#ifndef U_BLITTER_H
#define U_BLITTER_H
+#include "util/u_framebuffer.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
* \param y1 A Y coordinate of the top-left corner.
* \param x2 An X coordinate of the bottom-right corner.
* \param y2 A Y coordinate of the bottom-right corner.
- * \param depth A depth which the rectangle is rendered at.
+ * \param depth A depth which the rectangle is rendered at.
*
* \param type Semantics of the attributes "attrib".
* If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
* If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
- * make up a constant RGBA color, and should go to the COLOR0
- * varying slot of a fragment shader.
+ * make up a constant RGBA color, and should go
+ * to the GENERIC0 varying slot of a fragment shader.
* If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
* {a3, a4} specify top-left and bottom-right texture
* coordinates of the rectangle, respectively, and should go
enum blitter_attrib_type type,
const float attrib[4]);
+ /* Whether the blitter is running. */
+ boolean running;
+
/* Private members, really. */
struct pipe_context *pipe; /**< pipe context */
const float *rgba,
double depth, unsigned stencil);
+void util_blitter_clear_depth_custom(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ double depth, void *custom_dsa);
+
/**
* Copy a block of pixels from one surface to another.
*
*/
void util_blitter_copy_region(struct blitter_context *blitter,
struct pipe_resource *dst,
- struct pipe_subresource subdst,
+ unsigned dstlevel,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
- struct pipe_subresource subsrc,
- unsigned srcx, unsigned srcy, unsigned srcz,
- unsigned width, unsigned height,
+ unsigned srclevel,
+ const struct pipe_box *srcbox,
boolean ignore_stencil);
/**
unsigned dstx, unsigned dsty,
unsigned width, unsigned height);
-void util_blitter_flush_depth_stencil(struct blitter_context *blitter,
- struct pipe_surface *dstsurf);
+void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *zsurf,
+ struct pipe_surface *cbsurf,
+ void *dsa_stage, float depth);
+
/* The functions below should be used to save currently bound constant state
* objects inside a driver. The objects are automatically restored at the end
* of the util_blitter_{clear, copy_region, fill_region} functions and then
blitter->saved_vs = vs;
}
-/* XXX This should probably be moved elsewhere. */
-static INLINE
-void util_assign_framebuffer_state(struct pipe_framebuffer_state *dst,
- const struct pipe_framebuffer_state *src)
-{
- unsigned i;
-
- if (src) {
- /* Reference all surfaces. */
- for (i = 0; i < src->nr_cbufs; i++) {
- pipe_surface_reference(&dst->cbufs[i], src->cbufs[i]);
- }
- for (; i < dst->nr_cbufs; i++) {
- pipe_surface_reference(&dst->cbufs[i], NULL);
- }
-
- pipe_surface_reference(&dst->zsbuf, src->zsbuf);
-
- dst->nr_cbufs = src->nr_cbufs;
- dst->width = src->width;
- dst->height = src->height;
- } else {
- /* Set all surfaces to NULL. */
- for (i = 0; i < dst->nr_cbufs; i++) {
- pipe_surface_reference(&dst->cbufs[i], NULL);
- }
-
- pipe_surface_reference(&dst->zsbuf, NULL);
-
- dst->nr_cbufs = 0;
- }
-}
-
static INLINE
void util_blitter_save_framebuffer(struct blitter_context *blitter,
const struct pipe_framebuffer_state *state)
{
blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
- util_assign_framebuffer_state(&blitter->saved_fb_state, state);
+ util_copy_framebuffer_state(&blitter->saved_fb_state, state);
}
static INLINE
int num_vertex_buffers,
struct pipe_vertex_buffer *vertex_buffers)
{
- unsigned i;
assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
- blitter->saved_num_vertex_buffers = num_vertex_buffers;
-
- for (i = 0; i < num_vertex_buffers; i++) {
- if (vertex_buffers[i].buffer) {
- pipe_resource_reference(&blitter->saved_vertex_buffers[i].buffer,
- vertex_buffers[i].buffer);
- }
- }
-
- memcpy(blitter->saved_vertex_buffers,
- vertex_buffers,
- num_vertex_buffers * sizeof(struct pipe_vertex_buffer));
+ blitter->saved_num_vertex_buffers = 0;
+ util_copy_vertex_buffers(blitter->saved_vertex_buffers,
+ (unsigned*)&blitter->saved_num_vertex_buffers,
+ vertex_buffers,
+ num_vertex_buffers);
}
#ifdef __cplusplus