{
struct blitter_context base;
- struct u_upload_mgr *upload;
-
float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
/* Templates for various state objects. */
/* Constant state objects. */
/* Vertex shaders. */
void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
- void *vs_pos_only[4]; /**< Vertex shader which passes pos to the output.*/
+ void *vs_nogeneric;
+ void *vs_pos_only[4]; /**< Vertex shader which passes pos to the output
+ for clear_buffer/copy_buffer.*/
void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */
/* Fragment shaders. */
void *fs_write_one_cbuf;
void *fs_write_all_cbufs;
- /* FS which outputs a color from a texture,
- where the index is PIPE_TEXTURE_* to be sampled. */
- void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
- void *fs_texfetch_col_uint[PIPE_MAX_TEXTURE_TYPES];
- void *fs_texfetch_col_sint[PIPE_MAX_TEXTURE_TYPES];
+ /* FS which outputs a color from a texture where
+ * the 1st index indicates the texture type / destination type,
+ * the 2nd index is the PIPE_TEXTURE_* to be sampled,
+ * the 3rd index is 0 = use TEX, 1 = use TXF.
+ */
+ void *fs_texfetch_col[5][PIPE_MAX_TEXTURE_TYPES][2];
- /* FS which outputs a depth from a texture,
- where the index is PIPE_TEXTURE_* to be sampled. */
- void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
- void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES];
- void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES];
+ /* FS which outputs a depth from a texture, where
+ * the 1st index is the PIPE_TEXTURE_* to be sampled,
+ * the 2nd index is 0 = use TEX, 1 = use TXF.
+ */
+ void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES][2];
+ void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES][2];
+ void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES][2];
/* FS which outputs one sample from a multisample texture. */
- void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
- void *fs_texfetch_col_msaa_uint[PIPE_MAX_TEXTURE_TYPES];
- void *fs_texfetch_col_msaa_sint[PIPE_MAX_TEXTURE_TYPES];
+ void *fs_texfetch_col_msaa[5][PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
/* FS which outputs an average of all samples. */
void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
- void *fs_resolve_sint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
- void *fs_resolve_uint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
+
+ /* FS which unpacks color to ZS or packs ZS to color, matching
+ * the ZS format. See util_blitter_get_color_format_for_zs().
+ */
+ void *fs_pack_color_zs[TGSI_TEXTURE_COUNT][10];
/* Blend state. */
void *blend[PIPE_MASK_RGBA+1][2]; /**< blend state with writemask */
void *sampler_state_rect_linear;
/* Rasterizer state. */
- void *rs_state, *rs_state_scissor, *rs_discard_state;
-
- /* Viewport state. */
- struct pipe_viewport_state viewport;
+ void *rs_state[2][2]; /**< [scissor][msaa] */
+ void *rs_discard_state;
/* Destination surface dimensions. */
unsigned dst_width;
unsigned dst_height;
- boolean has_geometry_shader;
- boolean has_tessellation;
- boolean has_layered;
- boolean has_stream_out;
- boolean has_stencil_export;
- boolean has_texture_multisample;
- boolean cached_all_shaders;
+ void *custom_vs;
+
+ bool has_geometry_shader;
+ bool has_tessellation;
+ bool has_layered;
+ bool has_stream_out;
+ bool has_stencil_export;
+ bool has_texture_multisample;
+ bool has_tex_lz;
+ bool has_txf;
+ bool cube_as_2darray;
+ bool cached_all_shaders;
/* The Draw module overrides these functions.
* Always create the blitter before Draw. */
void (*delete_fs_state)(struct pipe_context *, void *);
};
-static struct pipe_surface *
-util_blitter_get_next_surface_layer(struct pipe_context *pipe,
- struct pipe_surface *surf);
-
struct blitter_context *util_blitter_create(struct pipe_context *pipe)
{
struct blitter_context_priv *ctx;
ctx->base.pipe = pipe;
ctx->base.draw_rectangle = util_blitter_draw_rectangle;
- ctx->base.get_next_surface_layer = util_blitter_get_next_surface_layer;
ctx->bind_fs_state = pipe->bind_fs_state;
ctx->delete_fs_state = pipe->delete_fs_state;
ctx->has_texture_multisample =
pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE);
+ ctx->has_tex_lz = pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_TGSI_TEX_TXF_LZ);
+ ctx->has_txf = pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_GLSL_FEATURE_LEVEL) > 130;
+ ctx->cube_as_2darray = pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_SAMPLER_VIEW_TARGET);
+
/* blend state objects */
memset(&blend, 0, sizeof(blend));
rs_state.half_pixel_center = 1;
rs_state.bottom_edge_rule = 1;
rs_state.flatshade = 1;
- rs_state.depth_clip = 1;
- ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
-
- rs_state.scissor = 1;
- ctx->rs_state_scissor = pipe->create_rasterizer_state(pipe, &rs_state);
+ rs_state.depth_clip_near = 1;
+ rs_state.depth_clip_far = 1;
+
+ unsigned scissor, msaa;
+ for (scissor = 0; scissor < 2; scissor++) {
+ for (msaa = 0; msaa < 2; msaa++) {
+ rs_state.scissor = scissor;
+ rs_state.multisample = msaa;
+ ctx->rs_state[scissor][msaa] =
+ pipe->create_rasterizer_state(pipe, &rs_state);
+ }
+ }
if (ctx->has_stream_out) {
- rs_state.scissor = 0;
+ rs_state.scissor = rs_state.multisample = 0;
rs_state.rasterizer_discard = 1;
ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
}
+ ctx->base.cb_slot = 0; /* 0 for now */
ctx->base.vb_slot = 0; /* 0 for now */
/* vertex elements states */
for (i = 0; i < 4; i++)
ctx->vertices[i][0][3] = 1; /*v.w*/
- ctx->upload = u_upload_create(pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
-
return &ctx->base;
}
if (!ctx->vs_pos_only[index]) {
struct pipe_stream_output_info so;
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
+ static const enum tgsi_semantic semantic_names[] =
+ { TGSI_SEMANTIC_POSITION };
const uint semantic_indices[] = { 0 };
memset(&so, 0, sizeof(so));
ctx->vs_pos_only[index] =
util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
- semantic_indices, FALSE,
- &so);
+ semantic_indices, false,
+ false, &so);
}
pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
}
-static void bind_vs_passthrough(struct blitter_context_priv *ctx)
+static void *get_vs_passthrough_pos_generic(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs) {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_GENERIC };
+ static const enum tgsi_semantic semantic_names[] =
+ { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC };
const uint semantic_indices[] = { 0, 0 };
ctx->vs =
util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
- semantic_indices, FALSE);
+ semantic_indices, false);
}
+ return ctx->vs;
+}
+
+static void *get_vs_passthrough_pos(struct blitter_context *blitter)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ struct pipe_context *pipe = ctx->base.pipe;
- pipe->bind_vs_state(pipe, ctx->vs);
+ if (!ctx->vs_nogeneric) {
+ static const enum tgsi_semantic semantic_names[] =
+ { TGSI_SEMANTIC_POSITION };
+ const uint semantic_indices[] = { 0 };
+
+ ctx->vs_nogeneric =
+ util_make_vertex_passthrough_shader(pipe, 1,
+ semantic_names,
+ semantic_indices, false);
+ }
+ return ctx->vs_nogeneric;
}
-static void bind_vs_layered(struct blitter_context_priv *ctx)
+static void *get_vs_layered(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs_layered) {
ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
}
-
- pipe->bind_vs_state(pipe, ctx->vs_layered);
+ return ctx->vs_layered;
}
static void bind_fs_empty(struct blitter_context_priv *ctx)
assert(!ctx->cached_all_shaders);
ctx->fs_write_one_cbuf =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT, FALSE);
+ TGSI_INTERPOLATE_CONSTANT, false);
}
ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
assert(!ctx->cached_all_shaders);
ctx->fs_write_all_cbufs =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT, TRUE);
+ TGSI_INTERPOLATE_CONSTANT, true);
}
ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = blitter->pipe;
- int i, j, f;
+ unsigned i, j, f;
for (i = 0; i <= PIPE_MASK_RGBA; i++)
for (j = 0; j < 2; j++)
pipe->delete_blend_state(pipe, ctx->blend[i][j]);
- for (i = 0; i < Elements(ctx->blend_clear); i++) {
+ for (i = 0; i < ARRAY_SIZE(ctx->blend_clear); i++) {
if (ctx->blend_clear[i])
pipe->delete_blend_state(pipe, ctx->blend_clear[i]);
}
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
- pipe->delete_rasterizer_state(pipe, ctx->rs_state);
- pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor);
+ unsigned scissor, msaa;
+ for (scissor = 0; scissor < 2; scissor++) {
+ for (msaa = 0; msaa < 2; msaa++) {
+ pipe->delete_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
+ }
+ }
+
if (ctx->rs_discard_state)
pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
if (ctx->vs)
pipe->delete_vs_state(pipe, ctx->vs);
+ if (ctx->vs_nogeneric)
+ pipe->delete_vs_state(pipe, ctx->vs_nogeneric);
for (i = 0; i < 4; i++)
if (ctx->vs_pos_only[i])
pipe->delete_vs_state(pipe, ctx->vs_pos_only[i]);
}
for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
- if (ctx->fs_texfetch_col[i])
- ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
