* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define INVALID_PTR ((void*)~0)
+#define GET_CLEAR_BLEND_STATE_IDX(clear_buffers) \
+ ((clear_buffers) / PIPE_CLEAR_COLOR0)
+
+#define NUM_RESOLVE_FRAG_SHADERS 5 /* MSAA 2x, 4x, 8x, 16x, 32x */
+#define GET_MSAA_RESOLVE_FS_IDX(nr_samples) (util_logbase2(nr_samples)-1)
+
struct blitter_context_priv
{
struct blitter_context base;
/* Vertex shaders. */
void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/
+ void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */
/* Fragment shaders. */
- /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
- void *fs_col[PIPE_MAX_COLOR_BUFS+1];
- void *fs_col_int[PIPE_MAX_COLOR_BUFS+1];
+ void *fs_empty;
+ void *fs_write_one_cbuf;
+ void *fs_write_all_cbufs;
/* FS which outputs a color from a texture,
where the index is PIPE_TEXTURE_* to be sampled. */
void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
+ /* FS which outputs an average of all samples. */
+ void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
+ void *fs_resolve_sint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
+ void *fs_resolve_uint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
+
/* Blend state. */
void *blend[PIPE_MASK_RGBA+1]; /**< blend state with writemask */
+ void *blend_clear[GET_CLEAR_BLEND_STATE_IDX(PIPE_CLEAR_COLOR)+1];
/* Depth stencil alpha state. */
void *dsa_write_depth_stencil;
/* Vertex elements states. */
void *velem_state;
- void *velem_uint_state;
- void *velem_sint_state;
void *velem_state_readbuf[4]; /**< X, XY, XYZ, XYZW */
/* Sampler state. */
unsigned dst_height;
boolean has_geometry_shader;
- boolean vertex_has_integers;
+ boolean has_layered;
boolean has_stream_out;
boolean has_stencil_export;
boolean has_texture_multisample;
+ boolean cached_all_shaders;
/* The Draw module overrides these functions.
* Always create the blitter before Draw. */
ctx->has_geometry_shader =
pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
- ctx->vertex_has_integers =
- pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_VERTEX,
- PIPE_SHADER_CAP_INTEGERS);
ctx->has_stream_out =
pipe->screen->get_param(pipe->screen,
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
/* rasterizer state */
memset(&rs_state, 0, sizeof(rs_state));
rs_state.cull_face = PIPE_FACE_NONE;
- rs_state.gl_rasterization_rules = 1;
+ rs_state.half_pixel_center = 1;
+ rs_state.bottom_edge_rule = 1;
rs_state.flatshade = 1;
rs_state.depth_clip = 1;
ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
}
ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
- if (ctx->vertex_has_integers) {
- memset(&velem[0], 0, sizeof(velem[0]) * 2);
- velem[0].src_offset = 0;
- velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- velem[0].vertex_buffer_index = ctx->base.vb_slot;
- velem[1].src_offset = 4 * sizeof(float);
- velem[1].src_format = PIPE_FORMAT_R32G32B32A32_SINT;
- velem[1].vertex_buffer_index = ctx->base.vb_slot;
- ctx->velem_sint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
-
- memset(&velem[0], 0, sizeof(velem[0]) * 2);
- velem[0].src_offset = 0;
- velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- velem[0].vertex_buffer_index = ctx->base.vb_slot;
- velem[1].src_offset = 4 * sizeof(float);
- velem[1].src_format = PIPE_FORMAT_R32G32B32A32_UINT;
- velem[1].vertex_buffer_index = ctx->base.vb_slot;
- ctx->velem_uint_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
- }
-
if (ctx->has_stream_out) {
static enum pipe_format formats[4] = {
PIPE_FORMAT_R32_UINT,
}
}
- /* fragment shaders are created on-demand */
+ ctx->has_layered =
+ pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) &&
+ pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT);
- /* vertex shaders */
- {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_GENERIC };
- const uint semantic_indices[] = { 0, 0 };
- ctx->vs =
- util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
- semantic_indices);
- }
- if (ctx->has_stream_out) {
+ /* set invariant vertex coordinates */
+ for (i = 0; i < 4; i++)
+ ctx->vertices[i][0][3] = 1; /*v.w*/
+
+ ctx->upload = u_upload_create(pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
+
+ return &ctx->base;
+}
+
+static void bind_vs_pos_only(struct blitter_context_priv *ctx)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+
+ if (!ctx->vs_pos_only) {
struct pipe_stream_output_info so;
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
const uint semantic_indices[] = { 0 };
ctx->vs_pos_only =
util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
- semantic_indices, &so);
