unsigned dst_width;
unsigned dst_height;
+ void *custom_vs;
+
bool has_geometry_shader;
bool has_tessellation;
bool has_layered;
rs_state.half_pixel_center = 1;
rs_state.bottom_edge_rule = 1;
rs_state.flatshade = 1;
- rs_state.depth_clip = 1;
+ rs_state.depth_clip_near = 1;
+ rs_state.depth_clip_far = 1;
ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
rs_state.scissor = 1;
if (!ctx->vs_pos_only[index]) {
struct pipe_stream_output_info so;
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
+ static const enum tgsi_semantic semantic_names[] =
+ { TGSI_SEMANTIC_POSITION };
const uint semantic_indices[] = { 0 };
memset(&so, 0, sizeof(so));
pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
}
-static void bind_vs_passthrough_pos_generic(struct blitter_context_priv *ctx)
+static void *get_vs_passthrough_pos_generic(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs) {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_GENERIC };
+ static const enum tgsi_semantic semantic_names[] =
+ { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC };
const uint semantic_indices[] = { 0, 0 };
ctx->vs =
util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
semantic_indices, false);
}
-
- pipe->bind_vs_state(pipe, ctx->vs);
+ return ctx->vs;
}
-static void bind_vs_passthrough_pos(struct blitter_context_priv *ctx)
+static void *get_vs_passthrough_pos(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs_nogeneric) {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION };
+ static const enum tgsi_semantic semantic_names[] =
+ { TGSI_SEMANTIC_POSITION };
const uint semantic_indices[] = { 0 };
ctx->vs_nogeneric =
semantic_names,
semantic_indices, false);
}
-
- pipe->bind_vs_state(pipe, ctx->vs_nogeneric);
+ return ctx->vs_nogeneric;
}
-static void bind_vs_layered(struct blitter_context_priv *ctx)
+static void *get_vs_layered(struct blitter_context *blitter)
{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->vs_layered) {
ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
}
-
- pipe->bind_vs_state(pipe, ctx->vs_layered);
+ return ctx->vs_layered;
}
static void bind_fs_empty(struct blitter_context_priv *ctx)
blitter->pipe->set_active_query_state(blitter->pipe, true);
}
-static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
+static void blitter_check_saved_vertex_states(MAYBE_UNUSED struct blitter_context_priv *ctx)
{
- assert(ctx->base.saved_velem_state != INVALID_PTR);
assert(ctx->base.saved_vs != INVALID_PTR);
assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR);
unsigned i;
/* Vertex buffer. */
- pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
- &ctx->base.saved_vertex_buffer);
- pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
+ if (ctx->base.saved_vertex_buffer.buffer.resource) {
+ pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
+ &ctx->base.saved_vertex_buffer);
+ pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
+ }
/* Vertex elements. */
- pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
- ctx->base.saved_velem_state = INVALID_PTR;
+ if (ctx->base.saved_velem_state != INVALID_PTR) {
+ pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
+ ctx->base.saved_velem_state = INVALID_PTR;
+ }
/* Vertex shader. */
pipe->bind_vs_state(pipe, ctx->base.saved_vs);
ctx->base.saved_rs_state = INVALID_PTR;
}
-static void blitter_check_saved_fragment_states(struct blitter_context_priv *ctx)
+static void blitter_check_saved_fragment_states(MAYBE_UNUSED struct blitter_context_priv *ctx)
{
assert(ctx->base.saved_fs != INVALID_PTR);
assert(ctx->base.saved_dsa_state != INVALID_PTR);
/* XXX check whether these are saved and whether they need to be restored
* (depending on the operation) */
pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
- pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
+
+ if (!blitter->skip_viewport_restore)
+ pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
+
+ if (blitter->saved_num_window_rectangles) {
+ pipe->set_window_rectangles(pipe,
+ blitter->saved_window_rectangles_include,
+ blitter->saved_num_window_rectangles,
+ blitter->saved_window_rectangles);
+ }
}
-static void blitter_check_saved_fb_state(struct blitter_context_priv *ctx)
+static void blitter_check_saved_fb_state(MAYBE_UNUSED struct blitter_context_priv *ctx)
{
- assert(ctx->base.saved_fb_state.nr_cbufs != ~0u);
+ assert(ctx->base.saved_fb_state.nr_cbufs != (ubyte) ~0);
}
static void blitter_disable_render_cond(struct blitter_context_priv *ctx)
util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
