#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_blitter.h"
/* FS which outputs an average of all samples. */
void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
+ /* FS which unpacks color to ZS or packs ZS to color, matching
+ * the ZS format. See util_blitter_get_color_format_for_zs().
+ */
+ void *fs_pack_color_zs[TGSI_TEXTURE_COUNT][10];
+
/* Blend state. */
void *blend[PIPE_MASK_RGBA+1][2]; /**< blend state with writemask */
void *blend_clear[GET_CLEAR_BLEND_STATE_IDX(PIPE_CLEAR_COLOR)+1];
void *sampler_state_rect_linear;
/* Rasterizer state. */
- void *rs_state, *rs_state_scissor, *rs_discard_state;
-
- /* Viewport state. */
- struct pipe_viewport_state viewport;
+ void *rs_state[2][2]; /**< [scissor][msaa] */
+ void *rs_discard_state;
/* Destination surface dimensions. */
unsigned dst_width;
unsigned dst_height;
+ void *custom_vs;
+
bool has_geometry_shader;
bool has_tessellation;
bool has_layered;
rs_state.half_pixel_center = 1;
rs_state.bottom_edge_rule = 1;
rs_state.flatshade = 1;
- rs_state.depth_clip = 1;
- ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
-
- rs_state.scissor = 1;
- ctx->rs_state_scissor = pipe->create_rasterizer_state(pipe, &rs_state);
+ rs_state.depth_clip_near = 1;
+ rs_state.depth_clip_far = 1;
+
+ unsigned scissor, msaa;
+ for (scissor = 0; scissor < 2; scissor++) {
+ for (msaa = 0; msaa < 2; msaa++) {
+ rs_state.scissor = scissor;
+ rs_state.multisample = msaa;
+ ctx->rs_state[scissor][msaa] =
+ pipe->create_rasterizer_state(pipe, &rs_state);
+ }
+ }
if (ctx->has_stream_out) {
- rs_state.scissor = 0;
+ rs_state.scissor = rs_state.multisample = 0;
rs_state.rasterizer_discard = 1;
ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
}
pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT);
/* set invariant vertex coordinates */
- for (i = 0; i < 4; i++)
+ for (i = 0; i < 4; i++) {
+ ctx->vertices[i][0][2] = 0; /*v.z*/
ctx->vertices[i][0][3] = 1; /*v.w*/
+ }
return &ctx->base;
}
+void *util_blitter_get_noop_blend_state(struct blitter_context *blitter)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+
+ return ctx->blend[0][0];
+}
+
+void *util_blitter_get_noop_dsa_state(struct blitter_context *blitter)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+
+ return ctx->dsa_keep_depth_stencil;
+}
+
+void *util_blitter_get_discard_rasterizer_state(struct blitter_context *blitter)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+
+ return ctx->rs_discard_state;
+}
+
static void bind_vs_pos_only(struct blitter_context_priv *ctx,
unsigned num_so_channels)
{
if (!ctx->vs_pos_only[index]) {
struct pipe_stream_output_info so;
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
+ static const enum tgsi_semantic semantic_names[] =
+ { TGSI_SEMANTIC_POSITION };
const uint semantic_indices[] = { 0 };
memset(&so, 0, sizeof(so));
pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
}
-static void bind_vs_passthrough_pos_generic(struct blitter_context_priv *ctx)
+static void *get_vs_passthrough_pos_generic(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs) {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_GENERIC };
+ static const enum tgsi_semantic semantic_names[] =
+ { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC };
const uint semantic_indices[] = { 0, 0 };
ctx->vs =
util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
semantic_indices, false);
}
-
- pipe->bind_vs_state(pipe, ctx->vs);
+ return ctx->vs;
}
-static void bind_vs_passthrough_pos(struct blitter_context_priv *ctx)
+static void *get_vs_passthrough_pos(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs_nogeneric) {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
+ static const enum tgsi_semantic semantic_names[] =
+ { TGSI_SEMANTIC_POSITION };
const uint semantic_indices[] = { 0 };
ctx->vs_nogeneric =
semantic_names,
semantic_indices, false);
}
-
- pipe->bind_vs_state(pipe, ctx->vs_nogeneric);
+ return ctx->vs_nogeneric;
}
-static void bind_vs_layered(struct blitter_context_priv *ctx)
+static void *get_vs_layered(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs_layered) {
ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
