(ctx, width, height);
-
- if (num_layers > 1 && ctx->vs_layered) {
- blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
- blitter_set_clear_color(ctx, color);
+ if (num_layers > 1 && ctx->has_layered) {
+ blitter_set_common_draw_rect_state(ctx, false, true);
+ blitter_set_clear_color(ctx, color->f);
blitter_draw(ctx, 0, 0, width, height, depth, num_layers);
}
else {
- blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
+ union blitter_attrib attrib;
+
+ memcpy(attrib.color, color->ui, sizeof(color->ui));
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
- UTIL_BLITTER_ATTRIB_COLOR, color);
+ UTIL_BLITTER_ATTRIB_COLOR, &attrib);
}
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
}
void util_blitter_clear(struct blitter_context *blitter,
unsigned width, unsigned height,
double depth, void *custom_dsa)
{
- static const union pipe_color_union color;
- util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
- NULL, custom_dsa);
+ static const union pipe_color_union color;
+ util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
+ NULL, custom_dsa);
}
void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
unsigned dstlevel,
unsigned dstz)
{
- memset(dst_templ, 0, sizeof(*dst_templ));
- dst_templ->format = util_format_linear(dst->format);
- dst_templ->u.tex.level = dstlevel;
- dst_templ->u.tex.first_layer = dstz;
- dst_templ->u.tex.last_layer = dstz;
+ memset(dst_templ, 0, sizeof(*dst_templ));
+ dst_templ->format = util_format_linear(dst->format);
+ dst_templ->u.tex.level = dstlevel;
+ dst_templ->u.tex.first_layer = dstz;
+ dst_templ->u.tex.last_layer = dstz;
}
static struct pipe_surface *
return pipe->create_surface(pipe, surf->texture, &dst_templ);
}
-void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
+void util_blitter_default_src_texture(struct blitter_context *blitter,
+ struct pipe_sampler_view *src_templ,
struct pipe_resource *src,
unsigned srclevel)
{
- memset(src_templ, 0, sizeof(*src_templ));
- src_templ->format = util_format_linear(src->format);
- src_templ->u.tex.first_level = srclevel;
- src_templ->u.tex.last_level = srclevel;
- src_templ->u.tex.first_layer = 0;
- src_templ->u.tex.last_layer =
- src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
- : src->array_size - 1;
- src_templ->swizzle_r = PIPE_SWIZZLE_RED;
- src_templ->swizzle_g = PIPE_SWIZZLE_GREEN;
- src_templ->swizzle_b = PIPE_SWIZZLE_BLUE;
- src_templ->swizzle_a = PIPE_SWIZZLE_ALPHA;
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+
+ memset(src_templ, 0, sizeof(*src_templ));
+
+ if (ctx->cube_as_2darray &&
+ (src->target == PIPE_TEXTURE_CUBE ||
+ src->target == PIPE_TEXTURE_CUBE_ARRAY))
+ src_templ->target = PIPE_TEXTURE_2D_ARRAY;
+ else
+ src_templ->target = src->target;
+
+ src_templ->format = util_format_linear(src->format);
+ src_templ->u.tex.first_level = srclevel;
+ src_templ->u.tex.last_level = srclevel;
+ src_templ->u.tex.first_layer = 0;
+ src_templ->u.tex.last_layer =
+ src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
+ : src->array_size - 1;
+ src_templ->swizzle_r = PIPE_SWIZZLE_X;
+ src_templ->swizzle_g = PIPE_SWIZZLE_Y;
+ src_templ->swizzle_b = PIPE_SWIZZLE_Z;
+ src_templ->swizzle_a = PIPE_SWIZZLE_W;
}
-static boolean is_blit_generic_supported(struct blitter_context *blitter,
- const struct pipe_resource *dst,
- enum pipe_format dst_format,
- const struct pipe_resource *src,
- enum pipe_format src_format,
- unsigned mask)
+static bool is_blit_generic_supported(struct blitter_context *blitter,
+ const struct pipe_resource *dst,
+ enum pipe_format dst_format,
+ const struct pipe_resource *src,
+ enum pipe_format src_format,
+ unsigned mask)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_screen *screen = ctx->base.pipe->screen;
unsigned bind;
const struct util_format_description *desc =
util_format_description(dst_format);
- boolean dst_has_stencil = util_format_has_stencil(desc);