- if (ctx->fs_texfetch_col_sint[i])
- ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_sint[i]);
- if (ctx->fs_texfetch_col_uint[i])
- ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_uint[i]);
- if (ctx->fs_texfetch_depth[i])
- ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
- if (ctx->fs_texfetch_depthstencil[i])
- ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]);
- if (ctx->fs_texfetch_stencil[i])
- ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
-
- if (ctx->fs_texfetch_col_msaa[i])
- ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]);
- if (ctx->fs_texfetch_col_msaa_sint[i])
- ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_sint[i]);
- if (ctx->fs_texfetch_col_msaa_uint[i])
- ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_uint[i]);
+ for (unsigned type = 0; type < ARRAY_SIZE(ctx->fs_texfetch_col); ++type) {
+ for (unsigned inst = 0; inst < 2; inst++) {
+ if (ctx->fs_texfetch_col[type][i][inst])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[type][i][inst]);
+ }
+ if (ctx->fs_texfetch_col_msaa[type][i])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[type][i]);
+ }
+
+ for (unsigned inst = 0; inst < 2; inst++) {
+ if (ctx->fs_texfetch_depth[i][inst])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i][inst]);
+ if (ctx->fs_texfetch_depthstencil[i][inst])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i][inst]);
+ if (ctx->fs_texfetch_stencil[i][inst])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i][inst]);
+ }
+
if (ctx->fs_texfetch_depth_msaa[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
if (ctx->fs_texfetch_depthstencil_msaa[i])
if (ctx->fs_texfetch_stencil_msaa[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil_msaa[i]);
- for (j = 0; j< Elements(ctx->fs_resolve[i]); j++)
+ for (j = 0; j< ARRAY_SIZE(ctx->fs_resolve[i]); j++)
for (f = 0; f < 2; f++)
if (ctx->fs_resolve[i][j][f])
ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]);
+ }
- for (j = 0; j< Elements(ctx->fs_resolve_sint[i]); j++)
- for (f = 0; f < 2; f++)
- if (ctx->fs_resolve_sint[i][j][f])
- ctx->delete_fs_state(pipe, ctx->fs_resolve_sint[i][j][f]);
-
- for (j = 0; j< Elements(ctx->fs_resolve_uint[i]); j++)
- for (f = 0; f < 2; f++)
- if (ctx->fs_resolve_uint[i][j][f])
- ctx->delete_fs_state(pipe, ctx->fs_resolve_uint[i][j][f]);
+ for (i = 0; i < ARRAY_SIZE(ctx->fs_pack_color_zs); i++) {
+ for (j = 0; j < ARRAY_SIZE(ctx->fs_pack_color_zs[0]); j++) {
+ if (ctx->fs_pack_color_zs[i][j])
+ ctx->delete_fs_state(pipe, ctx->fs_pack_color_zs[i][j]);
+ }
}
if (ctx->fs_empty)
pipe->delete_sampler_state(pipe, ctx->sampler_state_rect);
pipe->delete_sampler_state(pipe, ctx->sampler_state_linear);
pipe->delete_sampler_state(pipe, ctx->sampler_state);
- u_upload_destroy(ctx->upload);
FREE(ctx);
}
void util_blitter_set_texture_multisample(struct blitter_context *blitter,
- boolean supported)
+ bool supported)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
ctx->has_texture_multisample = supported;
}
-static void blitter_set_running_flag(struct blitter_context_priv *ctx)
+void util_blitter_set_running_flag(struct blitter_context *blitter)
{
- if (ctx->base.running) {
+ if (blitter->running) {
_debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
__LINE__);
}
- ctx->base.running = TRUE;
+ blitter->running = true;
+
+ blitter->pipe->set_active_query_state(blitter->pipe, false);
}
-static void blitter_unset_running_flag(struct blitter_context_priv *ctx)
+void util_blitter_unset_running_flag(struct blitter_context *blitter)
{
- if (!ctx->base.running) {
+ if (!blitter->running) {
_debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
__LINE__);
}
- ctx->base.running = FALSE;
+ blitter->running = false;
+
+ blitter->pipe->set_active_query_state(blitter->pipe, true);
}
-static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
+static void blitter_check_saved_vertex_states(MAYBE_UNUSED struct blitter_context_priv *ctx)
{
- assert(ctx->base.saved_velem_state != INVALID_PTR);
assert(ctx->base.saved_vs != INVALID_PTR);
assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR);
assert(!ctx->has_tessellation || ctx->base.saved_tes != INVALID_PTR);
- assert(!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0);
+ assert(!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0u);
assert(ctx->base.saved_rs_state != INVALID_PTR);
}
-static void blitter_restore_vertex_states(struct blitter_context_priv *ctx)
+void util_blitter_restore_vertex_states(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
unsigned i;
/* Vertex buffer. */
- pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
- &ctx->base.saved_vertex_buffer);
- pipe_resource_reference(&ctx->base.saved_vertex_buffer.buffer, NULL);
+ if (ctx->base.saved_vertex_buffer.buffer.resource) {
+ pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
+ &ctx->base.saved_vertex_buffer);
+ pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
+ }
/* Vertex elements. */
- pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
- ctx->base.saved_velem_state = INVALID_PTR;
+ if (ctx->base.saved_velem_state != INVALID_PTR) {
+ pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
+ ctx->base.saved_velem_state = INVALID_PTR;
+ }
/* Vertex shader. */
pipe->bind_vs_state(pipe, ctx->base.saved_vs);
ctx->base.saved_rs_state = INVALID_PTR;
}
-static void blitter_check_saved_fragment_states(struct blitter_context_priv *ctx)
+static void blitter_check_saved_fragment_states(MAYBE_UNUSED struct blitter_context_priv *ctx)
{
assert(ctx->base.saved_fs != INVALID_PTR);
assert(ctx->base.saved_dsa_state != INVALID_PTR);
assert(ctx->base.saved_blend_state != INVALID_PTR);
}
-static void blitter_restore_fragment_states(struct blitter_context_priv *ctx)
+void util_blitter_restore_fragment_states(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
/* Fragment shader. */
/* Sample mask. */
if (ctx->base.is_sample_mask_saved) {
pipe->set_sample_mask(pipe, ctx->base.saved_sample_mask);
- ctx->base.is_sample_mask_saved = FALSE;
+ ctx->base.is_sample_mask_saved = false;
}
/* Miscellaneous states. */
/* XXX check whether these are saved and whether they need to be restored
* (depending on the operation) */
pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
- pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
+
+ if (!blitter->skip_viewport_restore)
+ pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
+
+ if (blitter->saved_num_window_rectangles) {
+ pipe->set_window_rectangles(pipe,
+ blitter->saved_window_rectangles_include,
+ blitter->saved_num_window_rectangles,
+ blitter->saved_window_rectangles);
+ }
}
-static void blitter_check_saved_fb_state(struct blitter_context_priv *ctx)
+static void blitter_check_saved_fb_state(MAYBE_UNUSED struct blitter_context_priv *ctx)
{
- assert(ctx->base.saved_fb_state.nr_cbufs != ~0);
+ assert(ctx->base.saved_fb_state.nr_cbufs != (ubyte) ~0);
}
static void blitter_disable_render_cond(struct blitter_context_priv *ctx)
struct pipe_context *pipe = ctx->base.pipe;
if (ctx->base.saved_render_cond_query) {
- pipe->render_condition(pipe, NULL, FALSE, 0);
+ pipe->render_condition(pipe, NULL, false, 0);
}
}
-static void blitter_restore_render_cond(struct blitter_context_priv *ctx)
+void util_blitter_restore_render_cond(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (ctx->base.saved_render_cond_query) {
}
}
-static void blitter_restore_fb_state(struct blitter_context_priv *ctx)
+void util_blitter_restore_fb_state(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
}
-static void blitter_check_saved_textures(struct blitter_context_priv *ctx)
+static void blitter_check_saved_textures(MAYBE_UNUSED struct blitter_context_priv *ctx)
{
- assert(ctx->base.saved_num_sampler_states != ~0);
- assert(ctx->base.saved_num_sampler_views != ~0);
+ assert(ctx->base.saved_num_sampler_states != ~0u);
+ assert(ctx->base.saved_num_sampler_views != ~0u);
}
-static void blitter_restore_textures(struct blitter_context_priv *ctx)
+void util_blitter_restore_textures(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
unsigned i;
ctx->base.saved_num_sampler_views = ~0;
}
+void util_blitter_restore_constant_buffer_state(struct blitter_context *blitter)
+{
+ struct pipe_context *pipe = blitter->pipe;
+
+ pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, blitter->cb_slot,
+ &blitter->saved_fs_constant_buffer);
+ pipe_resource_reference(&blitter->saved_fs_constant_buffer.buffer, NULL);
+}
+
static void blitter_set_rectangle(struct blitter_context_priv *ctx,
int x1, int y1, int x2, int y2,
float depth)
ctx->vertices[i][0][2] = depth; /*z*/
/* viewport */
- ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
- ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
- ctx->viewport.scale[2] = 1.0f;
- ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
- ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
- ctx->viewport.translate[2] = 0.0f;
- ctx->base.pipe->set_viewport_states(ctx->base.pipe, 0, 1, &ctx->viewport);
+ struct pipe_viewport_state viewport;
+ viewport.scale[0] = 0.5f * ctx->dst_width;