}
-
- pipe->bind_vs_state(pipe, ctx->vs_layered);
+ return ctx->vs_layered;
}
static void bind_fs_empty(struct blitter_context_priv *ctx)
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
- pipe->delete_rasterizer_state(pipe, ctx->rs_state);
- pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor);
+ unsigned scissor, msaa;
+ for (scissor = 0; scissor < 2; scissor++) {
+ for (msaa = 0; msaa < 2; msaa++) {
+ pipe->delete_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
+ }
+ }
+
if (ctx->rs_discard_state)
pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
if (ctx->vs)
ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]);
}
+ for (i = 0; i < ARRAY_SIZE(ctx->fs_pack_color_zs); i++) {
+ for (j = 0; j < ARRAY_SIZE(ctx->fs_pack_color_zs[0]); j++) {
+ if (ctx->fs_pack_color_zs[i][j])
+ ctx->delete_fs_state(pipe, ctx->fs_pack_color_zs[i][j]);
+ }
+ }
+
if (ctx->fs_empty)
ctx->delete_fs_state(pipe, ctx->fs_empty);
if (ctx->fs_write_one_cbuf)
blitter->pipe->set_active_query_state(blitter->pipe, true);
}
-static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
+static void blitter_check_saved_vertex_states(ASSERTED struct blitter_context_priv *ctx)
{
- assert(ctx->base.saved_velem_state != INVALID_PTR);
assert(ctx->base.saved_vs != INVALID_PTR);
assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR);
unsigned i;
/* Vertex buffer. */
- pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
- &ctx->base.saved_vertex_buffer);
- pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
+ if (ctx->base.saved_vertex_buffer.buffer.resource) {
+ pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
+ &ctx->base.saved_vertex_buffer);
+ pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
+ }
/* Vertex elements. */
- pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
- ctx->base.saved_velem_state = INVALID_PTR;
+ if (ctx->base.saved_velem_state != INVALID_PTR) {
+ pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
+ ctx->base.saved_velem_state = INVALID_PTR;
+ }
/* Vertex shader. */
pipe->bind_vs_state(pipe, ctx->base.saved_vs);
ctx->base.saved_rs_state = INVALID_PTR;
}
-static void blitter_check_saved_fragment_states(struct blitter_context_priv *ctx)
+static void blitter_check_saved_fragment_states(ASSERTED struct blitter_context_priv *ctx)
{
assert(ctx->base.saved_fs != INVALID_PTR);
assert(ctx->base.saved_dsa_state != INVALID_PTR);
/* XXX check whether these are saved and whether they need to be restored
* (depending on the operation) */
pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
- pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
+
+ if (!blitter->skip_viewport_restore)
+ pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
+
+ if (blitter->saved_num_window_rectangles) {
+ pipe->set_window_rectangles(pipe,
+ blitter->saved_window_rectangles_include,
+ blitter->saved_num_window_rectangles,
+ blitter->saved_window_rectangles);
+ }
}
-static void blitter_check_saved_fb_state(struct blitter_context_priv *ctx)
+static void blitter_check_saved_fb_state(ASSERTED struct blitter_context_priv *ctx)
{
- assert(ctx->base.saved_fb_state.nr_cbufs != ~0u);
+ assert(ctx->base.saved_fb_state.nr_cbufs != (ubyte) ~0);
}
static void blitter_disable_render_cond(struct blitter_context_priv *ctx)
util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
}
-static void blitter_check_saved_textures(struct blitter_context_priv *ctx)
+static void blitter_check_saved_textures(ASSERTED struct blitter_context_priv *ctx)
{
assert(ctx->base.saved_num_sampler_states != ~0u);
assert(ctx->base.saved_num_sampler_views != ~0u);
int x1, int y1, int x2, int y2,
float depth)
{
- int i;
-
/* set vertex positions */
ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
- for (i = 0; i < 4; i++)
- ctx->vertices[i][0][2] = depth; /*z*/
-
/* viewport */
- ctx->viewport.scale[0] = 0.5f * ctx->dst_width;
- ctx->viewport.scale[1] = 0.5f * ctx->dst_height;
- ctx->viewport.scale[2] = 1.0f;
- ctx->viewport.translate[0] = 0.5f * ctx->dst_width;
- ctx->viewport.translate[1] = 0.5f * ctx->dst_height;
- ctx->viewport.translate[2] = 0.0f;