+ bool dst_has_stencil = util_format_has_stencil(desc);
/* Stencil export must be supported for stencil copy. */
if ((mask & PIPE_MASK_S) && dst_has_stencil &&
!ctx->has_stencil_export) {
- return FALSE;
+ return false;
}
if (dst_has_stencil || util_format_has_depth(desc))
if (!screen->is_format_supported(screen, dst_format, dst->target,
dst->nr_samples, bind)) {
- return FALSE;
+ return false;
}
}
if (src) {
if (src->nr_samples > 1 && !ctx->has_texture_multisample) {
- return FALSE;
+ return false;
}
if (!screen->is_format_supported(screen, src_format, src->target,
src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
- return FALSE;
+ return false;
}
/* Check stencil sampler support for stencil copy. */
!screen->is_format_supported(screen, stencil_format,
src->target, src->nr_samples,
PIPE_BIND_SAMPLER_VIEW)) {
- return FALSE;
+ return false;
}
}
}
}
- return TRUE;
+ return true;
}
-boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
- const struct pipe_resource *dst,
- const struct pipe_resource *src)
+bool util_blitter_is_copy_supported(struct blitter_context *blitter,
+ const struct pipe_resource *dst,
+ const struct pipe_resource *src)
{
return is_blit_generic_supported(blitter, dst, dst->format,
src, src->format, PIPE_MASK_RGBAZS);
}
-boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
- const struct pipe_blit_info *info)
+bool util_blitter_is_blit_supported(struct blitter_context *blitter,
+ const struct pipe_blit_info *info)
{
return is_blit_generic_supported(blitter,
info->dst.resource, info->dst.format,
dst_view = pipe->create_surface(pipe, dst, &dst_templ);
/* Initialize the sampler view. */
- util_blitter_default_src_texture(&src_templ, src, src_level);
+ util_blitter_default_src_texture(blitter, &src_templ, src, src_level);
src_view = pipe->create_sampler_view(pipe, src, &src_templ);
/* Copy. */
util_blitter_blit_generic(blitter, dst_view, &dstbox,
src_view, srcbox, src->width0, src->height0,
- PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL);
+ PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
+ false);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
}
+static void do_blits(struct blitter_context_priv *ctx,
+ struct pipe_surface *dst,
+ const struct pipe_box *dstbox,
+ struct pipe_sampler_view *src,
+ unsigned src_width0,
+ unsigned src_height0,
+ const struct pipe_box *srcbox,
+ bool is_zsbuf,
+ bool uses_txf)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+ unsigned src_samples = src->texture->nr_samples;
+ unsigned dst_samples = dst->texture->nr_samples;
+ enum pipe_texture_target src_target = src->target;
+ struct pipe_framebuffer_state fb_state = {0};
+
+ /* Initialize framebuffer state. */
+ fb_state.width = dst->width;
+ fb_state.height = dst->height;
+ fb_state.nr_cbufs = is_zsbuf ? 0 : 1;
+
+ blitter_set_dst_dimensions(ctx, fb_state.width, fb_state.height);
+
+ if ((src_target == PIPE_TEXTURE_1D ||
+ src_target == PIPE_TEXTURE_2D ||
+ src_target == PIPE_TEXTURE_RECT) &&
+ src_samples <= 1) {
+ /* Draw the quad with the draw_rectangle callback. */
+
+ /* Set texture coordinates. */
+ union blitter_attrib coord;
+ get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
+ srcbox->x+srcbox->width, srcbox->y+srcbox->height,
+ uses_txf, &coord);
+
+ /* Set framebuffer state. */
+ if (is_zsbuf) {
+ fb_state.zsbuf = dst;
+ } else {
+ fb_state.cbufs[0] = dst;
+ }
+ pipe->set_framebuffer_state(pipe, &fb_state);
+
+ /* Draw. */
+ pipe->set_sample_mask(pipe, ~0);
+ ctx->base.draw_rectangle(&ctx->base, dstbox->x, dstbox->y,
+ dstbox->x + dstbox->width,
+ dstbox->y + dstbox->height, 0,
+ UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
+ } else {
+ /* Draw the quad with the generic codepath. */
+ int dst_z;
+ for (dst_z = 0; dst_z < dstbox->depth; dst_z++) {
+ struct pipe_surface *old;
+ float dst2src_scale = srcbox->depth / (float)dstbox->depth;
+
+ /* Scale Z properly if the blit is scaled.