+ viewport.scale[1] = 0.5f * ctx->dst_height;
+ viewport.scale[2] = 1.0f;
+ viewport.translate[0] = 0.5f * ctx->dst_width;
+ viewport.translate[1] = 0.5f * ctx->dst_height;
+ viewport.translate[2] = 0.0f;
+ ctx->base.pipe->set_viewport_states(ctx->base.pipe, 0, 1, &viewport);
}
static void blitter_set_clear_color(struct blitter_context_priv *ctx,
- const union pipe_color_union *color)
+ const float color[4])
{
int i;
if (color) {
- for (i = 0; i < 4; i++) {
- uint32_t *uiverts = (uint32_t *)ctx->vertices[i][1];
- uiverts[0] = color->ui[0];
- uiverts[1] = color->ui[1];
- uiverts[2] = color->ui[2];
- uiverts[3] = color->ui[3];
- }
+ for (i = 0; i < 4; i++)
+ memcpy(&ctx->vertices[i][1][0], color, sizeof(uint32_t) * 4);
} else {
- for (i = 0; i < 4; i++) {
- ctx->vertices[i][1][0] = 0;
- ctx->vertices[i][1][1] = 0;
- ctx->vertices[i][1][2] = 0;
- ctx->vertices[i][1][3] = 0;
- }
+ for (i = 0; i < 4; i++)
+ memset(&ctx->vertices[i][1][0], 0, sizeof(uint32_t) * 4);
}
}
static void get_texcoords(struct pipe_sampler_view *src,
unsigned src_width0, unsigned src_height0,
int x1, int y1, int x2, int y2,
- float out[4])
+ float layer, unsigned sample,
+ bool uses_txf, union blitter_attrib *out)
{
- struct pipe_resource *tex = src->texture;
unsigned level = src->u.tex.first_level;
- boolean normalized = tex->target != PIPE_TEXTURE_RECT &&
- tex->nr_samples <= 1;
+ bool normalized = !uses_txf &&
+ src->target != PIPE_TEXTURE_RECT &&
+ src->texture->nr_samples <= 1;
if (normalized) {
- out[0] = x1 / (float)u_minify(src_width0, level);
- out[1] = y1 / (float)u_minify(src_height0, level);
- out[2] = x2 / (float)u_minify(src_width0, level);
- out[3] = y2 / (float)u_minify(src_height0, level);
+ out->texcoord.x1 = x1 / (float)u_minify(src_width0, level);
+ out->texcoord.y1 = y1 / (float)u_minify(src_height0, level);
+ out->texcoord.x2 = x2 / (float)u_minify(src_width0, level);
+ out->texcoord.y2 = y2 / (float)u_minify(src_height0, level);
} else {
- out[0] = (float) x1;
- out[1] = (float) y1;
- out[2] = (float) x2;
- out[3] = (float) y2;
+ out->texcoord.x1 = x1;
+ out->texcoord.y1 = y1;
+ out->texcoord.x2 = x2;
+ out->texcoord.y2 = y2;
}
-}
-
-static void set_texcoords_in_vertices(const float coord[4],
- float *out, unsigned stride)
-{
- out[0] = coord[0]; /*t0.s*/
- out[1] = coord[1]; /*t0.t*/
- out += stride;
- out[0] = coord[2]; /*t1.s*/
- out[1] = coord[1]; /*t1.t*/
- out += stride;
- out[0] = coord[2]; /*t2.s*/
- out[1] = coord[3]; /*t2.t*/
- out += stride;
- out[0] = coord[0]; /*t3.s*/
- out[1] = coord[3]; /*t3.t*/
-}
-
-static void blitter_set_texcoords(struct blitter_context_priv *ctx,
- struct pipe_sampler_view *src,
- unsigned src_width0, unsigned src_height0,
- float layer, unsigned sample,
- int x1, int y1, int x2, int y2)
-{
- unsigned i;
- float coord[4];
- float face_coord[4][2];
-
- get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, coord);
- if (src->texture->target == PIPE_TEXTURE_CUBE ||
- src->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
- set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
- util_map_texcoords2d_onto_cubemap((unsigned)layer % 6,
- /* pointer, stride in floats */
- &face_coord[0][0], 2,
- &ctx->vertices[0][1][0], 8,
- FALSE);
- } else {
- set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
- }
+ out->texcoord.z = 0;
+ out->texcoord.w = 0;
/* Set the layer. */
- switch (src->texture->target) {
+ switch (src->target) {
case PIPE_TEXTURE_3D:
{
- float r = layer / (float)u_minify(src->texture->depth0,
- src->u.tex.first_level);
- for (i = 0; i < 4; i++)
- ctx->vertices[i][1][2] = r; /*r*/
+ float r = layer;
+
+ if (!uses_txf)
+ r /= u_minify(src->texture->depth0, src->u.tex.first_level);
+
+ out->texcoord.z = r;
}
break;
case PIPE_TEXTURE_1D_ARRAY:
- for (i = 0; i < 4; i++)
- ctx->vertices[i][1][1] = (float) layer; /*t*/
+ out->texcoord.y1 = out->texcoord.y2 = layer;
break;
case PIPE_TEXTURE_2D_ARRAY:
- for (i = 0; i < 4; i++) {
- ctx->vertices[i][1][2] = (float) layer; /*r*/
- ctx->vertices[i][1][3] = (float) sample; /*q*/
- }
+ out->texcoord.z = layer;
+ out->texcoord.w = sample;
break;
case PIPE_TEXTURE_CUBE_ARRAY:
- for (i = 0; i < 4; i++)
- ctx->vertices[i][1][3] = (float) ((unsigned)layer / 6); /*w*/
+ out->texcoord.w = (unsigned)layer / 6;
break;
case PIPE_TEXTURE_2D:
- for (i = 0; i < 4; i++) {
- ctx->vertices[i][1][3] = (float) sample; /*r*/
- }
+ out->texcoord.w = sample;
break;
default:;
ctx->dst_height = height;
}
+static void set_texcoords_in_vertices(const union blitter_attrib *attrib,
+ float *out, unsigned stride)
+{
+ out[0] = attrib->texcoord.x1;
+ out[1] = attrib->texcoord.y1;
+ out += stride;
+ out[0] = attrib->texcoord.x2;
+ out[1] = attrib->texcoord.y1;
+ out += stride;
+ out[0] = attrib->texcoord.x2;
+ out[1] = attrib->texcoord.y2;
+ out += stride;
+ out[0] = attrib->texcoord.x1;
+ out[1] = attrib->texcoord.y2;
+}
+
static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
- enum pipe_format format,
+ enum pipe_format src_format,
+ enum pipe_format dst_format,
enum pipe_texture_target target,
unsigned src_nr_samples,
unsigned dst_nr_samples,
- unsigned filter)
+ unsigned filter,
+ bool use_txf)
{
struct pipe_context *pipe = ctx->base.pipe;
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
+ enum tgsi_texture_type tgsi_tex =
+ util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
enum tgsi_return_type stype;
+ enum tgsi_return_type dtype;
+ unsigned type;
assert(target < PIPE_MAX_TEXTURE_TYPES);
- if (util_format_is_pure_uint(format))
+ if (util_format_is_pure_uint(src_format)) {
stype = TGSI_RETURN_TYPE_UINT;
- else if (util_format_is_pure_sint(format))
+ if (util_format_is_pure_uint(dst_format)) {
+ dtype = TGSI_RETURN_TYPE_UINT;
+ type = 0;
+ } else {
+ assert(util_format_is_pure_sint(dst_format));
+ dtype = TGSI_RETURN_TYPE_SINT;
+ type = 1;
+ }
+ } else if (util_format_is_pure_sint(src_format)) {
stype = TGSI_RETURN_TYPE_SINT;
- else
- stype = TGSI_RETURN_TYPE_FLOAT;
+ if (util_format_is_pure_sint(dst_format)) {
+ dtype = TGSI_RETURN_TYPE_SINT;
+ type = 2;
+ } else {
+ assert(util_format_is_pure_uint(dst_format));
+ dtype = TGSI_RETURN_TYPE_UINT;
+ type = 3;
+ }
+ } else {
+ assert(!util_format_is_pure_uint(dst_format) &&
+ !util_format_is_pure_sint(dst_format));
+ dtype = stype = TGSI_RETURN_TYPE_FLOAT;
+ type = 4;
+ }
if (src_nr_samples > 1) {
void **shader;
- if (dst_nr_samples <= 1) {
+ /* OpenGL requires that integer textures just copy 1 sample instead
+ * of averaging.
+ */
+ if (dst_nr_samples <= 1 &&
+ stype != TGSI_RETURN_TYPE_UINT &&
+ stype != TGSI_RETURN_TYPE_SINT) {
/* The destination has one sample, so we'll do color resolve. */
unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples);
assert(filter < 2);
- if (stype == TGSI_RETURN_TYPE_UINT)
- shader = &ctx->fs_resolve_uint[target][index][filter];
- else if (stype == TGSI_RETURN_TYPE_SINT)
- shader = &ctx->fs_resolve_sint[target][index][filter];
- else
- shader = &ctx->fs_resolve[target][index][filter];
+ shader = &ctx->fs_resolve[target][index][filter];
if (!*shader) {
assert(!ctx->cached_all_shaders);
/* The destination has multiple samples, we'll do
* an MSAA->MSAA copy.
*/
- if (stype == TGSI_RETURN_TYPE_UINT)
- shader = &ctx->fs_texfetch_col_msaa_uint[target];
- else if (stype == TGSI_RETURN_TYPE_SINT)
- shader = &ctx->fs_texfetch_col_msaa_sint[target];
- else
- shader = &ctx->fs_texfetch_col_msaa[target];
+ shader = &ctx->fs_texfetch_col_msaa[type][target];
/* Create the fragment shader on-demand. */
if (!*shader) {
assert(!ctx->cached_all_shaders);
- *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, stype);
+ *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, stype, dtype);
}
}
} else {
void **shader;
- if (stype == TGSI_RETURN_TYPE_UINT)
- shader = &ctx->fs_texfetch_col_uint[target];
- else if (stype == TGSI_RETURN_TYPE_SINT)
- shader = &ctx->fs_texfetch_col_sint[target];
+ if (use_txf)
+ shader = &ctx->fs_texfetch_col[type][target][1];
else
- shader = &ctx->fs_texfetch_col[target];
+ shader = &ctx->fs_texfetch_col[type][target][0];
/* Create the fragment shader on-demand. */
if (!*shader) {
assert(!ctx->cached_all_shaders);
*shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
- stype);
+ stype, dtype,
+ ctx->has_tex_lz, use_txf);
}
return *shader;
}
}
+static inline
+void *blitter_get_fs_pack_color_zs(struct blitter_context_priv *ctx,
+ enum pipe_texture_target target,
+ unsigned nr_samples,
+ enum pipe_format zs_format,
+ bool dst_is_color)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+ enum tgsi_texture_type tgsi_tex =
+ util_pipe_tex_to_tgsi_tex(target, nr_samples);
+ int format_index = zs_format == PIPE_FORMAT_Z24_UNORM_S8_UINT ? 0 :
+ zs_format == PIPE_FORMAT_S8_UINT_Z24_UNORM ? 1 :
+ zs_format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ? 2 :
+ zs_format == PIPE_FORMAT_Z24X8_UNORM ? 3 :
+ zs_format == PIPE_FORMAT_X8Z24_UNORM ? 4 : -1;
+
+ if (format_index == -1) {
+ assert(0);
+ return NULL;
+ }
+
+ /* The first 5 shaders pack ZS to color, the last 5 shaders unpack color
+ * to ZS.
