void util_blitter_cache_all_shaders(struct blitter_context *blitter);
void *util_blitter_get_noop_blend_state(struct blitter_context *blitter);
void *util_blitter_get_noop_dsa_state(struct blitter_context *blitter);
+void *util_blitter_get_discard_rasterizer_state(struct blitter_context *blitter);
/**