- ctx->base.pipe->set_viewport_states(ctx->base.pipe, 0, 1, &ctx->viewport);
+ struct pipe_viewport_state viewport;
+ viewport.scale[0] = 0.5f * ctx->dst_width;
+ viewport.scale[1] = 0.5f * ctx->dst_height;
+ viewport.scale[2] = 0.0f;
+ viewport.translate[0] = 0.5f * ctx->dst_width;
+ viewport.translate[1] = 0.5f * ctx->dst_height;
+ viewport.translate[2] = depth;
+ ctx->base.pipe->set_viewport_states(ctx->base.pipe, 0, 1, &viewport);
}
static void blitter_set_clear_color(struct blitter_context_priv *ctx,
}
}
+static inline
+void *blitter_get_fs_pack_color_zs(struct blitter_context_priv *ctx,
+ enum pipe_texture_target target,
+ unsigned nr_samples,
+ enum pipe_format zs_format,
+ bool dst_is_color)
+{
+ struct pipe_context *pipe = ctx->base.pipe;
+ enum tgsi_texture_type tgsi_tex =
+ util_pipe_tex_to_tgsi_tex(target, nr_samples);
+ int format_index = zs_format == PIPE_FORMAT_Z24_UNORM_S8_UINT ? 0 :
+ zs_format == PIPE_FORMAT_S8_UINT_Z24_UNORM ? 1 :
+ zs_format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ? 2 :
+ zs_format == PIPE_FORMAT_Z24X8_UNORM ? 3 :
+ zs_format == PIPE_FORMAT_X8Z24_UNORM ? 4 : -1;
+
+ if (format_index == -1) {
+ assert(0);
+ return NULL;
+ }
+
+ /* The first 5 shaders pack ZS to color, the last 5 shaders unpack color
+ * to ZS.
+ */
+ if (dst_is_color)
+ format_index += 5;
+
+ void **shader = &ctx->fs_pack_color_zs[tgsi_tex][format_index];
+
+ /* Create the fragment shader on-demand. */
+ if (!*shader) {
+ assert(!ctx->cached_all_shaders);
+ *shader = util_make_fs_pack_color_zs(pipe, tgsi_tex, zs_format,
+ dst_is_color);
+ }
+ return *shader;
+}
+
static inline
void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
enum pipe_texture_target target,
enum tgsi_texture_type tgsi_tex;
assert(!ctx->cached_all_shaders);
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
- *shader =
- util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR,
- ctx->has_tex_lz, use_txf);
+ *shader = util_make_fs_blit_zs(pipe, PIPE_MASK_Z, tgsi_tex,
+ ctx->has_tex_lz, use_txf);
}
return *shader;
enum tgsi_texture_type tgsi_tex;
assert(!ctx->cached_all_shaders);
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
- *shader =
- util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR,
- ctx->has_tex_lz,
- use_txf);
+ *shader = util_make_fs_blit_zs(pipe, PIPE_MASK_ZS, tgsi_tex,
+ ctx->has_tex_lz, use_txf);
}
return *shader;
enum tgsi_texture_type tgsi_tex;
assert(!ctx->cached_all_shaders);
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
- *shader =
- util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR,
- ctx->has_tex_lz, use_txf);
+ *shader = util_make_fs_blit_zs(pipe, PIPE_MASK_S, tgsi_tex,
+ ctx->has_tex_lz, use_txf);
}
return *shader;
/* MSAA resolve shaders. */
for (j = 2; j < 32; j++) {
if (!screen->is_format_supported(screen, PIPE_FORMAT_R32_FLOAT,
- target, j,
+ target, j, j,
PIPE_BIND_SAMPLER_VIEW)) {
continue;
}
}
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
- bool scissor,
- bool vs_layered,
- bool vs_pass_generic)
+ bool scissor, bool msaa)
{
struct pipe_context *pipe = ctx->base.pipe;
- pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
- : ctx->rs_state);
- if (vs_layered)
- bind_vs_layered(ctx);
- else if (vs_pass_generic)
- bind_vs_passthrough_pos_generic(ctx);
- else
- bind_vs_passthrough_pos(ctx);
+ if (ctx->base.saved_num_window_rectangles)
+ pipe->set_window_rectangles(pipe, false, 0, NULL);
+
+ pipe->bind_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
}
static void blitter_draw(struct blitter_context_priv *ctx,
+ void *vertex_elements_cso,
+ blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2, float depth,
unsigned num_instances)
{
u_upload_unmap(pipe->stream_uploader);
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
- util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
- 0, num_instances);
+ pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);
+ pipe->bind_vs_state(pipe, get_vs(&ctx->base));
+
+ if (ctx->base.use_index_buffer) {
+ /* Note that for V3D,
+ * dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_* require
+ * that the last vert of the two tris be the same.