+ */
+ if (dst_is_color)
+ format_index += 5;
+
+ void **shader = &ctx->fs_pack_color_zs[tgsi_tex][format_index];
+
+ /* Create the fragment shader on-demand. */
+ if (!*shader) {
+ assert(!ctx->cached_all_shaders);
+ *shader = util_make_fs_pack_color_zs(pipe, tgsi_tex, zs_format,
+ dst_is_color);
+ }
+ return *shader;
+}
+
static inline
void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
enum pipe_texture_target target,
- unsigned nr_samples)
+ unsigned nr_samples,
+ bool use_txf)
{
struct pipe_context *pipe = ctx->base.pipe;
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex;
+ enum tgsi_texture_type tgsi_tex;
assert(!ctx->cached_all_shaders);
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
*shader = util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
return *shader;
} else {
- void **shader = &ctx->fs_texfetch_depth[target];
+ void **shader;
+
+ if (use_txf)
+ shader = &ctx->fs_texfetch_depth[target][1];
+ else
+ shader = &ctx->fs_texfetch_depth[target][0];
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex;
+ enum tgsi_texture_type tgsi_tex;
assert(!ctx->cached_all_shaders);
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
- *shader =
- util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
+ *shader = util_make_fs_blit_zs(pipe, PIPE_MASK_Z, tgsi_tex,
+ ctx->has_tex_lz, use_txf);
}
return *shader;
static inline
void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
enum pipe_texture_target target,
- unsigned nr_samples)
+ unsigned nr_samples,
+ bool use_txf)
{
struct pipe_context *pipe = ctx->base.pipe;
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex;
+ enum tgsi_texture_type tgsi_tex;
assert(!ctx->cached_all_shaders);
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
*shader = util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
return *shader;
} else {
- void **shader = &ctx->fs_texfetch_depthstencil[target];
+ void **shader;
+
+ if (use_txf)
+ shader = &ctx->fs_texfetch_depthstencil[target][1];
+ else
+ shader = &ctx->fs_texfetch_depthstencil[target][0];
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex;
+ enum tgsi_texture_type tgsi_tex;
assert(!ctx->cached_all_shaders);
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
- *shader =
- util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
+ *shader = util_make_fs_blit_zs(pipe, PIPE_MASK_ZS, tgsi_tex,
+ ctx->has_tex_lz, use_txf);
}
return *shader;
static inline
void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
enum pipe_texture_target target,
- unsigned nr_samples)
+ unsigned nr_samples,
+ bool use_txf)
{
struct pipe_context *pipe = ctx->base.pipe;
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex;
+ enum tgsi_texture_type tgsi_tex;
assert(!ctx->cached_all_shaders);
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
*shader = util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
return *shader;
} else {
- void **shader = &ctx->fs_texfetch_stencil[target];
+ void **shader;
+
+ if (use_txf)
+ shader = &ctx->fs_texfetch_stencil[target][1];
+ else
+ shader = &ctx->fs_texfetch_stencil[target][0];
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex;
+ enum tgsi_texture_type tgsi_tex;
assert(!ctx->cached_all_shaders);
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
- *shader =
- util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
+ *shader = util_make_fs_blit_zs(pipe, PIPE_MASK_S, tgsi_tex,
+ ctx->has_tex_lz, use_txf);
}
return *shader;
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = blitter->pipe;
struct pipe_screen *screen = pipe->screen;
- unsigned samples, j, f, target, max_samples;
- boolean has_arraytex, has_cubearraytex;
+ unsigned samples, j, f, target, max_samples, use_txf;
+ bool has_arraytex, has_cubearraytex;
max_samples = ctx->has_texture_multisample ? 2 : 1;
has_arraytex = screen->get_param(screen,
/* It only matters if i <= 1 or > 1. */
for (samples = 1; samples <= max_samples; samples++) {
for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
- if (!has_arraytex &&
- (target == PIPE_TEXTURE_1D_ARRAY ||
- target == PIPE_TEXTURE_2D_ARRAY)) {
- continue;
- }
- if (!has_cubearraytex &&
- (target == PIPE_TEXTURE_CUBE_ARRAY))
- continue;
-
- if (samples > 1 &&
- (target != PIPE_TEXTURE_2D &&
- target != PIPE_TEXTURE_2D_ARRAY))
- continue;
+ for (use_txf = 0; use_txf <= ctx->has_txf; use_txf++) {
+ if (!has_arraytex &&
+ (target == PIPE_TEXTURE_1D_ARRAY ||
+ target == PIPE_TEXTURE_2D_ARRAY)) {
+ continue;
+ }
+ if (!has_cubearraytex &&
+ (target == PIPE_TEXTURE_CUBE_ARRAY))
+ continue;
- /* If samples == 1, the shaders read one texel. If samples >= 1,
- * they read one sample.
- */
- blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target,
- samples, samples, 0);
- blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT, target,
- samples, samples, 0);
- blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT, target,
- samples, samples, 0);
- blitter_get_fs_texfetch_depth(ctx, target, samples);
- if (ctx->has_stencil_export) {
- blitter_get_fs_texfetch_depthstencil(ctx, target, samples);
- blitter_get_fs_texfetch_stencil(ctx, target, samples);
- }
+ if (samples > 1 &&
+ (target != PIPE_TEXTURE_2D &&
+ target != PIPE_TEXTURE_2D_ARRAY))
+ continue;
- if (samples == 1)
- continue;
+ if (samples > 1 && use_txf)
+ continue; /* TXF is the only option, use_txf has no effect */
+
+ /* If samples == 1, the shaders read one texel. If samples >= 1,
+ * they read one sample.
+ */
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32_FLOAT, target,
+ samples, samples, 0, use_txf);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
+ PIPE_FORMAT_R32_UINT, target,
+ samples, samples, 0, use_txf);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
+ PIPE_FORMAT_R32_SINT, target,
+ samples, samples, 0, use_txf);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
+ PIPE_FORMAT_R32_SINT, target,
+ samples, samples, 0, use_txf);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
+ PIPE_FORMAT_R32_UINT, target,
+ samples, samples, 0, use_txf);
+ blitter_get_fs_texfetch_depth(ctx, target, samples, use_txf);
+ if (ctx->has_stencil_export) {
+ blitter_get_fs_texfetch_depthstencil(ctx, target, samples, use_txf);
+ blitter_get_fs_texfetch_stencil(ctx, target, samples, use_txf);
+ }
- /* MSAA resolve shaders. */
- for (j = 2; j < 32; j++) {
- if (!screen->is_format_supported(screen, PIPE_FORMAT_R32_FLOAT,
- target, j,
- PIPE_BIND_SAMPLER_VIEW)) {
+ if (samples == 1)
continue;
- }
- for (f = 0; f < 2; f++) {
- blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target,
- j, 1, f);
- blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT, target,
- j, 1, f);
- blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT, target,
- j, 1, f);
+ /* MSAA resolve shaders. */
+ for (j = 2; j < 32; j++) {
+ if (!screen->is_format_supported(screen, PIPE_FORMAT_R32_FLOAT,
+ target, j, j,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ continue;
+ }
+
+ for (f = 0; f < 2; f++) {
+ if (f != PIPE_TEX_FILTER_NEAREST && use_txf)
+ continue;
+
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32_FLOAT, target,
+ j, 1, f, use_txf);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
+ PIPE_FORMAT_R32_UINT, target,
+ j, 1, f, use_txf);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
+ PIPE_FORMAT_R32_SINT, target,
+ j, 1, f, use_txf);
+ }
}
}
}
ctx->fs_write_one_cbuf =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT, FALSE);
+ TGSI_INTERPOLATE_CONSTANT, false);
ctx->fs_write_all_cbufs =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT, TRUE);
+ TGSI_INTERPOLATE_CONSTANT, true);
- ctx->cached_all_shaders = TRUE;
+ ctx->cached_all_shaders = true;
}
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
- boolean scissor,
- boolean vs_layered)
+ bool scissor, bool msaa)
{
struct pipe_context *pipe = ctx->base.pipe;
- pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
- : ctx->rs_state);
- if (vs_layered)
- bind_vs_layered(ctx);
- else
- bind_vs_passthrough(ctx);
+ if (ctx->base.saved_num_window_rectangles)
+ pipe->set_window_rectangles(pipe, false, 0, NULL);
+
+ pipe->bind_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
}
static void blitter_draw(struct blitter_context_priv *ctx,
+ void *vertex_elements_cso,
+ blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2, float depth,
unsigned num_instances)
{
vb.stride = 8 * sizeof(float);
- u_upload_data(ctx->upload, 0, sizeof(ctx->vertices), ctx->vertices,
- &vb.buffer_offset, &vb.buffer);
- if (!vb.buffer)
+ u_upload_data(pipe->stream_uploader, 0, sizeof(ctx->vertices), 4, ctx->vertices,
+ &vb.buffer_offset, &vb.buffer.resource);
+ if (!vb.buffer.resource)
return;
- u_upload_unmap(ctx->upload);
+ u_upload_unmap(pipe->stream_uploader);
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
- util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
- 0, num_instances);
- pipe_resource_reference(&vb.buffer, NULL);
+ pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);
+ pipe->bind_vs_state(pipe, get_vs(&ctx->base));
+
+ if (ctx->base.use_index_buffer) {
+ /* Note that for V3D,
+ * dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_* require
+ * that the last vert of the two tris be the same.