+ *
+ * When downscaling, we want the coordinates centered, so that
+ * mipmapping works for 3D textures. For example, when generating
+ * a 4x4x4 level, this wouldn't average the pixels:
+ *
+ * src Z: 0 1 2 3 4 5 6 7
+ * dst Z: 0 1 2 3
+ *
+ * Because the pixels are not centered below the pixels of the higher
+ * level. Therefore, we want this:
+ * src Z: 0 1 2 3 4 5 6 7
+ * dst Z: 0 1 2 3
+ *
+ * dst_offset defines the offset needed for centering the pixels and
+ * it works with any scaling (not just 2x).
+ */
+ float dst_offset = ((srcbox->depth - 1) -
+ (dstbox->depth - 1) * dst2src_scale) * 0.5;
+ float src_z = (dst_z + dst_offset) * dst2src_scale;
+
+ /* Set framebuffer state. */
+ if (is_zsbuf) {
+ fb_state.zsbuf = dst;
+ } else {
+ fb_state.cbufs[0] = dst;
+ }
+ pipe->set_framebuffer_state(pipe, &fb_state);
+
+ /* See if we need to blit a multisample or singlesample buffer. */
+ if (src_samples == dst_samples && dst_samples > 1) {
+ /* MSAA copy. */
+ unsigned i, max_sample = dst_samples - 1;
+
+ for (i = 0; i <= max_sample; i++) {
+ pipe->set_sample_mask(pipe, 1 << i);
+ blitter_set_texcoords(ctx, src, src_width0, src_height0,
+ srcbox->z + src_z,
+ i, srcbox->x, srcbox->y,
+ srcbox->x + srcbox->width,
+ srcbox->y + srcbox->height, uses_txf);
+ blitter_draw(ctx, dstbox->x, dstbox->y,
+ dstbox->x + dstbox->width,
+ dstbox->y + dstbox->height, 0, 1);
+ }
+ } else {
+ /* Normal copy, MSAA upsampling, or MSAA resolve. */
+ pipe->set_sample_mask(pipe, ~0);
+ blitter_set_texcoords(ctx, src, src_width0, src_height0,
+ srcbox->z + src_z, 0,
+ srcbox->x, srcbox->y,
+ srcbox->x + srcbox->width,
+ srcbox->y + srcbox->height, uses_txf);
+ blitter_draw(ctx, dstbox->x, dstbox->y,
+ dstbox->x + dstbox->width,
+ dstbox->y + dstbox->height, 0, 1);
+ }
+
+ /* Get the next surface or (if this is the last iteration)
+ * just unreference the last one. */
+ old = dst;
+ if (dst_z < dstbox->depth-1) {
+ dst = util_blitter_get_next_surface_layer(ctx->base.pipe, dst);
+ }
+ if (dst_z) {
+ pipe_surface_reference(&old, NULL);
+ }
+ }
+ }
+}
+
void util_blitter_blit_generic(struct blitter_context *blitter,
struct pipe_surface *dst,
const struct pipe_box *dstbox,
const struct pipe_box *srcbox,
unsigned src_width0, unsigned src_height0,
unsigned mask, unsigned filter,
- const struct pipe_scissor_state *scissor)
+ const struct pipe_scissor_state *scissor,
+ bool alpha_blend)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
- struct pipe_framebuffer_state fb_state;
- enum pipe_texture_target src_target = src->texture->target;
+ enum pipe_texture_target src_target = src->target;
unsigned src_samples = src->texture->nr_samples;
unsigned dst_samples = dst->texture->nr_samples;
- boolean has_depth, has_stencil, has_color;
- boolean blit_stencil, blit_depth, blit_color;
+ bool has_depth, has_stencil, has_color;
+ bool blit_stencil, blit_depth, blit_color;
void *sampler_state;
const struct util_format_description *src_desc =
util_format_description(src->format);
return;
}
- if (blit_stencil ||
- (dstbox->width == abs(srcbox->width) &&
- dstbox->height == abs(srcbox->height))) {
+ bool is_scaled = dstbox->width != abs(srcbox->width) ||
+ dstbox->height != abs(srcbox->height);
+
+ if (blit_stencil || !is_scaled)
filter = PIPE_TEX_FILTER_NEAREST;
+
+ bool use_txf = false;
+
+ /* Don't support scaled blits. The TXF shader uses F2I for rounding. */
+ if (ctx->has_txf &&
+ !is_scaled &&
+ filter == PIPE_TEX_FILTER_NEAREST &&
+ src->target != PIPE_TEXTURE_CUBE &&
+ src->target != PIPE_TEXTURE_CUBE_ARRAY) {