+ */
+ static uint8_t indices[6] = { 0, 1, 2, 0, 3, 2 };
+ util_draw_elements_instanced(pipe, indices, 1, 0,
+ PIPE_PRIM_TRIANGLES, 0, 6,
+ 0, num_instances);
+ } else {
+ util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
+ 0, num_instances);
+ }
pipe_resource_reference(&vb.buffer.resource, NULL);
}
void util_blitter_draw_rectangle(struct blitter_context *blitter,
+ void *vertex_elements_cso,
+ blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
default:;
}
- blitter_draw(ctx, x1, y1, x2, y2, depth, num_instances);
+ blitter_draw(ctx, vertex_elements_cso, get_vs, x1, y1, x2, y2, depth,
+ num_instances);
}
static void *get_clear_blend_state(struct blitter_context_priv *ctx,
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
if (clear_buffers & (PIPE_CLEAR_COLOR0 << i)) {
blend.rt[i].colormask = PIPE_MASK_RGBA;
+ blend.max_rt = i;
}
}
unsigned clear_buffers,
const union pipe_color_union *color,
double depth, unsigned stencil,
- void *custom_blend, void *custom_dsa)
+ void *custom_blend, void *custom_dsa,
+ bool msaa)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
sr.ref_value[0] = stencil & 0xff;
pipe->set_stencil_ref(pipe, &sr);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
bind_fs_write_all_cbufs(ctx);
union blitter_attrib attrib;
UTIL_BLITTER_ATTRIB_NONE;
if (num_layers > 1 && ctx->has_layered) {
- blitter_set_common_draw_rect_state(ctx, false, true, pass_generic);
- blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
- num_layers, type, &attrib);
+ blitter_get_vs_func get_vs = get_vs_layered;
+
+ blitter_set_common_draw_rect_state(ctx, false, msaa);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
+ 0, 0, width, height,
+ (float) depth, num_layers, type, &attrib);
} else {
- blitter_set_common_draw_rect_state(ctx, false, false, pass_generic);
- blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
- 1, type, &attrib);
+ blitter_get_vs_func get_vs;
+
+ if (pass_generic)
+ get_vs = get_vs_passthrough_pos_generic;
+ else
+ get_vs = get_vs_passthrough_pos;
+
+ blitter_set_common_draw_rect_state(ctx, false, msaa);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
+ 0, 0, width, height,
+ (float) depth, 1, type, &attrib);
}
util_blitter_restore_vertex_states(blitter);
unsigned width, unsigned height, unsigned num_layers,
unsigned clear_buffers,
const union pipe_color_union *color,
- double depth, unsigned stencil)
+ double depth, unsigned stencil,
+ bool msaa)
{
util_blitter_clear_custom(blitter, width, height, num_layers,
clear_buffers, color, depth, stencil,
- NULL, NULL);
+ NULL, NULL, msaa);
}
void util_blitter_custom_clear_depth(struct blitter_context *blitter,
{
static const union pipe_color_union color;
util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
- NULL, custom_dsa);
+ NULL, custom_dsa, false);
}
void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
src_templ->u.tex.first_layer = 0;
src_templ->u.tex.last_layer =
src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
- : src->array_size - 1;
+ : (unsigned)(src->array_size - 1);
src_templ->swizzle_r = PIPE_SWIZZLE_X;
src_templ->swizzle_g = PIPE_SWIZZLE_Y;
src_templ->swizzle_b = PIPE_SWIZZLE_Z;
bind = PIPE_BIND_RENDER_TARGET;
if (!screen->is_format_supported(screen, dst_format, dst->target,
- dst->nr_samples, bind)) {
+ dst->nr_samples, dst->nr_storage_samples,
+ bind)) {
return false;
}
}
}
if (!screen->is_format_supported(screen, src_format, src->target,
- src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
+ src->nr_samples, src->nr_storage_samples,
+ PIPE_BIND_SAMPLER_VIEW)) {
return false;
}
if (stencil_format != src_format &&
!screen->is_format_supported(screen, stencil_format,
src->target, src->nr_samples,
+ src->nr_storage_samples,