+ */
+ static uint8_t indices[6] = { 0, 1, 2, 0, 3, 2 };
+ util_draw_elements_instanced(pipe, indices, 1, 0,
+ PIPE_PRIM_TRIANGLES, 0, 6,
+ 0, num_instances);
+ } else {
+ util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
+ 0, num_instances);
+ }
+ pipe_resource_reference(&vb.buffer.resource, NULL);
}
void util_blitter_draw_rectangle(struct blitter_context *blitter,
- int x1, int y1, int x2, int y2, float depth,
+ void *vertex_elements_cso,
+ blitter_get_vs_func get_vs,
+ int x1, int y1, int x2, int y2,
+ float depth, unsigned num_instances,
enum blitter_attrib_type type,
- const union pipe_color_union *attrib)
+ const union blitter_attrib *attrib)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ unsigned i;
switch (type) {
case UTIL_BLITTER_ATTRIB_COLOR:
- blitter_set_clear_color(ctx, attrib);
+ blitter_set_clear_color(ctx, attrib->color);
break;
- case UTIL_BLITTER_ATTRIB_TEXCOORD:
- set_texcoords_in_vertices(attrib->f, &ctx->vertices[0][1][0], 8);
+ case UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW:
+ for (i = 0; i < 4; i++) {
+ ctx->vertices[i][1][2] = attrib->texcoord.z;
+ ctx->vertices[i][1][3] = attrib->texcoord.w;
+ }
+ /* fall through */
+ case UTIL_BLITTER_ATTRIB_TEXCOORD_XY:
+ set_texcoords_in_vertices(attrib, &ctx->vertices[0][1][0], 8);
break;
default:;
}
- blitter_draw(ctx, x1, y1, x2, y2, depth, 1);
+ blitter_draw(ctx, vertex_elements_cso, get_vs, x1, y1, x2, y2, depth,
+ num_instances);
}
static void *get_clear_blend_state(struct blitter_context_priv *ctx,
return ctx->blend_clear[index];
}
-static void util_blitter_clear_custom(struct blitter_context *blitter,
- unsigned width, unsigned height,
- unsigned num_layers,
- unsigned clear_buffers,
- const union pipe_color_union *color,
- double depth, unsigned stencil,
- void *custom_blend, void *custom_dsa)
+void util_blitter_common_clear_setup(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ unsigned clear_buffers,
+ void *custom_blend, void *custom_dsa)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
- struct pipe_stencil_ref sr = { { 0 } };
- assert(ctx->has_layered || num_layers <= 1);
-
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_disable_render_cond(ctx);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
}
+ pipe->set_sample_mask(pipe, ~0);
+ blitter_set_dst_dimensions(ctx, width, height);
+}
+
+static void util_blitter_clear_custom(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ unsigned num_layers,
+ unsigned clear_buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil,
+ void *custom_blend, void *custom_dsa,
+ bool msaa)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_stencil_ref sr = { { 0 } };
+
+ assert(ctx->has_layered || num_layers <= 1);
+
+ util_blitter_common_clear_setup(blitter, width, height, clear_buffers,
+ custom_blend, custom_dsa);
+
sr.ref_value[0] = stencil & 0xff;
pipe->set_stencil_ref(pipe, &sr);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
bind_fs_write_all_cbufs(ctx);
- pipe->set_sample_mask(pipe, ~0);
- blitter_set_dst_dimensions(ctx, width, height);
+ union blitter_attrib attrib;
+ memcpy(attrib.color, color->ui, sizeof(color->ui));
+
+ bool pass_generic = (clear_buffers & PIPE_CLEAR_COLOR) != 0;
+ enum blitter_attrib_type type = pass_generic ? UTIL_BLITTER_ATTRIB_COLOR :
+ UTIL_BLITTER_ATTRIB_NONE;
if (num_layers > 1 && ctx->has_layered) {
- blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
- blitter_set_clear_color(ctx, color);
- blitter_draw(ctx, 0, 0, width, height, depth, num_layers);
- }
- else {
- blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
- blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
- UTIL_BLITTER_ATTRIB_COLOR, color);
+ blitter_get_vs_func get_vs = get_vs_layered;
+
+ blitter_set_common_draw_rect_state(ctx, false, msaa);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
+ 0, 0, width, height,
+ (float) depth, num_layers, type, &attrib);
+ } else {
+ blitter_get_vs_func get_vs;
+
+ if (pass_generic)
+ get_vs = get_vs_passthrough_pos_generic;
+ else
+ get_vs = get_vs_passthrough_pos;
+
+ blitter_set_common_draw_rect_state(ctx, false, msaa);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
+ 0, 0, width, height,
+ (float) depth, 1, type, &attrib);
}
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
}
void util_blitter_clear(struct blitter_context *blitter,
unsigned width, unsigned height, unsigned num_layers,
unsigned clear_buffers,
const union pipe_color_union *color,
- double depth, unsigned stencil)
+ double depth, unsigned stencil,
+ bool msaa)
{
util_blitter_clear_custom(blitter, width, height, num_layers,
clear_buffers, color, depth, stencil,
- NULL, NULL);
+ NULL, NULL, msaa);
}
void util_blitter_custom_clear_depth(struct blitter_context *blitter,
unsigned width, unsigned height,
double depth, void *custom_dsa)
{
- static const union pipe_color_union color;
- util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
- NULL, custom_dsa);
+ static const union pipe_color_union color;
+ util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
+ NULL, custom_dsa, false);
}
void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
unsigned dstlevel,
unsigned dstz)
{
- memset(dst_templ, 0, sizeof(*dst_templ));
- dst_templ->format = util_format_linear(dst->format);
- dst_templ->u.tex.level = dstlevel;
- dst_templ->u.tex.first_layer = dstz;
- dst_templ->u.tex.last_layer = dstz;
+ memset(dst_templ, 0, sizeof(*dst_templ));
+ dst_templ->format = util_format_linear(dst->format);
+ dst_templ->u.tex.level = dstlevel;
+ dst_templ->u.tex.first_layer = dstz;
+ dst_templ->u.tex.last_layer = dstz;
}
static struct pipe_surface *
return pipe->create_surface(pipe, surf->texture, &dst_templ);
}
-void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
+void util_blitter_default_src_texture(struct blitter_context *blitter,
+ struct pipe_sampler_view *src_templ,
struct pipe_resource *src,
unsigned srclevel)
{
- memset(src_templ, 0, sizeof(*src_templ));
- src_templ->target = src->target;
- src_templ->format = util_format_linear(src->format);
- src_templ->u.tex.first_level = srclevel;
- src_templ->u.tex.last_level = srclevel;
- src_templ->u.tex.first_layer = 0;
- src_templ->u.tex.last_layer =
- src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
- : src->array_size - 1;
- src_templ->swizzle_r = PIPE_SWIZZLE_RED;
- src_templ->swizzle_g = PIPE_SWIZZLE_GREEN;
- src_templ->swizzle_b = PIPE_SWIZZLE_BLUE;
- src_templ->swizzle_a = PIPE_SWIZZLE_ALPHA;
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+
+ memset(src_templ, 0, sizeof(*src_templ));
+
+ if (ctx->cube_as_2darray &&
+ (src->target == PIPE_TEXTURE_CUBE ||
+ src->target == PIPE_TEXTURE_CUBE_ARRAY))
+ src_templ->target = PIPE_TEXTURE_2D_ARRAY;
+ else
+ src_templ->target = src->target;
+
+ src_templ->format = util_format_linear(src->format);
+ src_templ->u.tex.first_level = srclevel;
+ src_templ->u.tex.last_level = srclevel;
+ src_templ->u.tex.first_layer = 0;
+ src_templ->u.tex.last_layer =
+ src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
+ : (unsigned)(src->array_size - 1);
+ src_templ->swizzle_r = PIPE_SWIZZLE_X;
+ src_templ->swizzle_g = PIPE_SWIZZLE_Y;
+ src_templ->swizzle_b = PIPE_SWIZZLE_Z;
+ src_templ->swizzle_a = PIPE_SWIZZLE_W;
}
-static boolean is_blit_generic_supported(struct blitter_context *blitter,
- const struct pipe_resource *dst,
- enum pipe_format dst_format,
- const struct pipe_resource *src,
- enum pipe_format src_format,
- unsigned mask)
+static bool is_blit_generic_supported(struct blitter_context *blitter,
+ const struct pipe_resource *dst,
+ enum pipe_format dst_format,
+ const struct pipe_resource *src,
+ enum pipe_format src_format,
+ unsigned mask)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_screen *screen = ctx->base.pipe->screen;
unsigned bind;
const struct util_format_description *desc =
util_format_description(dst_format);
- boolean dst_has_stencil = util_format_has_stencil(desc);
+ bool dst_has_stencil = util_format_has_stencil(desc);
/* Stencil export must be supported for stencil copy. */
if ((mask & PIPE_MASK_S) && dst_has_stencil &&
!ctx->has_stencil_export) {
- return FALSE;
+ return false;
}
if (dst_has_stencil || util_format_has_depth(desc))
bind = PIPE_BIND_RENDER_TARGET;
if (!screen->is_format_supported(screen, dst_format, dst->target,
- dst->nr_samples, bind)) {
- return FALSE;
+ dst->nr_samples, dst->nr_storage_samples,
+ bind)) {
+ return false;
}
}
if (src) {
if (src->nr_samples > 1 && !ctx->has_texture_multisample) {
- return FALSE;
+ return false;
}
if (!screen->is_format_supported(screen, src_format, src->target,
- src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
- return FALSE;
+ src->nr_samples, src->nr_storage_samples,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ return false;
}
/* Check stencil sampler support for stencil copy. */
if (stencil_format != src_format &&
!screen->is_format_supported(screen, stencil_format,
src->target, src->nr_samples,
+ src->nr_storage_samples,
PIPE_BIND_SAMPLER_VIEW)) {
- return FALSE;
+ return false;
}
}
}
}
- return TRUE;
+ return true;
}
-boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
- const struct pipe_resource *dst,
- const struct pipe_resource *src)
+bool util_blitter_is_copy_supported(struct blitter_context *blitter,
+ const struct pipe_resource *dst,
+ const struct pipe_resource *src)
{
return is_blit_generic_supported(blitter, dst, dst->format,
src, src->format, PIPE_MASK_RGBAZS);
}
-boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
- const struct pipe_blit_info *info)
+bool util_blitter_is_blit_supported(struct blitter_context *blitter,
+ const struct pipe_blit_info *info)
{
return is_blit_generic_supported(blitter,
info->dst.resource, info->dst.format,
dst_view = pipe->create_surface(pipe, dst, &dst_templ);
/* Initialize the sampler view. */
- util_blitter_default_src_texture(&src_templ, src, src_level);
+ util_blitter_default_src_texture(blitter, &src_templ, src, src_level);
src_view = pipe->create_sampler_view(pipe, src, &src_templ);
/* Copy. */
util_blitter_blit_generic(blitter, dst_view, &dstbox,
src_view, srcbox, src->width0, src->height0,
PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
- FALSE);
+ false);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
}
+static void
+blitter_draw_tex(struct blitter_context_priv *ctx,
+ int dst_x1, int dst_y1, int dst_x2, int dst_y2,
+ struct pipe_sampler_view *src,
+ unsigned src_width0, unsigned src_height0,
+ int src_x1, int src_y1, int src_x2, int src_y2,
+ float layer, unsigned sample,
+ bool uses_txf, enum blitter_attrib_type type)
+{
+ union blitter_attrib coord;
+ blitter_get_vs_func get_vs = get_vs_passthrough_pos_generic;
+
+ get_texcoords(src, src_width0, src_height0,
+ src_x1, src_y1, src_x2, src_y2, layer, sample,
+ uses_txf, &coord);
+
+ if (src->target == PIPE_TEXTURE_CUBE ||
+ src->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ float face_coord[4][2];
+
+ set_texcoords_in_vertices(&coord, &face_coord[0][0], 2);
+ util_map_texcoords2d_onto_cubemap((unsigned)layer % 6,
+ /* pointer, stride in floats */
+ &face_coord[0][0], 2,
+ &ctx->vertices[0][1][0], 8,
+ false);
+ for (unsigned i = 0; i < 4; i++)
+ ctx->vertices[i][1][3] = coord.texcoord.w;
+
+ /* Cubemaps don't use draw_rectangle. */
+ blitter_draw(ctx, ctx->velem_state, get_vs,
+ dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
+ } else {
+ ctx->base.draw_rectangle(&ctx->base, ctx->velem_state, get_vs,
+ dst_x1, dst_y1, dst_x2, dst_y2,
+ 0, 1, type, &coord);
+ }
+}
+
+static void do_blits(struct blitter_context_priv *ctx,
+ struct pipe_surface *dst,
+ const struct pipe_box *dstbox,
+ struct pipe_sampler_view *src,
+ unsigned src_width0,
+ unsigned src_height0,
+ const struct pipe_box *srcbox,
+ bool is_zsbuf,
+ bool uses_txf)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+ unsigned src_samples = src->texture->nr_samples;
+ unsigned dst_samples = dst->texture->nr_samples;
+ enum pipe_texture_target src_target = src->target;
+ struct pipe_framebuffer_state fb_state = {0};
+
+ /* Initialize framebuffer state. */
+ fb_state.width = dst->width;
+ fb_state.height = dst->height;
+ fb_state.nr_cbufs = is_zsbuf ? 0 : 1;
+
+ blitter_set_dst_dimensions(ctx, fb_state.width, fb_state.height);
+
+ if ((src_target == PIPE_TEXTURE_1D ||
+ src_target == PIPE_TEXTURE_2D ||
+ src_target == PIPE_TEXTURE_RECT) &&
+ src_samples <= 1) {
+ /* Set framebuffer state. */
+ if (is_zsbuf) {
+ fb_state.zsbuf = dst;
+ } else {
+ fb_state.cbufs[0] = dst;
+ }
+ pipe->set_framebuffer_state(pipe, &fb_state);
+
+ /* Draw. */
+ pipe->set_sample_mask(pipe, ~0);
+ blitter_draw_tex(ctx, dstbox->x, dstbox->y,
+ dstbox->x + dstbox->width,
+ dstbox->y + dstbox->height,
+ src, src_width0, src_height0, srcbox->x, srcbox->y,
+ srcbox->x + srcbox->width, srcbox->y + srcbox->height,
+ 0, 0, uses_txf, UTIL_BLITTER_ATTRIB_TEXCOORD_XY);
+ } else {
+ /* Draw the quad with the generic codepath. */
+ int dst_z;
+ for (dst_z = 0; dst_z < dstbox->depth; dst_z++) {
+ struct pipe_surface *old;
+ float dst2src_scale = srcbox->depth / (float)dstbox->depth;
+
+ /* Scale Z properly if the blit is scaled.