+ semantic_indices, FALSE,
+ &so);
}
- /* set invariant vertex coordinates */
- for (i = 0; i < 4; i++)
- ctx->vertices[i][0][3] = 1; /*v.w*/
+ pipe->bind_vs_state(pipe, ctx->vs_pos_only);
+}
- ctx->upload = u_upload_create(pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
+static void bind_vs_passthrough(struct blitter_context_priv *ctx)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
- return &ctx->base;
+ if (!ctx->vs) {
+ const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_GENERIC };
+ const uint semantic_indices[] = { 0, 0 };
+ ctx->vs =
+ util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
+ semantic_indices, FALSE);
+ }
+
+ pipe->bind_vs_state(pipe, ctx->vs);
+}
+
+static void bind_vs_layered(struct blitter_context_priv *ctx)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+
+ if (!ctx->vs_layered) {
+ ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
+ }
+
+ pipe->bind_vs_state(pipe, ctx->vs_layered);
+}
+
+static void bind_fs_empty(struct blitter_context_priv *ctx)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+
+ if (!ctx->fs_empty) {
+ assert(!ctx->cached_all_shaders);
+ ctx->fs_empty = util_make_empty_fragment_shader(pipe);
+ }
+
+ ctx->bind_fs_state(pipe, ctx->fs_empty);
+}
+
+static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+
+ if (!ctx->fs_write_one_cbuf) {
+ assert(!ctx->cached_all_shaders);
+ ctx->fs_write_one_cbuf =
+ util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT, FALSE);
+ }
+
+ ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
+}
+
+static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+
+ if (!ctx->fs_write_all_cbufs) {
+ assert(!ctx->cached_all_shaders);
+ ctx->fs_write_all_cbufs =
+ util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT, TRUE);
+ }
+
+ ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
}
void util_blitter_destroy(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = blitter->pipe;
- int i;
+ int i, j, f;
for (i = 0; i <= PIPE_MASK_RGBA; i++) {
pipe->delete_blend_state(pipe, ctx->blend[i]);
}
+ for (i = 0; i < Elements(ctx->blend_clear); i++) {
+ if (ctx->blend_clear[i])
+ pipe->delete_blend_state(pipe, ctx->blend_clear[i]);
+ }
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->delete_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor);
if (ctx->rs_discard_state)
pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
- pipe->delete_vs_state(pipe, ctx->vs);
+ if (ctx->vs)
+ pipe->delete_vs_state(pipe, ctx->vs);
if (ctx->vs_pos_only)
pipe->delete_vs_state(pipe, ctx->vs_pos_only);
+ if (ctx->vs_layered)
+ pipe->delete_vs_state(pipe, ctx->vs_layered);
pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
- if (ctx->vertex_has_integers) {
- pipe->delete_vertex_elements_state(pipe, ctx->velem_sint_state);
- pipe->delete_vertex_elements_state(pipe, ctx->velem_uint_state);
- }
for (i = 0; i < 4; i++) {
if (ctx->velem_state_readbuf[i]) {
pipe->delete_vertex_elements_state(pipe, ctx->velem_state_readbuf[i]);
ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]);
if (ctx->fs_texfetch_stencil[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]);
- }
- for (i = 0; i <= PIPE_MAX_COLOR_BUFS; i++) {
- if (ctx->fs_col[i])
- ctx->delete_fs_state(pipe, ctx->fs_col[i]);
- if (ctx->fs_col_int[i])
- ctx->delete_fs_state(pipe, ctx->fs_col_int[i]);
+ if (ctx->fs_texfetch_col_msaa[i])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]);
+ if (ctx->fs_texfetch_depth_msaa[i])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
+ if (ctx->fs_texfetch_depthstencil_msaa[i])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil_msaa[i]);
+ if (ctx->fs_texfetch_stencil_msaa[i])
+ ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil_msaa[i]);
+
+ for (j = 0; j< Elements(ctx->fs_resolve[i]); j++)
+ for (f = 0; f < 2; f++)
+ if (ctx->fs_resolve[i][j][f])
+ ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]);
+
+ for (j = 0; j< Elements(ctx->fs_resolve_sint[i]); j++)
+ for (f = 0; f < 2; f++)
+ if (ctx->fs_resolve_sint[i][j][f])
+ ctx->delete_fs_state(pipe, ctx->fs_resolve_sint[i][j][f]);
+
+ for (j = 0; j< Elements(ctx->fs_resolve_uint[i]); j++)
+ for (f = 0; f < 2; f++)
+ if (ctx->fs_resolve_uint[i][j][f])
+ ctx->delete_fs_state(pipe, ctx->fs_resolve_uint[i][j][f]);
}
+ if (ctx->fs_empty)
+ ctx->delete_fs_state(pipe, ctx->fs_empty);
+ if (ctx->fs_write_one_cbuf)
+ ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf);
+ if (ctx->fs_write_all_cbufs)
+ ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
+
pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear);