PIPE_BIND_SAMPLER_VIEW)) {
return false;
}
}
bool util_blitter_is_blit_supported(struct blitter_context *blitter,
- const struct pipe_blit_info *info)
+ const struct pipe_blit_info *info)
{
return is_blit_generic_supported(blitter,
info->dst.resource, info->dst.format,
bool uses_txf, enum blitter_attrib_type type)
{
union blitter_attrib coord;
+ blitter_get_vs_func get_vs = get_vs_passthrough_pos_generic;
get_texcoords(src, src_width0, src_height0,
src_x1, src_y1, src_x2, src_y2, layer, sample,
ctx->vertices[i][1][3] = coord.texcoord.w;
/* Cubemaps don't use draw_rectangle. */
- blitter_draw(ctx, dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
+ blitter_draw(ctx, ctx->velem_state, get_vs,
+ dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
} else {
- ctx->base.draw_rectangle(&ctx->base, dst_x1, dst_y1, dst_x2, dst_y2, 0,
- 1, type, &coord);
+ ctx->base.draw_rectangle(&ctx->base, ctx->velem_state, get_vs,
+ dst_x1, dst_y1, dst_x2, dst_y2,
+ 0, 1, type, &coord);
}
}
enum pipe_texture_target src_target = src->target;
unsigned src_samples = src->texture->nr_samples;
unsigned dst_samples = dst->texture->nr_samples;
- bool has_depth, has_stencil, has_color;
- bool blit_stencil, blit_depth, blit_color;
void *sampler_state;
const struct util_format_description *src_desc =
util_format_description(src->format);
const struct util_format_description *dst_desc =
util_format_description(dst->format);
- has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS &&
- dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
- has_depth = util_format_has_depth(src_desc) &&
- util_format_has_depth(dst_desc);
- has_stencil = util_format_has_stencil(src_desc) &&
- util_format_has_stencil(dst_desc);
+ bool src_has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
+ bool src_has_depth = util_format_has_depth(src_desc);
+ bool src_has_stencil = util_format_has_stencil(src_desc);
- blit_color = has_color && (mask & PIPE_MASK_RGBA);
- blit_depth = has_depth && (mask & PIPE_MASK_Z);
- blit_stencil = has_stencil && (mask & PIPE_MASK_S) &&
- ctx->has_stencil_export;
+ bool dst_has_color = mask & PIPE_MASK_RGBA &&
+ dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
+ bool dst_has_depth = mask & PIPE_MASK_Z &&
+ util_format_has_depth(dst_desc);
+ bool dst_has_stencil = ctx->has_stencil_export &&
+ mask & PIPE_MASK_S &&
+ util_format_has_stencil(dst_desc);
- if (!blit_stencil && !blit_depth && !blit_color) {
+ /* Return if there is nothing to do. */
+ if (!dst_has_color && !dst_has_depth && !dst_has_stencil) {
return;
}
bool is_scaled = dstbox->width != abs(srcbox->width) ||
dstbox->height != abs(srcbox->height);
- if (blit_stencil || !is_scaled)
+ if (src_has_stencil || !is_scaled)
filter = PIPE_TEX_FILTER_NEAREST;
bool use_txf = false;
blitter_check_saved_fb_state(ctx);
blitter_disable_render_cond(ctx);
- if (blit_depth || blit_stencil) {
+ /* Blend, DSA, fragment shader. */
+ if (dst_has_depth && dst_has_stencil) {
pipe->bind_blend_state(pipe, ctx->blend[0][0]);
-
- if (blit_depth && blit_stencil) {
- pipe->bind_depth_stencil_alpha_state(pipe,
- ctx->dsa_write_depth_stencil);
+ pipe->bind_depth_stencil_alpha_state(pipe,
+ ctx->dsa_write_depth_stencil);
+ if (src_has_color) {
+ assert(use_txf);
ctx->bind_fs_state(pipe,
- blitter_get_fs_texfetch_depthstencil(ctx, src_target,
- src_samples, use_txf));
- } else if (blit_depth) {
- pipe->bind_depth_stencil_alpha_state(pipe,
- ctx->dsa_write_depth_keep_stencil);
+ blitter_get_fs_pack_color_zs(ctx, src_target,
+ src_samples, dst->format, false));
+ } else {
+ ctx->bind_fs_state(pipe,
+ blitter_get_fs_texfetch_depthstencil(ctx, src_target,
+ src_samples, use_txf));
+ }
+ } else if (dst_has_depth) {
+ pipe->bind_blend_state(pipe, ctx->blend[0][0]);