+ *
+ * When downscaling, we want the coordinates centered, so that
+ * mipmapping works for 3D textures. For example, when generating
+ * a 4x4x4 level, this wouldn't average the pixels:
+ *
+ * src Z: 0 1 2 3 4 5 6 7
+ * dst Z: 0 1 2 3
+ *
+ * Because the pixels are not centered below the pixels of the higher
+ * level. Therefore, we want this:
+ * src Z: 0 1 2 3 4 5 6 7
+ * dst Z: 0 1 2 3
+ *
+ * dst_offset defines the offset needed for centering the pixels and
+ * it works with any scaling (not just 2x).
+ */
+ float dst_offset = ((srcbox->depth - 1) -
+ (dstbox->depth - 1) * dst2src_scale) * 0.5;
+ float src_z = (dst_z + dst_offset) * dst2src_scale;
+
+ /* Set framebuffer state. */
+ if (is_zsbuf) {
+ fb_state.zsbuf = dst;
+ } else {
+ fb_state.cbufs[0] = dst;
+ }
+ pipe->set_framebuffer_state(pipe, &fb_state);
+
+ /* See if we need to blit a multisample or singlesample buffer. */
+ if (src_samples == dst_samples && dst_samples > 1) {
+ /* MSAA copy. */
+ unsigned i, max_sample = dst_samples - 1;
+
+ for (i = 0; i <= max_sample; i++) {
+ pipe->set_sample_mask(pipe, 1 << i);
+ blitter_draw_tex(ctx, dstbox->x, dstbox->y,
+ dstbox->x + dstbox->width,
+ dstbox->y + dstbox->height,
+ src, src_width0, src_height0,
+ srcbox->x, srcbox->y,
+ srcbox->x + srcbox->width,
+ srcbox->y + srcbox->height,
+ srcbox->z + src_z, i, uses_txf,
+ UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW);
+ }
+ } else {
+ /* Normal copy, MSAA upsampling, or MSAA resolve. */
+ pipe->set_sample_mask(pipe, ~0);
+ blitter_draw_tex(ctx, dstbox->x, dstbox->y,
+ dstbox->x + dstbox->width,
+ dstbox->y + dstbox->height,
+ src, src_width0, src_height0,
+ srcbox->x, srcbox->y,
+ srcbox->x + srcbox->width,
+ srcbox->y + srcbox->height,
+ srcbox->z + src_z, 0, uses_txf,
+ UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW);
+ }
+
+ /* Get the next surface or (if this is the last iteration)
+ * just unreference the last one. */
+ old = dst;
+ if (dst_z < dstbox->depth-1) {
+ dst = util_blitter_get_next_surface_layer(ctx->base.pipe, dst);
+ }
+ if (dst_z) {
+ pipe_surface_reference(&old, NULL);
+ }
+ }
+ }
+}
+
void util_blitter_blit_generic(struct blitter_context *blitter,
struct pipe_surface *dst,
const struct pipe_box *dstbox,
unsigned src_width0, unsigned src_height0,
unsigned mask, unsigned filter,
const struct pipe_scissor_state *scissor,
- boolean alpha_blend)
+ bool alpha_blend)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
- struct pipe_framebuffer_state fb_state;
- enum pipe_texture_target src_target = src->texture->target;
+ enum pipe_texture_target src_target = src->target;
unsigned src_samples = src->texture->nr_samples;
unsigned dst_samples = dst->texture->nr_samples;
- boolean has_depth, has_stencil, has_color;
- boolean blit_stencil, blit_depth, blit_color;
void *sampler_state;
const struct util_format_description *src_desc =
util_format_description(src->format);
const struct util_format_description *dst_desc =
util_format_description(dst->format);
- has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS &&
- dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
- has_depth = util_format_has_depth(src_desc) &&
- util_format_has_depth(dst_desc);
- has_stencil = util_format_has_stencil(src_desc) &&
- util_format_has_stencil(dst_desc);
+ bool src_has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
+ bool src_has_depth = util_format_has_depth(src_desc);
+ bool src_has_stencil = util_format_has_stencil(src_desc);
- blit_color = has_color && (mask & PIPE_MASK_RGBA);
- blit_depth = has_depth && (mask & PIPE_MASK_Z);
- blit_stencil = has_stencil && (mask & PIPE_MASK_S) &&
- ctx->has_stencil_export;
+ bool dst_has_color = mask & PIPE_MASK_RGBA &&
+ dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
+ bool dst_has_depth = mask & PIPE_MASK_Z &&
+ util_format_has_depth(dst_desc);
+ bool dst_has_stencil = ctx->has_stencil_export &&
+ mask & PIPE_MASK_S &&
+ util_format_has_stencil(dst_desc);
- if (!blit_stencil && !blit_depth && !blit_color) {
+ /* Return if there is nothing to do. */
+ if (!dst_has_color && !dst_has_depth && !dst_has_stencil) {
return;
}
- if (blit_stencil ||
- (dstbox->width == abs(srcbox->width) &&
- dstbox->height == abs(srcbox->height))) {
+ bool is_scaled = dstbox->width != abs(srcbox->width) ||
+ dstbox->height != abs(srcbox->height);
+
+ if (src_has_stencil || !is_scaled)
filter = PIPE_TEX_FILTER_NEAREST;
+
+ bool use_txf = false;
+
+ /* Don't support scaled blits. The TXF shader uses F2I for rounding. */
+ if (ctx->has_txf &&
+ !is_scaled &&
+ filter == PIPE_TEX_FILTER_NEAREST &&
+ src->target != PIPE_TEXTURE_CUBE &&
+ src->target != PIPE_TEXTURE_CUBE_ARRAY) {
+ int src_width = u_minify(src_width0, src->u.tex.first_level);
+ int src_height = u_minify(src_height0, src->u.tex.first_level);
+ int src_depth = src->u.tex.last_layer + 1;
+ struct pipe_box box = *srcbox;
+
+ /* Eliminate negative width/height/depth. */
+ if (box.width < 0) {
+ box.x += box.width;
+ box.width *= -1;
+ }
+ if (box.height < 0) {
+ box.y += box.height;
+ box.height *= -1;
+ }
+ if (box.depth < 0) {
+ box.z += box.depth;
+ box.depth *= -1;
+ }
+
+ /* See if srcbox is in bounds. TXF doesn't clamp the coordinates. */
+ use_txf =
+ box.x >= 0 && box.x < src_width &&
+ box.y >= 0 && box.y < src_height &&
+ box.z >= 0 && box.z < src_depth &&
+ box.x + box.width > 0 && box.x + box.width <= src_width &&
+ box.y + box.height > 0 && box.y + box.height <= src_height &&
+ box.z + box.depth > 0 && box.z + box.depth <= src_depth;
}
/* Check whether the states are properly saved. */
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_check_saved_textures(ctx);
blitter_check_saved_fb_state(ctx);
blitter_disable_render_cond(ctx);
- /* Initialize framebuffer state. */
- fb_state.width = dst->width;
- fb_state.height = dst->height;
- fb_state.nr_cbufs = blit_depth || blit_stencil ? 0 : 1;
- fb_state.cbufs[0] = NULL;
- fb_state.zsbuf = NULL;
-
- if (blit_depth || blit_stencil) {
+ /* Blend, DSA, fragment shader. */
+ if (dst_has_depth && dst_has_stencil) {
pipe->bind_blend_state(pipe, ctx->blend[0][0]);
-
- if (blit_depth && blit_stencil) {
- pipe->bind_depth_stencil_alpha_state(pipe,
- ctx->dsa_write_depth_stencil);
+ pipe->bind_depth_stencil_alpha_state(pipe,
+ ctx->dsa_write_depth_stencil);
+ if (src_has_color) {
+ assert(use_txf);
+ ctx->bind_fs_state(pipe,
+ blitter_get_fs_pack_color_zs(ctx, src_target,
+ src_samples, dst->format, false));
+ } else {
ctx->bind_fs_state(pipe,
- blitter_get_fs_texfetch_depthstencil(ctx, src_target,
- src_samples));
- } else if (blit_depth) {
- pipe->bind_depth_stencil_alpha_state(pipe,
- ctx->dsa_write_depth_keep_stencil);
+ blitter_get_fs_texfetch_depthstencil(ctx, src_target,
+ src_samples, use_txf));
+ }
+ } else if (dst_has_depth) {
+ pipe->bind_blend_state(pipe, ctx->blend[0][0]);
+ pipe->bind_depth_stencil_alpha_state(pipe,
+ ctx->dsa_write_depth_keep_stencil);
+ if (src_has_color &&
+ (src->format == PIPE_FORMAT_R32_UINT ||
+ src->format == PIPE_FORMAT_R32G32_UINT)) {
+ assert(use_txf);
ctx->bind_fs_state(pipe,
- blitter_get_fs_texfetch_depth(ctx, src_target,
- src_samples));
- } else { /* is_stencil */
- pipe->bind_depth_stencil_alpha_state(pipe,
- ctx->dsa_keep_depth_write_stencil);
+ blitter_get_fs_pack_color_zs(ctx, src_target,
+ src_samples, dst->format, false));
+ } else {
ctx->bind_fs_state(pipe,
- blitter_get_fs_texfetch_stencil(ctx, src_target,
- src_samples));
+ blitter_get_fs_texfetch_depth(ctx, src_target,
+ src_samples, use_txf));
}
+ } else if (dst_has_stencil) {
+ pipe->bind_blend_state(pipe, ctx->blend[0][0]);
+ pipe->bind_depth_stencil_alpha_state(pipe,
+ ctx->dsa_keep_depth_write_stencil);
+ assert(src_has_stencil); /* unpacking from color is unsupported */
+ ctx->bind_fs_state(pipe,
+ blitter_get_fs_texfetch_stencil(ctx, src_target,
+ src_samples, use_txf));
} else {
unsigned colormask = mask & PIPE_MASK_RGBA;
pipe->bind_blend_state(pipe, ctx->blend[colormask][alpha_blend]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- ctx->bind_fs_state(pipe,
- blitter_get_fs_texfetch_col(ctx, src->format, src_target,
- src_samples, dst_samples, filter));
+
+ if (src_has_depth &&
+ (dst->format == PIPE_FORMAT_R32_UINT ||
+ dst->format == PIPE_FORMAT_R32G32_UINT)) {
+ assert(use_txf);
+ ctx->bind_fs_state(pipe,
+ blitter_get_fs_pack_color_zs(ctx, src_target,
+ src_samples, src->format, true));
+ } else {
+ ctx->bind_fs_state(pipe,
+ blitter_get_fs_texfetch_col(ctx, src->format, dst->format, src_target,
+ src_samples, dst_samples, filter,
+ use_txf));
+ }
}
/* Set the linear filter only for scaled color non-MSAA blits. */
}
/* Set samplers. */
- if (blit_depth && blit_stencil) {
+ if (src_has_depth && src_has_stencil &&
+ (dst_has_color || (dst_has_depth && dst_has_stencil))) {
/* Setup two samplers, one for depth and the other one for stencil. */
struct pipe_sampler_view templ;
struct pipe_sampler_view *views[2];
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
pipe_sampler_view_reference(&views[1], NULL);