pipe->delete_sampler_state(pipe, ctx->sampler_state_rect);
pipe->delete_sampler_state(pipe, ctx->sampler_state_linear);
/* Stream outputs. */
if (ctx->has_stream_out) {
+ unsigned offsets[PIPE_MAX_SO_BUFFERS];
+ for (i = 0; i < ctx->base.saved_num_so_targets; i++)
+ offsets[i] = (unsigned)-1;
pipe->set_stream_output_targets(pipe,
ctx->base.saved_num_so_targets,
- ctx->base.saved_so_targets, ~0);
+ ctx->base.saved_so_targets, offsets);
for (i = 0; i < ctx->base.saved_num_so_targets; i++)
pipe_so_target_reference(&ctx->base.saved_so_targets[i], NULL);
/* XXX check whether these are saved and whether they need to be restored
* (depending on the operation) */
pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
- pipe->set_viewport_state(pipe, &ctx->base.saved_viewport);
+ pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
}
static void blitter_check_saved_fb_state(struct blitter_context_priv *ctx)
struct pipe_context *pipe = ctx->base.pipe;
if (ctx->base.saved_render_cond_query) {
- pipe->render_condition(pipe, NULL, 0);
+ pipe->render_condition(pipe, NULL, FALSE, 0);
}
}
if (ctx->base.saved_render_cond_query) {
pipe->render_condition(pipe, ctx->base.saved_render_cond_query,
+ ctx->base.saved_render_cond_cond,
ctx->base.saved_render_cond_mode);
ctx->base.saved_render_cond_query = NULL;
}
unsigned i;
/* Fragment sampler states. */
- pipe->bind_fragment_sampler_states(pipe,
- ctx->base.saved_num_sampler_states,
- ctx->base.saved_sampler_states);
+ pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
+ ctx->base.saved_num_sampler_states,
+ ctx->base.saved_sampler_states);
+
ctx->base.saved_num_sampler_states = ~0;
/* Fragment sampler views. */
- pipe->set_fragment_sampler_views(pipe,
- ctx->base.saved_num_sampler_views,
- ctx->base.saved_sampler_views);
+ pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
+ ctx->base.saved_num_sampler_views,
+ ctx->base.saved_sampler_views);
for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i], NULL);
ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
ctx->viewport.scale[2] = 1.0f;
- ctx->viewport.scale[3] = 1.0f;
ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
ctx->viewport.translate[2] = 0.0f;
- ctx->viewport.translate[3] = 0.0f;
- ctx->base.pipe->set_viewport_state(ctx->base.pipe, &ctx->viewport);
+ ctx->base.pipe->set_viewport_states(ctx->base.pipe, 0, 1, &ctx->viewport);
}
static void blitter_set_clear_color(struct blitter_context_priv *ctx,
static void blitter_set_texcoords(struct blitter_context_priv *ctx,
struct pipe_sampler_view *src,
unsigned src_width0, unsigned src_height0,
- unsigned layer, unsigned sample,
+ float layer, unsigned sample,
int x1, int y1, int x2, int y2)
{
unsigned i;
if (src->texture->target == PIPE_TEXTURE_CUBE ||
src->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
- util_map_texcoords2d_onto_cubemap(layer % 6,
+ util_map_texcoords2d_onto_cubemap((unsigned)layer % 6,
/* pointer, stride in floats */
&face_coord[0][0], 2,
- &ctx->vertices[0][1][0], 8);
+ &ctx->vertices[0][1][0], 8,
+ FALSE);
} else {
set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8);
}
case PIPE_TEXTURE_CUBE_ARRAY:
for (i = 0; i < 4; i++)
- ctx->vertices[i][1][3] = (float) (layer / 6); /*w*/
+ ctx->vertices[i][1][3] = (float) ((unsigned)layer / 6); /*w*/
break;
case PIPE_TEXTURE_2D:
ctx->dst_height = height;
}
-static void *blitter_get_fs_col(struct blitter_context_priv *ctx,
- unsigned num_cbufs, boolean int_format)
-{
- struct pipe_context *pipe = ctx->base.pipe;
-
- assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
-
- if (int_format) {
- if (!ctx->fs_col_int[num_cbufs])
- ctx->fs_col_int[num_cbufs] =
- util_make_fragment_cloneinput_shader(pipe, num_cbufs,
- TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT);
- return ctx->fs_col_int[num_cbufs];
- } else {
- if (!ctx->fs_col[num_cbufs])
- ctx->fs_col[num_cbufs] =
- util_make_fragment_cloneinput_shader(pipe, num_cbufs,
- TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_LINEAR);
- return ctx->fs_col[num_cbufs];
- }
-}
-
static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
+ enum pipe_format format,
enum pipe_texture_target target,
- unsigned nr_samples)
+ unsigned src_nr_samples,
+ unsigned dst_nr_samples,
+ unsigned filter)
{
struct pipe_context *pipe = ctx->base.pipe;
+ unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
assert(target < PIPE_MAX_TEXTURE_TYPES);
- if (nr_samples > 1) {
- void **shader = &ctx->fs_texfetch_col_msaa[target];
+ if (src_nr_samples > 1) {
+ void **shader;
- /* Create the fragment shader on-demand. */