+ pipe->bind_depth_stencil_alpha_state(pipe,
+ ctx->dsa_write_depth_keep_stencil);
+ if (src_has_color &&
+ (src->format == PIPE_FORMAT_R32_UINT ||
+ src->format == PIPE_FORMAT_R32G32_UINT)) {
+ assert(use_txf);
ctx->bind_fs_state(pipe,
- blitter_get_fs_texfetch_depth(ctx, src_target,
- src_samples, use_txf));
- } else { /* is_stencil */
- pipe->bind_depth_stencil_alpha_state(pipe,
- ctx->dsa_keep_depth_write_stencil);
+ blitter_get_fs_pack_color_zs(ctx, src_target,
+ src_samples, dst->format, false));
+ } else {
ctx->bind_fs_state(pipe,
- blitter_get_fs_texfetch_stencil(ctx, src_target,
- src_samples, use_txf));
+ blitter_get_fs_texfetch_depth(ctx, src_target,
+ src_samples, use_txf));
}
+ } else if (dst_has_stencil) {
+ pipe->bind_blend_state(pipe, ctx->blend[0][0]);
+ pipe->bind_depth_stencil_alpha_state(pipe,
+ ctx->dsa_keep_depth_write_stencil);
+ assert(src_has_stencil); /* unpacking from color is unsupported */
+ ctx->bind_fs_state(pipe,
+ blitter_get_fs_texfetch_stencil(ctx, src_target,
+ src_samples, use_txf));
} else {
unsigned colormask = mask & PIPE_MASK_RGBA;
pipe->bind_blend_state(pipe, ctx->blend[colormask][alpha_blend]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- ctx->bind_fs_state(pipe,
+
+ if (src_has_depth &&
+ (dst->format == PIPE_FORMAT_R32_UINT ||
+ dst->format == PIPE_FORMAT_R32G32_UINT)) {
+ assert(use_txf);
+ ctx->bind_fs_state(pipe,
+ blitter_get_fs_pack_color_zs(ctx, src_target,
+ src_samples, src->format, true));
+ } else {
+ ctx->bind_fs_state(pipe,
blitter_get_fs_texfetch_col(ctx, src->format, dst->format, src_target,
src_samples, dst_samples, filter,
use_txf));
+ }
}
/* Set the linear filter only for scaled color non-MSAA blits. */
}
/* Set samplers. */
- if (blit_depth && blit_stencil) {
+ if (src_has_depth && src_has_stencil &&
+ (dst_has_color || (dst_has_depth && dst_has_stencil))) {
/* Setup two samplers, one for depth and the other one for stencil. */
struct pipe_sampler_view templ;
struct pipe_sampler_view *views[2];
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
pipe_sampler_view_reference(&views[1], NULL);
- } else if (blit_stencil) {
+ } else if (src_has_stencil && dst_has_stencil) {
/* Set a stencil-only sampler view for it not to sample depth instead. */
struct pipe_sampler_view templ;
struct pipe_sampler_view *view;
0, 1, &sampler_state);
}
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
if (scissor) {
pipe->set_scissor_states(pipe, 0, 1, scissor);
}
- blitter_set_common_draw_rect_state(ctx, scissor != NULL, false, true);
+ blitter_set_common_draw_rect_state(ctx, scissor != NULL, dst_samples > 1);
do_blits(ctx, dst, dstbox, src, src_width0, src_height0,
- srcbox, blit_depth || blit_stencil, use_txf);
+ srcbox, dst_has_depth || dst_has_stencil, use_txf);
util_blitter_restore_vertex_states(blitter);
util_blitter_restore_fragment_states(blitter);
void
util_blitter_blit(struct blitter_context *blitter,
- const struct pipe_blit_info *info)
+ const struct pipe_blit_info *info)
{
struct pipe_resource *dst = info->dst.resource;
struct pipe_resource *src = info->src.resource;
}
void util_blitter_generate_mipmap(struct blitter_context *blitter,
- struct pipe_resource *tex,
+ struct pipe_resource *tex,
enum pipe_format format,
unsigned base_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
target = PIPE_TEXTURE_2D_ARRAY;
assert(tex->nr_samples <= 1);
- assert(!util_format_has_stencil(desc));
+ /* Disallow stencil formats without depth. */
+ assert(!util_format_has_stencil(desc) || util_format_has_depth(desc));
is_depth = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS;
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
0, 1, &sampler_state);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