- } else if (blit_stencil) {
+ } else if (src_has_stencil && dst_has_stencil) {
/* Set a stencil-only sampler view for it not to sample depth instead. */
struct pipe_sampler_view templ;
struct pipe_sampler_view *view;
0, 1, &sampler_state);
}
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
if (scissor) {
pipe->set_scissor_states(pipe, 0, 1, scissor);
}
- blitter_set_common_draw_rect_state(ctx, scissor != NULL, FALSE);
- blitter_set_dst_dimensions(ctx, dst->width, dst->height);
-
- if ((src_target == PIPE_TEXTURE_1D ||
- src_target == PIPE_TEXTURE_2D ||
- src_target == PIPE_TEXTURE_RECT) &&
- src_samples <= 1) {
- /* Draw the quad with the draw_rectangle callback. */
-
- /* Set texture coordinates. - use a pipe color union
- * for interface purposes.
- * XXX pipe_color_union is a wrong name since we use that to set
- * texture coordinates too.
- */
- union pipe_color_union coord;
- get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
- srcbox->x+srcbox->width, srcbox->y+srcbox->height, coord.f);
-
- /* Set framebuffer state. */
- if (blit_depth || blit_stencil) {
- fb_state.zsbuf = dst;
- } else {
- fb_state.cbufs[0] = dst;
- }
- pipe->set_framebuffer_state(pipe, &fb_state);
+ blitter_set_common_draw_rect_state(ctx, scissor != NULL, dst_samples > 1);
- /* Draw. */
- pipe->set_sample_mask(pipe, ~0);
- blitter->draw_rectangle(blitter, dstbox->x, dstbox->y,
- dstbox->x + dstbox->width,
- dstbox->y + dstbox->height, 0,
- UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
- } else {
- /* Draw the quad with the generic codepath. */
- int dst_z;
- for (dst_z = 0; dst_z < dstbox->depth; dst_z++) {
- struct pipe_surface *old;
- float dst2src_scale = srcbox->depth / (float)dstbox->depth;
-
- /* Scale Z properly if the blit is scaled.
- *
- * When downscaling, we want the coordinates centered, so that
- * mipmapping works for 3D textures. For example, when generating
- * a 4x4x4 level, this wouldn't average the pixels:
- *
- * src Z: 0 1 2 3 4 5 6 7
- * dst Z: 0 1 2 3
- *
- * Because the pixels are not centered below the pixels of the higher
- * level. Therefore, we want this:
- * src Z: 0 1 2 3 4 5 6 7
- * dst Z: 0 1 2 3
- *
- * dst_offset defines the offset needed for centering the pixels and
- * it works with any scaling (not just 2x).
- */
- float dst_offset = ((srcbox->depth - 1) -
- (dstbox->depth - 1) * dst2src_scale) * 0.5;
- float src_z = (dst_z + dst_offset) * dst2src_scale;
+ do_blits(ctx, dst, dstbox, src, src_width0, src_height0,
+ srcbox, dst_has_depth || dst_has_stencil, use_txf);
- /* Set framebuffer state. */
- if (blit_depth || blit_stencil) {
- fb_state.zsbuf = dst;
- } else {
- fb_state.cbufs[0] = dst;
- }
- pipe->set_framebuffer_state(pipe, &fb_state);
-
- /* See if we need to blit a multisample or singlesample buffer. */
- if (src_samples == dst_samples && dst_samples > 1) {
- /* MSAA copy. */
- unsigned i, max_sample = dst_samples - 1;
-
- for (i = 0; i <= max_sample; i++) {
- pipe->set_sample_mask(pipe, 1 << i);
- blitter_set_texcoords(ctx, src, src_width0, src_height0,
- srcbox->z + src_z,
- i, srcbox->x, srcbox->y,
- srcbox->x + srcbox->width,
- srcbox->y + srcbox->height);
- blitter_draw(ctx, dstbox->x, dstbox->y,
- dstbox->x + dstbox->width,
- dstbox->y + dstbox->height, 0, 1);
- }
- } else {
- /* Normal copy, MSAA upsampling, or MSAA resolve. */
- pipe->set_sample_mask(pipe, ~0);
- blitter_set_texcoords(ctx, src, src_width0, src_height0,
- srcbox->z + src_z, 0,
- srcbox->x, srcbox->y,
- srcbox->x + srcbox->width,
- srcbox->y + srcbox->height);
- blitter_draw(ctx, dstbox->x, dstbox->y,
- dstbox->x + dstbox->width,
- dstbox->y + dstbox->height, 0, 1);
- }
-
- /* Get the next surface or (if this is the last iteration)
- * just unreference the last one. */
- old = dst;
- if (dst_z < dstbox->depth-1) {
- dst = ctx->base.get_next_surface_layer(ctx->base.pipe, dst);
- }
- if (dst_z) {
- pipe_surface_reference(&old, NULL);
- }
- }
- }
-
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_textures(ctx);
- blitter_restore_fb_state(ctx);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_textures(blitter);
+ util_blitter_restore_fb_state(blitter);
if (scissor) {
pipe->set_scissor_states(pipe, 0, 1, &ctx->base.saved_scissor);
}
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
}
void
util_blitter_blit(struct blitter_context *blitter,
- const struct pipe_blit_info *info)
+ const struct pipe_blit_info *info)
{
struct pipe_resource *dst = info->dst.resource;
struct pipe_resource *src = info->src.resource;
dst_view = pipe->create_surface(pipe, dst, &dst_templ);
/* Initialize the sampler view. */
- util_blitter_default_src_texture(&src_templ, src, info->src.level);
+ util_blitter_default_src_texture(blitter, &src_templ, src, info->src.level);
src_templ.format = info->src.format;
src_view = pipe->create_sampler_view(pipe, src, &src_templ);
pipe_sampler_view_reference(&src_view, NULL);
}
+void util_blitter_generate_mipmap(struct blitter_context *blitter,
+ struct pipe_resource *tex,
+ enum pipe_format format,
+ unsigned base_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_surface dst_templ, *dst_view;
+ struct pipe_sampler_view src_templ, *src_view;
+ bool is_depth;
+ void *sampler_state;
+ const struct util_format_description *desc =
+ util_format_description(format);
+ unsigned src_level;
+ unsigned target = tex->target;
+
+ if (ctx->cube_as_2darray &&
+ (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY))
+ target = PIPE_TEXTURE_2D_ARRAY;
+
+ assert(tex->nr_samples <= 1);
+ /* Disallow stencil formats without depth. */
+ assert(!util_format_has_stencil(desc) || util_format_has_depth(desc));
+
+ is_depth = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS;
+
+ /* Check whether the states are properly saved. */
+ util_blitter_set_running_flag(blitter);
+ blitter_check_saved_vertex_states(ctx);
+ blitter_check_saved_fragment_states(ctx);
+ blitter_check_saved_textures(ctx);
+ blitter_check_saved_fb_state(ctx);
+ blitter_disable_render_cond(ctx);
+
+ /* Set states. */
+ if (is_depth) {
+ pipe->bind_blend_state(pipe, ctx->blend[0][0]);
+ pipe->bind_depth_stencil_alpha_state(pipe,
+ ctx->dsa_write_depth_keep_stencil);
+ ctx->bind_fs_state(pipe,
+ blitter_get_fs_texfetch_depth(ctx, target, 1, false));
+ } else {
+ pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
+ ctx->bind_fs_state(pipe,
+ blitter_get_fs_texfetch_col(ctx, tex->format, tex->format, target,
+ 1, 1, PIPE_TEX_FILTER_LINEAR, false));
+ }
+
+ if (target == PIPE_TEXTURE_RECT) {
+ sampler_state = ctx->sampler_state_rect_linear;
+ } else {
+ sampler_state = ctx->sampler_state_linear;
+ }
+ pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
+ 0, 1, &sampler_state);
+
+ blitter_set_common_draw_rect_state(ctx, false, false);
+
+ for (src_level = base_level; src_level < last_level; src_level++) {
+ struct pipe_box dstbox = {0}, srcbox = {0};
+ unsigned dst_level = src_level + 1;
+
+ dstbox.width = u_minify(tex->width0, dst_level);
+ dstbox.height = u_minify(tex->height0, dst_level);
+
+ srcbox.width = u_minify(tex->width0, src_level);
+ srcbox.height = u_minify(tex->height0, src_level);
+
+ if (target == PIPE_TEXTURE_3D) {
+ dstbox.depth = util_num_layers(tex, dst_level);
+ srcbox.depth = util_num_layers(tex, src_level);
+ } else {
+ dstbox.z = srcbox.z = first_layer;
+ dstbox.depth = srcbox.depth = last_layer - first_layer + 1;
+ }
+
+ /* Initialize the surface. */
+ util_blitter_default_dst_texture(&dst_templ, tex, dst_level,
+ first_layer);
+ dst_templ.format = format;
+ dst_view = pipe->create_surface(pipe, tex, &dst_templ);
+
+ /* Initialize the sampler view. */
+ util_blitter_default_src_texture(blitter, &src_templ, tex, src_level);
+ src_templ.format = format;
+ src_view = pipe->create_sampler_view(pipe, tex, &src_templ);
+
+ pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src_view);
+
+ do_blits(ctx, dst_view, &dstbox, src_view, tex->width0, tex->height0,
+ &srcbox, is_depth, false);
+
+ pipe_surface_reference(&dst_view, NULL);
+ pipe_sampler_view_reference(&src_view, NULL);
+ }
+
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_textures(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
+}
+
/* Clear a region of a color surface to a constant value. */
void util_blitter_clear_render_target(struct blitter_context *blitter,
struct pipe_surface *dstsurf,
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_framebuffer_state fb_state;
+ bool msaa;
unsigned num_layers;
assert(dstsurf->texture);
return;
/* check the saved state */
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_check_saved_fb_state(ctx);
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_write_one_cbuf(ctx);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = dstsurf->width;
fb_state.zsbuf = 0;
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
+ msaa = util_framebuffer_get_num_samples(&fb_state) > 1;
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
+ union blitter_attrib attrib;