- if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
- nr_samples);
+ if (dst_nr_samples <= 1) {
+ /* The destination has one sample, so we'll do color resolve. */
+ boolean is_uint, is_sint;
+ unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples);
+
+ is_uint = util_format_is_pure_uint(format);
+ is_sint = util_format_is_pure_sint(format);
- *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
+ assert(filter < 2);
+
+ if (is_uint)
+ shader = &ctx->fs_resolve_uint[target][index][filter];
+ else if (is_sint)
+ shader = &ctx->fs_resolve_sint[target][index][filter];
+ else
+ shader = &ctx->fs_resolve[target][index][filter];
+
+ if (!*shader) {
+ assert(!ctx->cached_all_shaders);
+ if (filter == PIPE_TEX_FILTER_LINEAR) {
+ *shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex,
+ src_nr_samples,
+ is_uint, is_sint);
+ }
+ else {
+ *shader = util_make_fs_msaa_resolve(pipe, tgsi_tex,
+ src_nr_samples,
+ is_uint, is_sint);
+ }
+ }
+ }
+ else {
+ /* The destination has multiple samples, we'll do
+ * an MSAA->MSAA copy.
+ */
+ shader = &ctx->fs_texfetch_col_msaa[target];
+
+ /* Create the fragment shader on-demand. */
+ if (!*shader) {
+ assert(!ctx->cached_all_shaders);
+ *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
+ }
}
return *shader;
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
-
- *shader =
- util_make_fragment_tex_shader(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
+ assert(!ctx->cached_all_shaders);
+ *shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
+ TGSI_INTERPOLATE_LINEAR);
}
return *shader;
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
- nr_samples);
-
- *shader =
- util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
+ unsigned tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
+ *shader = util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
}
return *shader;
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
-
+ unsigned tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
*shader =
util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
- nr_samples);
-
- *shader =
- util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
+ unsigned tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
+ *shader = util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
}
return *shader;
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
-
+ unsigned tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
*shader =
util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
- nr_samples);
-
- *shader =
- util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
+ unsigned tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
+ *shader = util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
}
return *shader;
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
-
+ unsigned tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
*shader =
util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
}
}
+
+/**
+ * Generate and save all fragment shaders that we will ever need for
+ * blitting. Drivers which use the 'draw' fallbacks will typically use
+ * this to make sure we generate/use shaders that don't go through the
+ * draw module's wrapper functions.
+ */
void util_blitter_cache_all_shaders(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
- struct pipe_screen *screen = blitter->pipe->screen;
- unsigned num_cbufs, i, target, max_samples;
+ struct pipe_context *pipe = blitter->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ unsigned samples, j, f, target, max_samples;
boolean has_arraytex, has_cubearraytex;
- num_cbufs = MAX2(screen->get_param(screen,
- PIPE_CAP_MAX_RENDER_TARGETS), 1);
max_samples = ctx->has_texture_multisample ? 2 : 1;
has_arraytex = screen->get_param(screen,
PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0;
has_cubearraytex = screen->get_param(screen,
PIPE_CAP_CUBE_MAP_ARRAY) != 0;
- for (i = 0; i < num_cbufs; i++) {
- blitter_get_fs_col(ctx, i, FALSE);
- blitter_get_fs_col(ctx, i, TRUE);
- }
-
/* It only matters if i <= 1 or > 1. */
- for (i = 1; i <= max_samples; i++) {
+ for (samples = 1; samples <= max_samples; samples++) {
for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
if (!has_arraytex &&
(target == PIPE_TEXTURE_1D_ARRAY ||
(target == PIPE_TEXTURE_CUBE_ARRAY))
continue;
- if (i > 1 &&
+ if (samples > 1 &&
(target != PIPE_TEXTURE_2D &&
target != PIPE_TEXTURE_2D_ARRAY))
continue;
- blitter_get_fs_texfetch_col(ctx, target, i);
- blitter_get_fs_texfetch_depth(ctx, target, i);
+ /* If samples == 1, the shaders read one texel. If samples >= 1,
+ * they read one sample.