- blitter_set_common_draw_rect_state(ctx, false, false, true);
+ blitter_set_common_draw_rect_state(ctx, false, false);
for (src_level = base_level; src_level < last_level; src_level++) {
struct pipe_box dstbox = {0}, srcbox = {0};
srcbox.height = u_minify(tex->height0, src_level);
if (target == PIPE_TEXTURE_3D) {
- dstbox.depth = util_max_layer(tex, dst_level) + 1;
- srcbox.depth = util_max_layer(tex, src_level) + 1;
+ dstbox.depth = util_num_layers(tex, dst_level);
+ srcbox.depth = util_num_layers(tex, src_level);
} else {
dstbox.z = srcbox.z = first_layer;
dstbox.depth = srcbox.depth = last_layer - first_layer + 1;
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_framebuffer_state fb_state;
+ bool msaa;
unsigned num_layers;
assert(dstsurf->texture);
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_write_one_cbuf(ctx);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = dstsurf->width;
fb_state.zsbuf = 0;
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
+ msaa = util_framebuffer_get_num_samples(&fb_state) > 1;
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
- blitter_set_common_draw_rect_state(ctx, false, true, true);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
+ blitter_set_common_draw_rect_state(ctx, false, msaa);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
+ dstx, dsty, dstx+width, dsty+height, 0,
num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
} else {
- blitter_set_common_draw_rect_state(ctx, false, false, true);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
+ blitter_set_common_draw_rect_state(ctx, false, msaa);
+ blitter->draw_rectangle(blitter, ctx->velem_state,
+ get_vs_passthrough_pos_generic,
+ dstx, dsty, dstx+width, dsty+height, 0,
1, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
}
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_empty(ctx);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = dstsurf->width;
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
- blitter_set_common_draw_rect_state(ctx, false, true, false);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
- depth, num_layers,
- UTIL_BLITTER_ATTRIB_NONE, NULL);
+ blitter_set_common_draw_rect_state(ctx, false, false);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
+ dstx, dsty, dstx+width, dsty+height, depth,
+ num_layers, UTIL_BLITTER_ATTRIB_NONE, NULL);
} else {
- blitter_set_common_draw_rect_state(ctx, false, false, false);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
- depth, 1,
+ blitter_set_common_draw_rect_state(ctx, false, false);
+ blitter->draw_rectangle(blitter, ctx->velem_state,
+ get_vs_passthrough_pos,
+ dstx, dsty, dstx+width, dsty+height, depth, 1,
UTIL_BLITTER_ATTRIB_NONE, NULL);
}
/* draw a rectangle across a region using a custom dsa stage - for r600g */
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
- struct pipe_surface *zsurf,
- struct pipe_surface *cbsurf,
- unsigned sample_mask,
- void *dsa_stage, float depth)
+ struct pipe_surface *zsurf,
+ struct pipe_surface *cbsurf,
+ unsigned sample_mask,
+ void *dsa_stage, float depth)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
bind_fs_write_one_cbuf(ctx);
else
bind_fs_empty(ctx);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = zsurf->width;
fb_state.height = zsurf->height;
fb_state.nr_cbufs = 1;
if (cbsurf) {
- fb_state.cbufs[0] = cbsurf;
- fb_state.nr_cbufs = 1;
+ fb_state.cbufs[0] = cbsurf;
+ fb_state.nr_cbufs = 1;
} else {
- fb_state.cbufs[0] = NULL;
- fb_state.nr_cbufs = 0;
+ fb_state.cbufs[0] = NULL;
+ fb_state.nr_cbufs = 0;
}
fb_state.zsbuf = zsurf;
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, sample_mask);
- blitter_set_common_draw_rect_state(ctx, false, false, false);
+ blitter_set_common_draw_rect_state(ctx, false,