+ memcpy(attrib.color, color->ui, sizeof(color->ui));
+
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
- blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
- blitter_set_clear_color(ctx, color);
- blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, 0, num_layers);
- }
- else {
- blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
- UTIL_BLITTER_ATTRIB_COLOR, color);
+ blitter_set_common_draw_rect_state(ctx, false, msaa);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
+ dstx, dsty, dstx+width, dsty+height, 0,
+ num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
+ } else {
+ blitter_set_common_draw_rect_state(ctx, false, msaa);
+ blitter->draw_rectangle(blitter, ctx->velem_state,
+ get_vs_passthrough_pos_generic,
+ dstx, dsty, dstx+width, dsty+height, 0,
+ 1, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
}
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_fb_state(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
}
/* Clear a region of a depth stencil surface. */
return;
/* check the saved state */
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_check_saved_fb_state(ctx);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_empty(ctx);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = dstsurf->width;
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
- blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
- blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, (float) depth, num_layers);
- }
- else {
- blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
- (float) depth,
+ blitter_set_common_draw_rect_state(ctx, false, false);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
+ dstx, dsty, dstx+width, dsty+height, depth,
+ num_layers, UTIL_BLITTER_ATTRIB_NONE, NULL);
+ } else {
+ blitter_set_common_draw_rect_state(ctx, false, false);
+ blitter->draw_rectangle(blitter, ctx->velem_state,
+ get_vs_passthrough_pos,
+ dstx, dsty, dstx+width, dsty+height, depth, 1,
UTIL_BLITTER_ATTRIB_NONE, NULL);
}
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_fb_state(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
}
/* draw a rectangle across a region using a custom dsa stage - for r600g */
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
- struct pipe_surface *zsurf,
- struct pipe_surface *cbsurf,
- unsigned sample_mask,
- void *dsa_stage, float depth)
+ struct pipe_surface *zsurf,
+ struct pipe_surface *cbsurf,
+ unsigned sample_mask,
+ void *dsa_stage, float depth)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
return;
/* check the saved state */
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_check_saved_fb_state(ctx);
bind_fs_write_one_cbuf(ctx);
else
bind_fs_empty(ctx);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = zsurf->width;
fb_state.height = zsurf->height;
fb_state.nr_cbufs = 1;
if (cbsurf) {
- fb_state.cbufs[0] = cbsurf;
- fb_state.nr_cbufs = 1;
+ fb_state.cbufs[0] = cbsurf;
+ fb_state.nr_cbufs = 1;
} else {
- fb_state.cbufs[0] = NULL;
- fb_state.nr_cbufs = 0;
+ fb_state.cbufs[0] = NULL;
+ fb_state.nr_cbufs = 0;
}
fb_state.zsbuf = zsurf;
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, sample_mask);
- blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
+ blitter_set_common_draw_rect_state(ctx, false,
+ util_framebuffer_get_num_samples(&fb_state) > 1);
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
- blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
- UTIL_BLITTER_ATTRIB_NONE, NULL);
-
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_fb_state(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
+ 0, 0, zsurf->width, zsurf->height, depth,
+ 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
+
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
}
void util_blitter_copy_buffer(struct blitter_context *blitter,
return;
}
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_disable_render_cond(ctx);
- vb.buffer = src;
+ vb.is_user_buffer = false;
+ vb.buffer.resource = src;
vb.buffer_offset = srcx;
vb.stride = 4;
util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
- blitter_restore_vertex_states(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
pipe_so_target_reference(&so_target, NULL);
}
return;
}
- u_upload_data(ctx->upload, 0, num_channels*4, clear_value,
- &vb.buffer_offset, &vb.buffer);
- if (!vb.buffer)
+ u_upload_data(pipe->stream_uploader, 0, num_channels*4, 4, clear_value,
+ &vb.buffer_offset, &vb.buffer.resource);
+ if (!vb.buffer.resource)
goto out;
vb.stride = 0;
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_disable_render_cond(ctx);
util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
out:
- blitter_restore_vertex_states(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
pipe_so_target_reference(&so_target, NULL);
- pipe_resource_reference(&vb.buffer, NULL);
+ pipe_resource_reference(&vb.buffer.resource, NULL);
}
/* probably radeon specific */
void util_blitter_custom_resolve_color(struct blitter_context *blitter,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dst_layer,
- struct pipe_resource *src,
- unsigned src_layer,
- unsigned sample_mask,
- void *custom_blend,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dst_layer,
+ struct pipe_resource *src,
+ unsigned src_layer,
+ unsigned sample_mask,
+ void *custom_blend,
enum pipe_format format)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_framebuffer_state fb_state;
struct pipe_surface *srcsurf, *dstsurf, surf_tmpl;
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_disable_render_cond(ctx);
/* bind states */
pipe->bind_blend_state(pipe, custom_blend);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
bind_fs_write_one_cbuf(ctx);
pipe->set_sample_mask(pipe, sample_mask);
fb_state.zsbuf = NULL;
pipe->set_framebuffer_state(pipe, &fb_state);
- blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
+ blitter_set_common_draw_rect_state(ctx, false,
+ util_framebuffer_get_num_samples(&fb_state) > 1);
blitter_set_dst_dimensions(ctx, src->width0, src->height0);
- blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
- 0, 0, NULL);
- blitter_restore_fb_state(ctx);
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
+ 0, 0, src->width0, src->height0,
+ 0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
pipe_surface_reference(&srcsurf, NULL);
pipe_surface_reference(&dstsurf, NULL);
return;
/* check the saved state */
- blitter_set_running_flag(ctx);
+ util_blitter_set_running_flag(blitter);
blitter_check_saved_vertex_states(ctx);
blitter_check_saved_fragment_states(ctx);
blitter_check_saved_fb_state(ctx);
: ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_write_one_cbuf(ctx);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
/* set a framebuffer state */
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
+ blitter_set_common_draw_rect_state(ctx, false,
+ util_framebuffer_get_num_samples(&fb_state) > 1);
+ blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
+ 0, 0, dstsurf->width, dstsurf->height,
+ 0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
+
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
+}
+
+static void *get_custom_vs(struct blitter_context *blitter)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+
+ return ctx->custom_vs;
+}
+
+/**
+ * Performs a custom blit to the destination surface, using the VS and FS
+ * provided.
+ *
+ * Used by vc4 for the 8-bit linear-to-tiled blit.
+ */
+void util_blitter_custom_shader(struct blitter_context *blitter,
+ struct pipe_surface *dstsurf,
+ void *custom_vs, void *custom_fs)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_framebuffer_state fb_state;
+
+ ctx->custom_vs = custom_vs;
+
+ assert(dstsurf->texture);
+ if (!dstsurf->texture)
+ return;
+
+ /* check the saved state */
+ util_blitter_set_running_flag(blitter);
+ blitter_check_saved_vertex_states(ctx);
+ blitter_check_saved_fragment_states(ctx);
+ blitter_check_saved_fb_state(ctx);
+ blitter_disable_render_cond(ctx);
+
+ /* bind states */
+ pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
+ pipe->bind_fs_state(pipe, custom_fs);
+ pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
+
+ /* set a framebuffer state */
+ fb_state.width = dstsurf->width;
+ fb_state.height = dstsurf->height;
+ fb_state.nr_cbufs = 1;
+ fb_state.cbufs[0] = dstsurf;
+ fb_state.zsbuf = 0;
+ pipe->set_framebuffer_state(pipe, &fb_state);
+ pipe->set_sample_mask(pipe, ~0);
+
+ blitter_set_common_draw_rect_state(ctx, false,
+ util_framebuffer_get_num_samples(&fb_state) > 1);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
- blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
- 0, 0, NULL);
-
- blitter_restore_vertex_states(ctx);
- blitter_restore_fragment_states(ctx);
- blitter_restore_fb_state(ctx);
- blitter_restore_render_cond(ctx);
- blitter_unset_running_flag(ctx);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_custom_vs,
+ 0, 0, dstsurf->width, dstsurf->height,
+ 0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
+
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
}