+ */
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target,
+ samples, samples, 0);
+ blitter_get_fs_texfetch_depth(ctx, target, samples);
if (ctx->has_stencil_export) {
- blitter_get_fs_texfetch_depthstencil(ctx, target, i);
- blitter_get_fs_texfetch_stencil(ctx, target, i);
+ blitter_get_fs_texfetch_depthstencil(ctx, target, samples);
+ blitter_get_fs_texfetch_stencil(ctx, target, samples);
+ }
+
+ if (samples == 1)
+ continue;
+
+ /* MSAA resolve shaders. */
+ for (j = 2; j < 32; j++) {
+ if (!screen->is_format_supported(screen, PIPE_FORMAT_R32_FLOAT,
+ target, j,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ continue;
+ }
+
+ for (f = 0; f < 2; f++) {
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target,
+ j, 1, f);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT, target,
+ j, 1, f);
+ blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT, target,
+ j, 1, f);
+ }
}
}
}
+
+ ctx->fs_empty = util_make_empty_fragment_shader(pipe);
+
+ ctx->fs_write_one_cbuf =
+ util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT, FALSE);
+
+ ctx->fs_write_all_cbufs =
+ util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT, TRUE);
+
+ ctx->cached_all_shaders = TRUE;
}
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
- boolean scissor)
+ boolean scissor,
+ boolean vs_layered)
{
struct pipe_context *pipe = ctx->base.pipe;
pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
: ctx->rs_state);
- pipe->bind_vs_state(pipe, ctx->vs);
+ if (vs_layered)
+ bind_vs_layered(ctx);
+ else
+ bind_vs_passthrough(ctx);
+
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
if (ctx->has_stream_out)
- pipe->set_stream_output_targets(pipe, 0, NULL, 0);
+ pipe->set_stream_output_targets(pipe, 0, NULL, NULL);
}
static void blitter_draw(struct blitter_context_priv *ctx,
- int x1, int y1, int x2, int y2, float depth)
+ int x1, int y1, int x2, int y2, float depth,
+ unsigned num_instances)
{
- struct pipe_resource *buf = NULL;
- unsigned offset = 0;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_vertex_buffer vb = {0};
blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
+ vb.stride = 8 * sizeof(float);
+
u_upload_data(ctx->upload, 0, sizeof(ctx->vertices), ctx->vertices,
- &offset, &buf);
+ &vb.buffer_offset, &vb.buffer);
u_upload_unmap(ctx->upload);
- util_draw_vertex_buffer(ctx->base.pipe, NULL, buf, ctx->base.vb_slot,
- offset, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
- pipe_resource_reference(&buf, NULL);
+
+ pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
+ util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
+ 0, num_instances);
+ pipe_resource_reference(&vb.buffer, NULL);
}
void util_blitter_draw_rectangle(struct blitter_context *blitter,
default:;
}
- blitter_draw(ctx, x1, y1, x2, y2, depth);
+ blitter_draw(ctx, x1, y1, x2, y2, depth, 1);
+}
+
+static void *get_clear_blend_state(struct blitter_context_priv *ctx,
+ unsigned clear_buffers)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+ int index;
+
+ clear_buffers &= PIPE_CLEAR_COLOR;
+
+ /* Return an existing blend state. */
+ if (!clear_buffers)
+ return ctx->blend[0];
+
+ index = GET_CLEAR_BLEND_STATE_IDX(clear_buffers);
+
+ if (ctx->blend_clear[index])
+ return ctx->blend_clear[index];
+
+ /* Create a new one. */
+ {
+ struct pipe_blend_state blend = {0};
+ unsigned i;
+
+ blend.independent_blend_enable = 1;
+
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ if (clear_buffers & (PIPE_CLEAR_COLOR0 << i)) {
+ blend.rt[i].colormask = PIPE_MASK_RGBA;
+ }
+ }
+
+ ctx->blend_clear[index] = pipe->create_blend_state(pipe, &blend);
+ }
+ return ctx->blend_clear[index];
}
static void util_blitter_clear_custom(struct blitter_context *blitter,
