return TGSI_TEXTURE_1D;
case PIPE_TEXTURE_2D:
return TGSI_TEXTURE_2D;
+ case PIPE_TEXTURE_RECT:
+ return TGSI_TEXTURE_2D;
case PIPE_TEXTURE_3D:
return TGSI_TEXTURE_3D;
case PIPE_TEXTURE_CUBE:
/* Draw the quad with the draw_rectangle callback. */
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
{
/* Set texture coordinates. */
float coord[4];