+ int src_width = u_minify(src_width0, src->u.tex.first_level);
+ int src_height = u_minify(src_height0, src->u.tex.first_level);
+ int src_depth = src->u.tex.last_layer + 1;
+ struct pipe_box box = *srcbox;
+
+ /* Eliminate negative width/height/depth. */
+ if (box.width < 0) {
+ box.x += box.width;
+ box.width *= -1;
+ }
+ if (box.height < 0) {
+ box.y += box.height;
+ box.height *= -1;
+ }
+ if (box.depth < 0) {
+ box.z += box.depth;
+ box.depth *= -1;
+ }
+
+ /* See if srcbox is in bounds. TXF doesn't clamp the coordinates. */
+ use_txf =
+ box.x >= 0 && box.x < src_width &&
+ box.y >= 0 && box.y < src_height &&
+ box.z >= 0 && box.z < src_depth &&
+ box.x + box.width > 0 && box.x + box.width <= src_width &&
+ box.y + box.height > 0 && box.y + box.height <= src_height &&
+ box.z + box.depth > 0 && box.z + box.depth <= src_depth;
}
/* Check whether the states are properly saved. */
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_check_saved_textures(ctx);
blitter_check_saved_fb_state(ctx);
blitter_disable_render_cond(ctx);
- /* Initialize framebuffer state. */
- fb_state.width = dst->width;
- fb_state.height = dst->height;
- fb_state.nr_cbufs = blit_depth || blit_stencil ? 0 : 1;
- fb_state.cbufs[0] = NULL;
- fb_state.zsbuf = NULL;
-
if (blit_depth || blit_stencil) {
- pipe->bind_blend_state(pipe, ctx->blend[0]);
+ pipe->bind_blend_state(pipe, ctx->blend[0][0]);
if (blit_depth && blit_stencil) {
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_stencil);
ctx->bind_fs_state(pipe,
blitter_get_fs_texfetch_depthstencil(ctx, src_target,
- src_samples));
+ src_samples, use_txf));
} else if (blit_depth) {
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
ctx->bind_fs_state(pipe,
blitter_get_fs_texfetch_depth(ctx, src_target,
- src_samples));
+ src_samples, use_txf));
} else { /* is_stencil */
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_keep_depth_write_stencil);
ctx->bind_fs_state(pipe,
blitter_get_fs_texfetch_stencil(ctx, src_target,
- src_samples));
+ src_samples, use_txf));
}
} else {
- pipe->bind_blend_state(pipe, ctx->blend[mask & PIPE_MASK_RGBA]);
+ unsigned colormask = mask & PIPE_MASK_RGBA;
+
+ pipe->bind_blend_state(pipe, ctx->blend[colormask][alpha_blend]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
ctx->bind_fs_state(pipe,
- blitter_get_fs_texfetch_col(ctx, src->format, src_target,
- src_samples, dst_samples, filter));
+ blitter_get_fs_texfetch_col(ctx, src->format, dst->format, src_target,
+ src_samples, dst_samples, filter,
+ use_txf));
}
/* Set the linear filter only for scaled color non-MSAA blits. */
pipe->set_scissor_states(pipe, 0, 1, scissor);
}
- blitter_set_common_draw_rect_state(ctx, scissor != NULL, FALSE);
- blitter_set_dst_dimensions(ctx, dst->width, dst->height);
-
- if ((src_target == PIPE_TEXTURE_1D ||
- src_target == PIPE_TEXTURE_2D ||
- src_target == PIPE_TEXTURE_RECT) &&
- src_samples <= 1) {
- /* Draw the quad with the draw_rectangle callback. */
-
- /* Set texture coordinates. - use a pipe color union
- * for interface purposes.
- * XXX pipe_color_union is a wrong name since we use that to set
- * texture coordinates too.
- */
- union pipe_color_union coord;
- get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
- srcbox->x+srcbox->width, srcbox->y+srcbox->height, coord.f);
+ blitter_set_common_draw_rect_state(ctx, scissor != NULL, false);
- /* Set framebuffer state. */
- if (blit_depth || blit_stencil) {
- fb_state.zsbuf = dst;
- } else {
- fb_state.cbufs[0] = dst;
- }
- pipe->set_framebuffer_state(pipe, &fb_state);