unsigned width, unsigned height,
- unsigned num_cbufs,
+ unsigned num_layers,
unsigned clear_buffers,
- enum pipe_format cbuf_format,
const union pipe_color_union *color,
double depth, unsigned stencil,
void *custom_blend, void *custom_dsa)
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_stencil_ref sr = { { 0 } };
- boolean int_format = util_format_is_pure_integer(cbuf_format);
- assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
+
+ assert(ctx->has_layered || num_layers <= 1);
blitter_set_running_flag(ctx);
blitter_check_saved_vertex_states(ctx);
/* bind states */
if (custom_blend) {
pipe->bind_blend_state(pipe, custom_blend);
- } else if (clear_buffers & PIPE_CLEAR_COLOR) {
- pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]);
} else {
- pipe->bind_blend_state(pipe, ctx->blend[0]);
+ pipe->bind_blend_state(pipe, get_clear_blend_state(ctx, clear_buffers));
}
if (custom_dsa) {
sr.ref_value[0] = stencil & 0xff;
pipe->set_stencil_ref(pipe, &sr);
- if (util_format_is_pure_sint(cbuf_format)) {
- pipe->bind_vertex_elements_state(pipe, ctx->velem_sint_state);
- } else if (util_format_is_pure_uint(cbuf_format)) {
- pipe->bind_vertex_elements_state(pipe, ctx->velem_uint_state);
- } else {
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
- }
- ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format));
+ pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
+ bind_fs_write_all_cbufs(ctx);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, FALSE);
blitter_set_dst_dimensions(ctx, width, height);
- blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
- UTIL_BLITTER_ATTRIB_COLOR, color);
+
+ if (num_layers > 1 && ctx->has_layered) {
+ blitter_set_common_draw_rect_state(ctx, FALSE, TRUE);
+ blitter_set_clear_color(ctx, color);
+ blitter_draw(ctx, 0, 0, width, height, depth, num_layers);
+ }
+ else {
+ blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
+ blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
+ UTIL_BLITTER_ATTRIB_COLOR, color);
+ }
blitter_restore_vertex_states(ctx);
blitter_restore_fragment_states(ctx);
}
void util_blitter_clear(struct blitter_context *blitter,
- unsigned width, unsigned height,
- unsigned num_cbufs,
+ unsigned width, unsigned height, unsigned num_layers,
unsigned clear_buffers,
- enum pipe_format cbuf_format,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
- util_blitter_clear_custom(blitter, width, height, num_cbufs,
- clear_buffers, cbuf_format, color, depth, stencil,
+ util_blitter_clear_custom(blitter, width, height, num_layers,
+ clear_buffers, color, depth, stencil,
NULL, NULL);
}
double depth, void *custom_dsa)
{
static const union pipe_color_union color;
- util_blitter_clear_custom(blitter, width, height, 0,
- 0, PIPE_FORMAT_NONE, &color, depth, 0, NULL, custom_dsa);
+ util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
+ NULL, custom_dsa);
}
void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
const struct pipe_resource *dst,
- const struct pipe_resource *src,
- unsigned mask)
+ const struct pipe_resource *src)
{
return is_blit_generic_supported(blitter, dst, dst->format,
- src, src->format, mask);
+ src, src->format, PIPE_MASK_RGBAZS);
}
boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
- const struct pipe_box *srcbox, unsigned mask,
- boolean copy_all_samples)
+ const struct pipe_box *srcbox)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
/* Copy. */
util_blitter_blit_generic(blitter, dst_view, &dstbox,
src_view, srcbox, src->width0, src->height0,
- mask, PIPE_TEX_FILTER_NEAREST, NULL,
- copy_all_samples);
+ PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
const struct pipe_box *srcbox,
unsigned src_width0, unsigned src_height0,
unsigned mask, unsigned filter,