}
-static void blitter_check_saved_textures(struct blitter_context_priv *ctx)
+static void blitter_check_saved_textures(MAYBE_UNUSED struct blitter_context_priv *ctx)
{
assert(ctx->base.saved_num_sampler_states != ~0u);
assert(ctx->base.saved_num_sampler_views != ~0u);
/* MSAA resolve shaders. */
for (j = 2; j < 32; j++) {
if (!screen->is_format_supported(screen, PIPE_FORMAT_R32_FLOAT,
- target, j,
+ target, j, j,
PIPE_BIND_SAMPLER_VIEW)) {
continue;
}
}
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
- bool scissor,
- bool vs_layered,
- bool vs_pass_generic)
+ bool scissor)
{
struct pipe_context *pipe = ctx->base.pipe;
+ if (ctx->base.saved_num_window_rectangles)
+ pipe->set_window_rectangles(pipe, false, 0, NULL);
+
pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor
: ctx->rs_state);
- if (vs_layered)
- bind_vs_layered(ctx);
- else if (vs_pass_generic)
- bind_vs_passthrough_pos_generic(ctx);
- else
- bind_vs_passthrough_pos(ctx);
-
if (ctx->has_geometry_shader)
pipe->bind_gs_state(pipe, NULL);
if (ctx->has_tessellation) {
}
static void blitter_draw(struct blitter_context_priv *ctx,
+ void *vertex_elements_cso,
+ blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2, float depth,
unsigned num_instances)
{
u_upload_unmap(pipe->stream_uploader);
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
- util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
- 0, num_instances);
+ pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);
+ pipe->bind_vs_state(pipe, get_vs(&ctx->base));
+
+ if (ctx->base.use_index_buffer) {
+ /* Note that for V3D,
+ * dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_* require
+ * that the last vert of the two tris be the same.
+ */
+ static uint8_t indices[6] = { 0, 1, 2, 0, 3, 2 };
+ util_draw_elements_instanced(pipe, indices, 1, 0,
+ PIPE_PRIM_TRIANGLES, 0, 6,
+ 0, num_instances);
+ } else {
+ util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
+ 0, num_instances);
+ }
pipe_resource_reference(&vb.buffer.resource, NULL);
}
void util_blitter_draw_rectangle(struct blitter_context *blitter,
+ void *vertex_elements_cso,
+ blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
default:;
}
- blitter_draw(ctx, x1, y1, x2, y2, depth, num_instances);
+ blitter_draw(ctx, vertex_elements_cso, get_vs, x1, y1, x2, y2, depth,
+ num_instances);
}
static void *get_clear_blend_state(struct blitter_context_priv *ctx,
sr.ref_value[0] = stencil & 0xff;
pipe->set_stencil_ref(pipe, &sr);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
bind_fs_write_all_cbufs(ctx);
union blitter_attrib attrib;
UTIL_BLITTER_ATTRIB_NONE;
if (num_layers > 1 && ctx->has_layered) {
- blitter_set_common_draw_rect_state(ctx, false, true, pass_generic);
- blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
- num_layers, type, &attrib);
+ blitter_get_vs_func get_vs = get_vs_layered;
+
+ blitter_set_common_draw_rect_state(ctx, false);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
+ 0, 0, width, height,
+ (float) depth, num_layers, type, &attrib);
} else {
- blitter_set_common_draw_rect_state(ctx, false, false, pass_generic);
- blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
- 1, type, &attrib);
+ blitter_get_vs_func get_vs;
+
+ if (pass_generic)
+ get_vs = get_vs_passthrough_pos_generic;
+ else
+ get_vs = get_vs_passthrough_pos;
+
+ blitter_set_common_draw_rect_state(ctx, false);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
+ 0, 0, width, height,
+ (float) depth, 1, type, &attrib);
}
util_blitter_restore_vertex_states(blitter);
src_templ->u.tex.first_layer = 0;
src_templ->u.tex.last_layer =
src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
- : src->array_size - 1;
+ : (unsigned)(src->array_size - 1);
src_templ->swizzle_r = PIPE_SWIZZLE_X;
src_templ->swizzle_g = PIPE_SWIZZLE_Y;
src_templ->swizzle_b = PIPE_SWIZZLE_Z;
bind = PIPE_BIND_RENDER_TARGET;
if (!screen->is_format_supported(screen, dst_format, dst->target,
- dst->nr_samples, bind)) {
+ dst->nr_samples, dst->nr_storage_samples,
+ bind)) {
return false;
}
}
}
if (!screen->is_format_supported(screen, src_format, src->target,
- src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
+ src->nr_samples, src->nr_storage_samples,
+ PIPE_BIND_SAMPLER_VIEW)) {
return false;
}
if (stencil_format != src_format &&
!screen->is_format_supported(screen, stencil_format,
src->target, src->nr_samples,
+ src->nr_storage_samples,
PIPE_BIND_SAMPLER_VIEW)) {
return false;
}
}
bool util_blitter_is_blit_supported(struct blitter_context *blitter,