+ do_blits(ctx, dst, dstbox, src, src_width0, src_height0,
+ srcbox, blit_depth || blit_stencil, use_txf);
- /* Draw. */
- pipe->set_sample_mask(pipe, ~0);
- blitter->draw_rectangle(blitter, dstbox->x, dstbox->y,
- dstbox->x + dstbox->width,
- dstbox->y + dstbox->height, 0,
- UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
- } else {
- /* Draw the quad with the generic codepath. */
- int z;
- for (z = 0; z < dstbox->depth; z++) {
- struct pipe_surface *old;
-
- /* Set framebuffer state. */
- if (blit_depth || blit_stencil) {
- fb_state.zsbuf = dst;
- } else {
- fb_state.cbufs[0] = dst;
- }
- pipe->set_framebuffer_state(pipe, &fb_state);
-
- /* See if we need to blit a multisample or singlesample buffer. */
- if (src_samples == dst_samples && dst_samples > 1) {
- /* MSAA copy. */
- unsigned i, max_sample = dst_samples - 1;
-
- for (i = 0; i <= max_sample; i++) {
- pipe->set_sample_mask(pipe, 1 << i);
- blitter_set_texcoords(ctx, src, src_width0, src_height0,
- srcbox->z + z,
- i, srcbox->x, srcbox->y,
- srcbox->x + srcbox->width,
- srcbox->y + srcbox->height);
- blitter_draw(ctx, dstbox->x, dstbox->y,
- dstbox->x + dstbox->width,
- dstbox->y + dstbox->height, 0, 1);
- }
- } else {
- /* Normal copy, MSAA upsampling, or MSAA resolve. */
- pipe->set_sample_mask(pipe, ~0);
- blitter_set_texcoords(ctx, src, src_width0, src_height0,
- srcbox->z + z, 0,
- srcbox->x, srcbox->y,
- srcbox->x + srcbox->width,
- srcbox->y + srcbox->height);
- blitter_draw(ctx, dstbox->x, dstbox->y,
- dstbox->x + dstbox->width,
- dstbox->y + dstbox->height, 0, 1);
- }
-
- /* Get the next surface or (if this is the last iteration)
- * just unreference the last one. */
- old = dst;
- if (z < dstbox->depth-1) {
- dst = ctx->base.get_next_surface_layer(ctx->base.pipe, dst);
- }
- if (z) {
- pipe_surface_reference(&old, NULL);
- }
- }
- }
-
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_textures(ctx);
- blitter_restore_fb_state(ctx);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_textures(blitter);
+ util_blitter_restore_fb_state(blitter);
if (scissor) {
pipe->set_scissor_states(pipe, 0, 1, &ctx->base.saved_scissor);
}
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
}
void
dst_view = pipe->create_surface(pipe, dst, &dst_templ);
/* Initialize the sampler view. */
- util_blitter_default_src_texture(&src_templ, src, info->src.level);
+ util_blitter_default_src_texture(blitter, &src_templ, src, info->src.level);
src_templ.format = info->src.format;
src_view = pipe->create_sampler_view(pipe, src, &src_templ);
util_blitter_blit_generic(blitter, dst_view, &info->dst.box,
src_view, &info->src.box, src->width0, src->height0,
info->mask, info->filter,
- info->scissor_enable ? &info->scissor : NULL);
+ info->scissor_enable ? &info->scissor : NULL,
+ info->alpha_blend);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
}
+void util_blitter_generate_mipmap(struct blitter_context *blitter,
+ struct pipe_resource *tex,
+ enum pipe_format format,
+ unsigned base_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_surface dst_templ, *dst_view;
+ struct pipe_sampler_view src_templ, *src_view;
+ bool is_depth;
+ void *sampler_state;
+ const struct util_format_description *desc =
+ util_format_description(format);
+ unsigned src_level;
+ unsigned target = tex->target;
+
+ if (ctx->cube_as_2darray &&
+ (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY))
+ target = PIPE_TEXTURE_2D_ARRAY;
+
+ assert(tex->nr_samples <= 1);
+ assert(!util_format_has_stencil(desc));
+