- const struct pipe_scissor_state *scissor,
- boolean copy_all_samples)
+ const struct pipe_scissor_state *scissor)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_framebuffer_state fb_state;
enum pipe_texture_target src_target = src->texture->target;
unsigned src_samples = src->texture->nr_samples;
+ unsigned dst_samples = dst->texture->nr_samples;
boolean has_depth, has_stencil, has_color;
boolean blit_stencil, blit_depth, blit_color;
void *sampler_state;
return;
}
+ if (blit_stencil ||
+ (dstbox->width == abs(srcbox->width) &&
+ dstbox->height == abs(srcbox->height))) {
+ filter = PIPE_TEX_FILTER_NEAREST;
+ }
+
/* Check whether the states are properly saved. */
blitter_set_running_flag(ctx);
blitter_check_saved_vertex_states(ctx);
pipe->bind_blend_state(pipe, ctx->blend[mask & PIPE_MASK_RGBA]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
ctx->bind_fs_state(pipe,
- blitter_get_fs_texfetch_col(ctx, src_target,
- src_samples));
+ blitter_get_fs_texfetch_col(ctx, src->format, src_target,
+ src_samples, dst_samples, filter));
}
/* Set the linear filter only for scaled color non-MSAA blits. */
- if (filter == PIPE_TEX_FILTER_LINEAR &&
- !blit_depth && !blit_stencil &&
- src_samples <= 1 &&
- (dstbox->width != abs(srcbox->width) ||
- dstbox->height != abs(srcbox->height))) {
+ if (filter == PIPE_TEX_FILTER_LINEAR) {
if (src_target == PIPE_TEXTURE_RECT) {
sampler_state = ctx->sampler_state_rect_linear;
} else {
views[0] = src;
views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
- pipe->set_fragment_sampler_views(pipe, 2, views);
- pipe->bind_fragment_sampler_states(pipe, 2, samplers);
+ pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, views);
+ pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
pipe_sampler_view_reference(&views[1], NULL);
} else if (blit_stencil) {
view = pipe->create_sampler_view(pipe, src->texture, &templ);
- pipe->set_fragment_sampler_views(pipe, 1, &view);
- pipe->bind_fragment_sampler_states(pipe, 1, &sampler_state);
+ pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &view);
+ pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
+ 0, 1, &sampler_state);
pipe_sampler_view_reference(&view, NULL);
} else {
- pipe->set_fragment_sampler_views(pipe, 1, &src);
- pipe->bind_fragment_sampler_states(pipe, 1, &sampler_state);
+ pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src);
+ pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
+ 0, 1, &sampler_state);
}
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
if (scissor) {
- pipe->set_scissor_state(pipe, scissor);
+ pipe->set_scissor_states(pipe, 0, 1, scissor);
}
- blitter_set_common_draw_rect_state(ctx, scissor != NULL);
+ blitter_set_common_draw_rect_state(ctx, scissor != NULL, FALSE);
blitter_set_dst_dimensions(ctx, dst->width, dst->height);
if ((src_target == PIPE_TEXTURE_1D ||
UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
} else {
/* Draw the quad with the generic codepath. */
- int z;
- for (z = 0; z < dstbox->depth; z++) {
+ int dst_z;
+ for (dst_z = 0; dst_z < dstbox->depth; dst_z++) {
struct pipe_surface *old;
+ float dst2src_scale = srcbox->depth / (float)dstbox->depth;
+
+ /* Scale Z properly if the blit is scaled.
+ *
+ * When downscaling, we want the coordinates centered, so that
+ * mipmapping works for 3D textures. For example, when generating
+ * a 4x4x4 level, this wouldn't average the pixels:
+ *
+ * src Z: 0 1 2 3 4 5 6 7
+ * dst Z: 0 1 2 3
+ *
+ * Because the pixels are not centered below the pixels of the higher
+ * level. Therefore, we want this:
+ * src Z: 0 1 2 3 4 5 6 7
+ * dst Z: 0 1 2 3
+ *
+ * dst_offset defines the offset needed for centering the pixels and
+ * it works with any scaling (not just 2x).
