void *dsa_write_depth_keep_stencil;
void *dsa_keep_depth_stencil;
void *dsa_keep_depth_write_stencil;
+ void *dsa_flush_depth_stencil;
void *velem_state;
/* Sampler state for clamping to a miplevel. */
- void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
+ void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2];
/* Rasterizer state. */
void *rs_state;
ctx->dsa_keep_depth_stencil =
pipe->create_depth_stencil_alpha_state(pipe, &dsa);
+ dsa.depth.writemask = 1;
+ ctx->dsa_flush_depth_stencil =
+ pipe->create_depth_stencil_alpha_state(pipe, &dsa);
+
dsa.depth.enabled = 1;
dsa.depth.writemask = 1;
dsa.depth.func = PIPE_FUNC_ALWAYS;
ctx->dsa_write_depth_keep_stencil);
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
+ pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_flush_depth_stencil);
pipe->delete_rasterizer_state(pipe, ctx->rs_state);
pipe->delete_vs_state(pipe, ctx->vs_col);
if (ctx->fs_col[i])
pipe->delete_fs_state(pipe, ctx->fs_col[i]);
- for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
+ for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++)
if (ctx->sampler_state[i])
pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
}
}
-static void get_normalized_texcoords(struct pipe_resource *src,
+static void get_texcoords(struct pipe_resource *src,
struct pipe_subresource subsrc,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2,
- float out[4])
+ boolean normalized, float out[4])
{
- out[0] = x1 / (float)u_minify(src->width0, subsrc.level);
- out[1] = y1 / (float)u_minify(src->height0, subsrc.level);
- out[2] = x2 / (float)u_minify(src->width0, subsrc.level);
- out[3] = y2 / (float)u_minify(src->height0, subsrc.level);
+ if(normalized)
+ {
+ out[0] = x1 / (float)u_minify(src->width0, subsrc.level);
+ out[1] = y1 / (float)u_minify(src->height0, subsrc.level);
+ out[2] = x2 / (float)u_minify(src->width0, subsrc.level);
+ out[3] = y2 / (float)u_minify(src->height0, subsrc.level);
+ }
+ else
+ {
+ out[0] = x1;
+ out[1] = y1;
+ out[2] = x2;
+ out[3] = y2;
+ }
}
static void set_texcoords_in_vertices(const float coord[4],
unsigned i;
float coord[4];
- get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord);
+ get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
for (i = 0; i < 4; i++) {
float coord[4];
float st[4][2];
- get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord);
+ get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord);
set_texcoords_in_vertices(coord, &st[0][0], 2);
util_map_texcoords2d_onto_cubemap(subsrc.face,
static INLINE
void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
- int miplevel)
+ int miplevel, boolean normalized)
{
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
/* Create the sampler state on-demand. */
- if (!ctx->sampler_state[miplevel]) {
+ if (!ctx->sampler_state[miplevel * 2 + normalized]) {
sampler_state->lod_bias = miplevel;
sampler_state->min_lod = miplevel;
sampler_state->max_lod = miplevel;
+ sampler_state->normalized_coords = normalized;
- ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,
+ ctx->sampler_state[miplevel * 2 + normalized] = pipe->create_sampler_state(pipe,
sampler_state);
}
/* Return void** so that it can be passed to bind_fragment_sampler_states
* directly. */
- return &ctx->sampler_state[miplevel];
+ return &ctx->sampler_state[miplevel * 2 + normalized];
}
static INLINE
return TGSI_TEXTURE_1D;
case PIPE_TEXTURE_2D:
return TGSI_TEXTURE_2D;
+ case PIPE_TEXTURE_RECT:
+ return TGSI_TEXTURE_RECT;
case PIPE_TEXTURE_3D:
return TGSI_TEXTURE_3D;
case PIPE_TEXTURE_CUBE:
struct pipe_sampler_view viewTempl, *view;
unsigned bind;
boolean is_stencil, is_depth;
+ boolean normalized;
/* Give up if textures are not set. */
assert(dst && src);
fb_state.zsbuf = 0;
}
+ normalized = src->target != PIPE_TEXTURE_RECT;
+
/* Initialize sampler view. */
u_sampler_view_default_template(&viewTempl, src, src->format);
view = pipe->create_sampler_view(pipe, src, &viewTempl);
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_vs_state(pipe, ctx->vs_tex);
pipe->bind_fragment_sampler_states(pipe, 1,
- blitter_get_sampler_state(ctx, subsrc.level));
+ blitter_get_sampler_state(ctx, subsrc.level, normalized));
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_fragment_sampler_views(pipe, 1, &view);
pipe->set_framebuffer_state(pipe, &fb_state);
/* Draw the quad with the draw_rectangle callback. */
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
{
/* Set texture coordinates. */
float coord[4];
- get_normalized_texcoords(src, subsrc, srcx, srcy,
- srcx+width, srcy+height, coord);
+ get_texcoords(src, subsrc, srcx, srcy,
+ srcx+width, srcy+height, normalized, coord);
/* Draw. */
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
UTIL_BLITTER_ATTRIB_NONE, NULL);
blitter_restore_CSOs(ctx);
}
+
+/* Clear a region of a depth stencil surface. */
+void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *dstsurf)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_framebuffer_state fb_state;
+
+ assert(dstsurf->texture);
+ if (!dstsurf->texture)
+ return;
+
+ /* check the saved state */
+ blitter_check_saved_CSOs(ctx);
+ assert(blitter->saved_fb_state.nr_cbufs != ~0);
+
+ /* bind CSOs */
+ pipe->bind_blend_state(pipe, ctx->blend_keep_color);
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_flush_depth_stencil);
+
+ pipe->bind_rasterizer_state(pipe, ctx->rs_state);
+ pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
+ pipe->bind_vs_state(pipe, ctx->vs_col);
+ pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
+
+ /* set a framebuffer state */
+ fb_state.width = dstsurf->width;
+ fb_state.height = dstsurf->height;
+ fb_state.nr_cbufs = 0;
+ fb_state.cbufs[0] = 0;
+ fb_state.zsbuf = dstsurf;
+ pipe->set_framebuffer_state(pipe, &fb_state);
+
+ blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
+ blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height, 0,
+ UTIL_BLITTER_ATTRIB_NONE, NULL);
+ blitter_restore_CSOs(ctx);
+}