+ is_depth = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS;
+
+ /* Check whether the states are properly saved. */
+ util_blitter_set_running_flag(blitter);
+ blitter_check_saved_vertex_states(ctx);
+ blitter_check_saved_fragment_states(ctx);
+ blitter_check_saved_textures(ctx);
+ blitter_check_saved_fb_state(ctx);
+ blitter_disable_render_cond(ctx);
+
+ /* Set states. */
+ if (is_depth) {
+ pipe->bind_blend_state(pipe, ctx->blend[0][0]);
+ pipe->bind_depth_stencil_alpha_state(pipe,
+ ctx->dsa_write_depth_keep_stencil);
+ ctx->bind_fs_state(pipe,
+ blitter_get_fs_texfetch_depth(ctx, target, 1, false));
+ } else {
+ pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
+ ctx->bind_fs_state(pipe,
+ blitter_get_fs_texfetch_col(ctx, tex->format, tex->format, target,
+ 1, 1, PIPE_TEX_FILTER_LINEAR, false));
+ }
+
+ if (target == PIPE_TEXTURE_RECT) {
+ sampler_state = ctx->sampler_state_rect_linear;
+ } else {
+ sampler_state = ctx->sampler_state_linear;
+ }
+ pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
+ 0, 1, &sampler_state);
+
+ pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
+ blitter_set_common_draw_rect_state(ctx, false, false);
+
+ for (src_level = base_level; src_level < last_level; src_level++) {
+ struct pipe_box dstbox = {0}, srcbox = {0};
+ unsigned dst_level = src_level + 1;
+
+ dstbox.width = u_minify(tex->width0, dst_level);
+ dstbox.height = u_minify(tex->height0, dst_level);
+
+ srcbox.width = u_minify(tex->width0, src_level);
+ srcbox.height = u_minify(tex->height0, src_level);
+
+ if (target == PIPE_TEXTURE_3D) {
+ dstbox.depth = util_max_layer(tex, dst_level) + 1;
+ srcbox.depth = util_max_layer(tex, src_level) + 1;
+ } else {
+ dstbox.z = srcbox.z = first_layer;
+ dstbox.depth = srcbox.depth = last_layer - first_layer + 1;
+ }
+
+ /* Initialize the surface. */
+ util_blitter_default_dst_texture(&dst_templ, tex, dst_level,
+ first_layer);
+ dst_templ.format = format;
+ dst_view = pipe->create_surface(pipe, tex, &dst_templ);
+
+ /* Initialize the sampler view. */
+ util_blitter_default_src_texture(blitter, &src_templ, tex, src_level);
+ src_templ.format = format;
+ src_view = pipe->create_sampler_view(pipe, tex, &src_templ);
+
+ pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src_view);
+
+ do_blits(ctx, dst_view, &dstbox, src_view, tex->width0, tex->height0,
+ &srcbox, is_depth, false);
+
+ pipe_surface_reference(&dst_view, NULL);
+ pipe_sampler_view_reference(&src_view, NULL);
+ }
+
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_textures(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
+}
+
/* Clear a region of a color surface to a constant value. */
void util_blitter_clear_render_target(struct blitter_context *blitter,
struct pipe_surface *dstsurf,
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_framebuffer_state fb_state;
+ unsigned num_layers;
assert(dstsurf->texture);
if (!dstsurf->texture)
return;
/* check the saved state */
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_check_saved_fb_state(ctx);
blitter_disable_render_cond(ctx);
/* bind states */
- pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]);
+ pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
+ bind_fs_write_one_cbuf(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
- UTIL_BLITTER_ATTRIB_COLOR, color);
-
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_fb_state(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+
+ num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
+ if (num_layers > 1 && ctx->has_layered) {