+ */
+ float dst_offset = ((srcbox->depth - 1) -
+ (dstbox->depth - 1) * dst2src_scale) * 0.5;
+ float src_z = (dst_z + dst_offset) * dst2src_scale;
/* Set framebuffer state. */
if (blit_depth || blit_stencil) {
pipe->set_framebuffer_state(pipe, &fb_state);
/* See if we need to blit a multisample or singlesample buffer. */
- if (copy_all_samples &&
- src_samples == dst->texture->nr_samples &&
- dst->texture->nr_samples > 1) {
- unsigned i, max_sample = MAX2(dst->texture->nr_samples, 1) - 1;
+ if (src_samples == dst_samples && dst_samples > 1) {
+ /* MSAA copy. */
+ unsigned i, max_sample = dst_samples - 1;
for (i = 0; i <= max_sample; i++) {
pipe->set_sample_mask(pipe, 1 << i);
blitter_set_texcoords(ctx, src, src_width0, src_height0,
- srcbox->z + z,
+ srcbox->z + src_z,
i, srcbox->x, srcbox->y,
srcbox->x + srcbox->width,
srcbox->y + srcbox->height);
blitter_draw(ctx, dstbox->x, dstbox->y,
dstbox->x + dstbox->width,
- dstbox->y + dstbox->height, 0);
+ dstbox->y + dstbox->height, 0, 1);
}
} else {
+ /* Normal copy, MSAA upsampling, or MSAA resolve. */
pipe->set_sample_mask(pipe, ~0);
blitter_set_texcoords(ctx, src, src_width0, src_height0,
- srcbox->z + z, 0,
+ srcbox->z + src_z, 0,
srcbox->x, srcbox->y,
srcbox->x + srcbox->width,
srcbox->y + srcbox->height);
blitter_draw(ctx, dstbox->x, dstbox->y,
dstbox->x + dstbox->width,
- dstbox->y + dstbox->height, 0);
+ dstbox->y + dstbox->height, 0, 1);
}
/* Get the next surface or (if this is the last iteration)
* just unreference the last one. */
old = dst;
- if (z < dstbox->depth-1) {
+ if (dst_z < dstbox->depth-1) {
dst = ctx->base.get_next_surface_layer(ctx->base.pipe, dst);
}
- if (z) {
+ if (dst_z) {
pipe_surface_reference(&old, NULL);
}
}
blitter_restore_textures(ctx);
blitter_restore_fb_state(ctx);
if (scissor) {
- pipe->set_scissor_state(pipe, &ctx->base.saved_scissor);
+ pipe->set_scissor_states(pipe, 0, 1, &ctx->base.saved_scissor);
}
blitter_restore_render_cond(ctx);
blitter_unset_running_flag(ctx);
util_blitter_blit_generic(blitter, dst_view, &info->dst.box,
src_view, &info->src.box, src->width0, src->height0,
info->mask, info->filter,
- info->scissor_enable ? &info->scissor : NULL, TRUE);
+ info->scissor_enable ? &info->scissor : NULL);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
/* bind states */
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
+ bind_fs_write_one_cbuf(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, FALSE);
+ blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
UTIL_BLITTER_ATTRIB_COLOR, color);
/* hmm that should be illegal probably, or make it a no-op somewhere */
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
+ bind_fs_empty(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, FALSE);
+ blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
(float) depth,
pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] :
ctx->blend[0]);
pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
- ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
+ if (cbsurf)
+ bind_fs_write_one_cbuf(ctx);
+ else
+ bind_fs_empty(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, sample_mask);
- blitter_set_common_draw_rect_state(ctx, FALSE);
+ blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
UTIL_BLITTER_ATTRIB_NONE, NULL);
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_vertex_buffer vb;
struct pipe_stream_output_target *so_target;
+ unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
if (srcx >= src->width0 ||
dstx >= dst->width0) {
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf[0]);
- pipe->bind_vs_state(pipe, ctx->vs_pos_only);
+ bind_vs_pos_only(ctx);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
so_target = pipe->create_stream_output_target(pipe, dst, dstx, size);
- pipe->set_stream_output_targets(pipe, 1, &so_target, 0);
+ pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_vertex_buffer vb = {0};
struct pipe_stream_output_target *so_target;
+ unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
assert(num_channels >= 1);
assert(num_channels <= 4);
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
pipe->bind_vertex_elements_state(pipe,
ctx->velem_state_readbuf[num_channels-1]);
- pipe->bind_vs_state(pipe, ctx->vs_pos_only);
+ bind_vs_pos_only(ctx);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
so_target = pipe->create_stream_output_target(pipe, dst, offset, size);
- pipe->set_stream_output_targets(pipe, 1, &so_target, 0);
+ pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
pipe->bind_blend_state(pipe, custom_blend);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
- ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
+ bind_fs_write_one_cbuf(ctx);
pipe->set_sample_mask(pipe, sample_mask);
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
fb_state.zsbuf = NULL;
pipe->set_framebuffer_state(pipe, &fb_state);
- blitter_set_common_draw_rect_state(ctx, FALSE);
+ blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, src->width0, src->height0);
blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
0, 0, NULL);
pipe->bind_blend_state(pipe, custom_blend ? custom_blend
: ctx->blend[PIPE_MASK_RGBA]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1, FALSE));
+ bind_fs_write_one_cbuf(ctx);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, FALSE);
+ blitter_set_common_draw_rect_state(ctx, FALSE, FALSE);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
0, 0, NULL);