- const struct pipe_blit_info *info)
+ const struct pipe_blit_info *info)
{
return is_blit_generic_supported(blitter,
info->dst.resource, info->dst.format,
bool uses_txf, enum blitter_attrib_type type)
{
union blitter_attrib coord;
+ blitter_get_vs_func get_vs = get_vs_passthrough_pos_generic;
get_texcoords(src, src_width0, src_height0,
src_x1, src_y1, src_x2, src_y2, layer, sample,
ctx->vertices[i][1][3] = coord.texcoord.w;
/* Cubemaps don't use draw_rectangle. */
- blitter_draw(ctx, dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
+ blitter_draw(ctx, ctx->velem_state, get_vs,
+ dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
} else {
- ctx->base.draw_rectangle(&ctx->base, dst_x1, dst_y1, dst_x2, dst_y2, 0,
- 1, type, &coord);
+ ctx->base.draw_rectangle(&ctx->base, ctx->velem_state, get_vs,
+ dst_x1, dst_y1, dst_x2, dst_y2,
+ 0, 1, type, &coord);
}
}
0, 1, &sampler_state);
}
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
if (scissor) {
pipe->set_scissor_states(pipe, 0, 1, scissor);
}
- blitter_set_common_draw_rect_state(ctx, scissor != NULL, false, true);
+ blitter_set_common_draw_rect_state(ctx, scissor != NULL);
do_blits(ctx, dst, dstbox, src, src_width0, src_height0,
srcbox, blit_depth || blit_stencil, use_txf);
void
util_blitter_blit(struct blitter_context *blitter,
- const struct pipe_blit_info *info)
+ const struct pipe_blit_info *info)
{
struct pipe_resource *dst = info->dst.resource;
struct pipe_resource *src = info->src.resource;
}
void util_blitter_generate_mipmap(struct blitter_context *blitter,
- struct pipe_resource *tex,
+ struct pipe_resource *tex,
enum pipe_format format,
unsigned base_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
0, 1, &sampler_state);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
- blitter_set_common_draw_rect_state(ctx, false, false, true);
+ blitter_set_common_draw_rect_state(ctx, false);
for (src_level = base_level; src_level < last_level; src_level++) {
struct pipe_box dstbox = {0}, srcbox = {0};
srcbox.height = u_minify(tex->height0, src_level);
if (target == PIPE_TEXTURE_3D) {
- dstbox.depth = util_max_layer(tex, dst_level) + 1;
- srcbox.depth = util_max_layer(tex, src_level) + 1;
+ dstbox.depth = util_num_layers(tex, dst_level);
+ srcbox.depth = util_num_layers(tex, src_level);
} else {
dstbox.z = srcbox.z = first_layer;
dstbox.depth = srcbox.depth = last_layer - first_layer + 1;
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_write_one_cbuf(ctx);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = dstsurf->width;
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
- blitter_set_common_draw_rect_state(ctx, false, true, true);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
+ blitter_set_common_draw_rect_state(ctx, false);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
+ dstx, dsty, dstx+width, dsty+height, 0,
num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
} else {
- blitter_set_common_draw_rect_state(ctx, false, false, true);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
+ blitter_set_common_draw_rect_state(ctx, false);
+ blitter->draw_rectangle(blitter, ctx->velem_state,
+ get_vs_passthrough_pos_generic,
+ dstx, dsty, dstx+width, dsty+height, 0,
1, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
}
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_empty(ctx);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = dstsurf->width;
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
- blitter_set_common_draw_rect_state(ctx, false, true, false);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
- depth, num_layers,
- UTIL_BLITTER_ATTRIB_NONE, NULL);
+ blitter_set_common_draw_rect_state(ctx, false);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
+ dstx, dsty, dstx+width, dsty+height, depth,
+ num_layers, UTIL_BLITTER_ATTRIB_NONE, NULL);
} else {
- blitter_set_common_draw_rect_state(ctx, false, false, false);
- blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
- depth, 1,
+ blitter_set_common_draw_rect_state(ctx, false);
+ blitter->draw_rectangle(blitter, ctx->velem_state,
+ get_vs_passthrough_pos,
+ dstx, dsty, dstx+width, dsty+height, depth, 1,
UTIL_BLITTER_ATTRIB_NONE, NULL);
}
/* draw a rectangle across a region using a custom dsa stage - for r600g */
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
- struct pipe_surface *zsurf,
- struct pipe_surface *cbsurf,
- unsigned sample_mask,
- void *dsa_stage, float depth)
+ struct pipe_surface *zsurf,
+ struct pipe_surface *cbsurf,
+ unsigned sample_mask,