+ blitter_set_common_draw_rect_state(ctx, false, true);
+ blitter_set_clear_color(ctx, color->f);
+ blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, 0, num_layers);
+ }
+ else {
+ union blitter_attrib attrib;
+
+ memcpy(attrib.color, color->ui, sizeof(color->ui));
+ blitter_set_common_draw_rect_state(ctx, false, false);
+ blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
+ UTIL_BLITTER_ATTRIB_COLOR, &attrib);
+ }
+
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
}
/* Clear a region of a depth stencil surface. */
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_framebuffer_state fb_state;
struct pipe_stencil_ref sr = { { 0 } };
+ unsigned num_layers;
assert(dstsurf->texture);
if (!dstsurf->texture)
return;
/* check the saved state */
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_check_saved_fb_state(ctx);
blitter_disable_render_cond(ctx);
/* bind states */
- pipe->bind_blend_state(pipe, ctx->blend[0]);
+ pipe->bind_blend_state(pipe, ctx->blend[0][0]);
if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
sr.ref_value[0] = stencil & 0xff;
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
/* hmm that should be illegal probably, or make it a no-op somewhere */
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- ctx->bind_fs_state(pipe, ctx->fs_empty);
+ bind_fs_empty(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
- (float) depth,
- UTIL_BLITTER_ATTRIB_NONE, NULL);
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_fb_state(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
+ if (num_layers > 1 && ctx->has_layered) {
+ blitter_set_common_draw_rect_state(ctx, false, true);
+ blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, (float) depth, num_layers);
+ }
+ else {
+ blitter_set_common_draw_rect_state(ctx, false, false);
+ blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
+ (float) depth,
+ UTIL_BLITTER_ATTRIB_NONE, NULL);
+ }
+
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
}
/* draw a rectangle across a region using a custom dsa stage - for r600g */
return;
/* check the saved state */
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_check_saved_fb_state(ctx);
blitter_disable_render_cond(ctx);
/* bind states */
- pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] :
- ctx->blend[0]);
+ pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA][0] :
+ ctx->blend[0][0]);
pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
- ctx->bind_fs_state(pipe, ctx->fs_empty);
+ if (cbsurf)
+ bind_fs_write_one_cbuf(ctx);
+ else
+ bind_fs_empty(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, sample_mask);
- blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
UTIL_BLITTER_ATTRIB_NONE, NULL);
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_fb_state(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
}
void util_blitter_copy_buffer(struct blitter_context *blitter,
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_vertex_buffer vb;
struct pipe_stream_output_target *so_target;
+ unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
if (srcx >= src->width0 ||
dstx >= dst->width0) {
return;
}
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_disable_render_cond(ctx);
- vb.buffer = src;
+ vb.is_user_buffer = false;
+ vb.buffer.resource = src;
vb.buffer_offset = srcx;
vb.stride = 4;
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf[0]);
- pipe->bind_vs_state(pipe, ctx->vs_pos_only);
+ bind_vs_pos_only(ctx, 1);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