+ util_framebuffer_get_num_samples(&fb_state) > 1);
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
- blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
+ 0, 0, zsurf->width, zsurf->height, depth,
1, UTIL_BLITTER_ATTRIB_NONE, NULL);
util_blitter_restore_vertex_states(blitter);
/* probably radeon specific */
void util_blitter_custom_resolve_color(struct blitter_context *blitter,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dst_layer,
- struct pipe_resource *src,
- unsigned src_layer,
- unsigned sample_mask,
- void *custom_blend,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dst_layer,
+ struct pipe_resource *src,
+ unsigned src_layer,
+ unsigned sample_mask,
+ void *custom_blend,
enum pipe_format format)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
/* bind states */
pipe->bind_blend_state(pipe, custom_blend);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
bind_fs_write_one_cbuf(ctx);
pipe->set_sample_mask(pipe, sample_mask);
fb_state.zsbuf = NULL;
pipe->set_framebuffer_state(pipe, &fb_state);
- blitter_set_common_draw_rect_state(ctx, false, false, false);
+ blitter_set_common_draw_rect_state(ctx, false,
+ util_framebuffer_get_num_samples(&fb_state) > 1);
blitter_set_dst_dimensions(ctx, src->width0, src->height0);
- blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
+ 0, 0, src->width0, src->height0,
0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
util_blitter_restore_fb_state(blitter);
util_blitter_restore_vertex_states(blitter);
: ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_write_one_cbuf(ctx);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
/* set a framebuffer state */
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, false, false, false);
+ blitter_set_common_draw_rect_state(ctx, false,
+ util_framebuffer_get_num_samples(&fb_state) > 1);
+ blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
+ 0, 0, dstsurf->width, dstsurf->height,
+ 0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
+
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
+}
+
+static void *get_custom_vs(struct blitter_context *blitter)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+
+ return ctx->custom_vs;
+}
+
+/**
+ * Performs a custom blit to the destination surface, using the VS and FS
+ * provided.
+ *
+ * Used by vc4 for the 8-bit linear-to-tiled blit.
+ */
+void util_blitter_custom_shader(struct blitter_context *blitter,
+ struct pipe_surface *dstsurf,
+ void *custom_vs, void *custom_fs)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_framebuffer_state fb_state;
+
+ ctx->custom_vs = custom_vs;
+
+ assert(dstsurf->texture);
+ if (!dstsurf->texture)
+ return;
+
+ /* check the saved state */
+ util_blitter_set_running_flag(blitter);
+ blitter_check_saved_vertex_states(ctx);
+ blitter_check_saved_fragment_states(ctx);
+ blitter_check_saved_fb_state(ctx);
+ blitter_disable_render_cond(ctx);
+
+ /* bind states */
+ pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
+ pipe->bind_fs_state(pipe, custom_fs);
+ pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
+
+ /* set a framebuffer state */
+ fb_state.width = dstsurf->width;
+ fb_state.height = dstsurf->height;
+ fb_state.nr_cbufs = 1;
+ fb_state.cbufs[0] = dstsurf;
+ fb_state.zsbuf = 0;
+ pipe->set_framebuffer_state(pipe, &fb_state);
+ pipe->set_sample_mask(pipe, ~0);
+
+ blitter_set_common_draw_rect_state(ctx, false,
+ util_framebuffer_get_num_samples(&fb_state) > 1);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
- blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_custom_vs,
+ 0, 0, dstsurf->width, dstsurf->height,
0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
util_blitter_restore_vertex_states(blitter);