+ void *dsa_stage, float depth)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
bind_fs_write_one_cbuf(ctx);
else
bind_fs_empty(ctx);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = zsurf->width;
fb_state.height = zsurf->height;
fb_state.nr_cbufs = 1;
if (cbsurf) {
- fb_state.cbufs[0] = cbsurf;
- fb_state.nr_cbufs = 1;
+ fb_state.cbufs[0] = cbsurf;
+ fb_state.nr_cbufs = 1;
} else {
- fb_state.cbufs[0] = NULL;
- fb_state.nr_cbufs = 0;
+ fb_state.cbufs[0] = NULL;
+ fb_state.nr_cbufs = 0;
}
fb_state.zsbuf = zsurf;
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, sample_mask);
- blitter_set_common_draw_rect_state(ctx, false, false, false);
+ blitter_set_common_draw_rect_state(ctx, false);
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
- blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
+ 0, 0, zsurf->width, zsurf->height, depth,
1, UTIL_BLITTER_ATTRIB_NONE, NULL);
util_blitter_restore_vertex_states(blitter);
/* probably radeon specific */
void util_blitter_custom_resolve_color(struct blitter_context *blitter,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dst_layer,
- struct pipe_resource *src,
- unsigned src_layer,
- unsigned sample_mask,
- void *custom_blend,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dst_layer,
+ struct pipe_resource *src,
+ unsigned src_layer,
+ unsigned sample_mask,
+ void *custom_blend,
enum pipe_format format)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
/* bind states */
pipe->bind_blend_state(pipe, custom_blend);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
bind_fs_write_one_cbuf(ctx);
pipe->set_sample_mask(pipe, sample_mask);
fb_state.zsbuf = NULL;
pipe->set_framebuffer_state(pipe, &fb_state);
- blitter_set_common_draw_rect_state(ctx, false, false, false);
+ blitter_set_common_draw_rect_state(ctx, false);
blitter_set_dst_dimensions(ctx, src->width0, src->height0);
- blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
+ 0, 0, src->width0, src->height0,
0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
util_blitter_restore_fb_state(blitter);
util_blitter_restore_vertex_states(blitter);
: ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_write_one_cbuf(ctx);
- pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
/* set a framebuffer state */
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
- blitter_set_common_draw_rect_state(ctx, false, false, false);
+ blitter_set_common_draw_rect_state(ctx, false);
+ blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
+ 0, 0, dstsurf->width, dstsurf->height,
+ 0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
+
+ util_blitter_restore_vertex_states(blitter);
+ util_blitter_restore_fragment_states(blitter);
+ util_blitter_restore_fb_state(blitter);
+ util_blitter_restore_render_cond(blitter);
+ util_blitter_unset_running_flag(blitter);
+}
+
+static void *get_custom_vs(struct blitter_context *blitter)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+
+ return ctx->custom_vs;
+}
+
+/**
+ * Performs a custom blit to the destination surface, using the VS and FS
+ * provided.
+ *
+ * Used by vc4 for the 8-bit linear-to-tiled blit.
+ */
+void util_blitter_custom_shader(struct blitter_context *blitter,
+ struct pipe_surface *dstsurf,
+ void *custom_vs, void *custom_fs)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ struct pipe_context *pipe = ctx->base.pipe;
+ struct pipe_framebuffer_state fb_state;
+
+ ctx->custom_vs = custom_vs;
+
+ assert(dstsurf->texture);
+ if (!dstsurf->texture)
+ return;
+
+ /* check the saved state */
+ util_blitter_set_running_flag(blitter);
+ blitter_check_saved_vertex_states(ctx);
+ blitter_check_saved_fragment_states(ctx);
+ blitter_check_saved_fb_state(ctx);
+ blitter_disable_render_cond(ctx);
+
+ /* bind states */
+ pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
+ pipe->bind_fs_state(pipe, custom_fs);
+ pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
+
+ /* set a framebuffer state */
+ fb_state.width = dstsurf->width;
+ fb_state.height = dstsurf->height;
+ fb_state.nr_cbufs = 1;
+ fb_state.cbufs[0] = dstsurf;
+ fb_state.zsbuf = 0;
+ pipe->set_framebuffer_state(pipe, &fb_state);
+ pipe->set_sample_mask(pipe, ~0);
+
+ blitter_set_common_draw_rect_state(ctx, false);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
- blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
+ blitter->draw_rectangle(blitter, ctx->velem_state, get_custom_vs,
+ 0, 0, dstsurf->width, dstsurf->height,
0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
util_blitter_restore_vertex_states(blitter);