+ if (ctx->has_tessellation) {
+ pipe->bind_tcs_state(pipe, NULL);
+ pipe->bind_tes_state(pipe, NULL);
+ }
pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
so_target = pipe->create_stream_output_target(pipe, dst, dstx, size);
- pipe->set_stream_output_targets(pipe, 1, &so_target, 0);
+ pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
- blitter_restore_vertex_states(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
pipe_so_target_reference(&so_target, NULL);
}
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_vertex_buffer vb = {0};
- struct pipe_stream_output_target *so_target;
+ struct pipe_stream_output_target *so_target = NULL;
+ unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
assert(num_channels >= 1);
assert(num_channels <= 4);
return;
}
- u_upload_data(ctx->upload, 0, num_channels*4, clear_value,
- &vb.buffer_offset, &vb.buffer);
+ u_upload_data(pipe->stream_uploader, 0, num_channels*4, 4, clear_value,
+ &vb.buffer_offset, &vb.buffer.resource);
+ if (!vb.buffer.resource)
+ goto out;
+
vb.stride = 0;
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_disable_render_cond(ctx);
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
pipe->bind_vertex_elements_state(pipe,
ctx->velem_state_readbuf[num_channels-1]);
- pipe->bind_vs_state(pipe, ctx->vs_pos_only);
+ bind_vs_pos_only(ctx, num_channels);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
+ if (ctx->has_tessellation) {
+ pipe->bind_tcs_state(pipe, NULL);
+ pipe->bind_tes_state(pipe, NULL);
+ }
pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
so_target = pipe->create_stream_output_target(pipe, dst, offset, size);
- pipe->set_stream_output_targets(pipe, 1, &so_target, 0);
+ pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
- blitter_restore_vertex_states(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+out:
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
pipe_so_target_reference(&so_target, NULL);
- pipe_resource_reference(&vb.buffer, NULL);
+ pipe_resource_reference(&vb.buffer.resource, NULL);
}
/* probably radeon specific */
struct pipe_framebuffer_state fb_state;
struct pipe_surface *srcsurf, *dstsurf, surf_tmpl;
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_disable_render_cond(ctx);
pipe->bind_blend_state(pipe, custom_blend);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
- ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
+ bind_fs_write_one_cbuf(ctx);
pipe->set_sample_mask(pipe, sample_mask);
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
fb_state.zsbuf = NULL;
pipe->set_framebuffer_state(pipe, &fb_state);
- blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter_set_dst_dimensions(ctx, src->width0, src->height0);
blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
0, 0, NULL);
- blitter_restore_fb_state(ctx);
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
pipe_surface_reference(&srcsurf, NULL);
pipe_surface_reference(&dstsurf, NULL);
return;
/* check the saved state */
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_check_saved_fb_state(ctx);
/* bind states */
pipe->bind_blend_state(pipe, custom_blend ? custom_blend
- : ctx->blend[PIPE_MASK_RGBA]);
+ : ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
+ bind_fs_write_one_cbuf(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
+ blitter_set_common_draw_rect_state(ctx, false, false);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
0, 0, NULL);
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_fb_state(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
}