#ifndef U_BLITTER_H
#define U_BLITTER_H
+#include "util/u_framebuffer.h"
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_state.h"
struct pipe_context;
+enum blitter_attrib_type {
+ UTIL_BLITTER_ATTRIB_NONE,
+ UTIL_BLITTER_ATTRIB_COLOR,
+ UTIL_BLITTER_ATTRIB_TEXCOORD
+};
+
struct blitter_context
{
+ /**
+ * Draw a rectangle.
+ *
+ * \param x1 An X coordinate of the top-left corner.
+ * \param y1 A Y coordinate of the top-left corner.
+ * \param x2 An X coordinate of the bottom-right corner.
+ * \param y2 A Y coordinate of the bottom-right corner.
+ * \param depth A depth which the rectangle is rendered at.
+ *
+ * \param type Semantics of the attributes "attrib".
+ * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
+ * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
+ * make up a constant RGBA color, and should go
+ * to the GENERIC0 varying slot of a fragment shader.
+ * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
+ * {a3, a4} specify top-left and bottom-right texture
+ * coordinates of the rectangle, respectively, and should go
+ * to the GENERIC0 varying slot of a fragment shader.
+ *
+ * \param attrib See type.
+ *
+ * \note A driver may optionally override this callback to implement
+ * a specialized hardware path for drawing a rectangle, e.g. using
+ * a rectangular point sprite.
+ */
+ void (*draw_rectangle)(struct blitter_context *blitter,
+ unsigned x1, unsigned y1, unsigned x2, unsigned y2,
+ float depth,
+ enum blitter_attrib_type type,
+ const float attrib[4]);
+
+ /* Whether the blitter is running. */
+ boolean running;
+
/* Private members, really. */
+ struct pipe_context *pipe; /**< pipe context */
+
void *saved_blend_state; /**< blend state */
void *saved_dsa_state; /**< depth stencil alpha state */
void *saved_velem_state; /**< vertex elements state */
*/
void util_blitter_destroy(struct blitter_context *blitter);
+/**
+ * Return the pipe context associated with a blitter context.
+ */
+static INLINE
+struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
+{
+ return blitter->pipe;
+}
+
/*
* These CSOs must be saved before any of the following functions is called:
* - blend state
const float *rgba,
double depth, unsigned stencil);
+void util_blitter_clear_depth_custom(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ double depth, void *custom_dsa);
+
/**
* Copy a block of pixels from one surface to another.
*
*/
void util_blitter_copy_region(struct blitter_context *blitter,
struct pipe_resource *dst,
- struct pipe_subresource subdst,
+ unsigned dstlevel,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
- struct pipe_subresource subsrc,
- unsigned srcx, unsigned srcy, unsigned srcz,
- unsigned width, unsigned height,
+ unsigned srclevel,
+ const struct pipe_box *srcbox,
boolean ignore_stencil);
/**
unsigned dstx, unsigned dsty,
unsigned width, unsigned height);
+void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *zsurf,
+ struct pipe_surface *cbsurf,
+ void *dsa_stage, float depth);
+
/* The functions below should be used to save currently bound constant state
* objects inside a driver. The objects are automatically restored at the end
* of the util_blitter_{clear, copy_region, fill_region} functions and then
static INLINE
void util_blitter_save_framebuffer(struct blitter_context *blitter,
- struct pipe_framebuffer_state *state)
+ const struct pipe_framebuffer_state *state)
{
- blitter->saved_fb_state = *state;
+ blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
+ util_copy_framebuffer_state(&blitter->saved_fb_state, state);
}
static INLINE
int num_views,
struct pipe_sampler_view **views)
{
+ unsigned i;
assert(num_views <= Elements(blitter->saved_sampler_views));
blitter->saved_num_sampler_views = num_views;
- memcpy(blitter->saved_sampler_views,
- views,
- num_views * sizeof(struct pipe_sampler_view *));
+ for (i = 0; i < num_views; i++)
+ pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
+ views[i]);
}
static INLINE void
{
assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
- blitter->saved_num_vertex_buffers = num_vertex_buffers;
- memcpy(blitter->saved_vertex_buffers,
- vertex_buffers,
- num_vertex_buffers * sizeof(struct pipe_vertex_buffer));
+ blitter->saved_num_vertex_buffers = 0;
+ util_copy_vertex_buffers(blitter->saved_vertex_buffers,
+ (unsigned*)&blitter->saved_num_vertex_buffers,
+ vertex_buffers,
+ num_vertex_buffers);
}
#ifdef __cplusplus