#include "pipe/p_state.h"
-/* u_memory.h conflicts with st/mesa */
-#ifndef Elements
-#define Elements(x) (sizeof(x)/sizeof((x)[0]))
-#endif
-
-
#ifdef __cplusplus
extern "C" {
#endif
void *saved_dsa_state; /**< depth stencil alpha state */
void *saved_velem_state; /**< vertex elements state */
void *saved_rs_state; /**< rasterizer state */
- void *saved_fs, *saved_vs, *saved_gs; /**< shaders */
+ void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */
struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
unsigned saved_num_sampler_views;
struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
+ unsigned cb_slot;
+ struct pipe_constant_buffer saved_fs_constant_buffer;
+
unsigned vb_slot;
struct pipe_vertex_buffer saved_vertex_buffer;
/**
* Return the pipe context associated with a blitter context.
*/
-static INLINE
+static inline
struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
{
return blitter->pipe;
const struct pipe_box *srcbox,
unsigned src_width0, unsigned src_height0,
unsigned mask, unsigned filter,
- const struct pipe_scissor_state *scissor);
+ const struct pipe_scissor_state *scissor,
+ boolean alpha_blend);
void util_blitter_blit(struct blitter_context *blitter,
const struct pipe_blit_info *info);
+void util_blitter_generate_mipmap(struct blitter_context *blitter,
+ struct pipe_resource *tex,
+ enum pipe_format format,
+ unsigned base_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer);
+
/**
* Helper function to initialize a view for copy_texture_view.
* The parameters must match copy_texture_view.
*
* States not listed here are not affected by util_blitter. */
-static INLINE
-void util_blitter_save_blend(struct blitter_context *blitter,
- void *state)
+static inline void
+util_blitter_save_blend(struct blitter_context *blitter, void *state)
{
blitter->saved_blend_state = state;
}
-static INLINE
-void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
- void *state)
+static inline void
+util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
+ void *state)
{
blitter->saved_dsa_state = state;
}
-static INLINE
-void util_blitter_save_vertex_elements(struct blitter_context *blitter,
- void *state)
+static inline void
+util_blitter_save_vertex_elements(struct blitter_context *blitter, void *state)
{
blitter->saved_velem_state = state;
}
-static INLINE
-void util_blitter_save_stencil_ref(struct blitter_context *blitter,
- const struct pipe_stencil_ref *state)
+static inline void
+util_blitter_save_stencil_ref(struct blitter_context *blitter,
+ const struct pipe_stencil_ref *state)
{
blitter->saved_stencil_ref = *state;
}
-static INLINE
-void util_blitter_save_rasterizer(struct blitter_context *blitter,
- void *state)
+static inline void
+util_blitter_save_rasterizer(struct blitter_context *blitter, void *state)
{
blitter->saved_rs_state = state;
}
-static INLINE
-void util_blitter_save_fragment_shader(struct blitter_context *blitter,
- void *fs)
+static inline void
+util_blitter_save_fragment_shader(struct blitter_context *blitter, void *fs)
{
blitter->saved_fs = fs;
}
-static INLINE
-void util_blitter_save_vertex_shader(struct blitter_context *blitter,
- void *vs)
+static inline void
+util_blitter_save_vertex_shader(struct blitter_context *blitter, void *vs)
{
blitter->saved_vs = vs;
}
-static INLINE
-void util_blitter_save_geometry_shader(struct blitter_context *blitter,
- void *gs)
+static inline void
+util_blitter_save_geometry_shader(struct blitter_context *blitter, void *gs)
{
blitter->saved_gs = gs;
}
-static INLINE
-void util_blitter_save_framebuffer(struct blitter_context *blitter,
- const struct pipe_framebuffer_state *state)
+static inline void
+util_blitter_save_tessctrl_shader(struct blitter_context *blitter,
+ void *sh)
+{
+ blitter->saved_tcs = sh;
+}
+
+static inline void
+util_blitter_save_tesseval_shader(struct blitter_context *blitter,
+ void *sh)
+{
+ blitter->saved_tes = sh;
+}
+
+static inline void
+util_blitter_save_framebuffer(struct blitter_context *blitter,
+ const struct pipe_framebuffer_state *state)
{
blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
util_copy_framebuffer_state(&blitter->saved_fb_state, state);
}
-static INLINE
-void util_blitter_save_viewport(struct blitter_context *blitter,
- struct pipe_viewport_state *state)
+static inline void
+util_blitter_save_viewport(struct blitter_context *blitter,
+ struct pipe_viewport_state *state)
{
blitter->saved_viewport = *state;
}
-static INLINE
-void util_blitter_save_scissor(struct blitter_context *blitter,
- struct pipe_scissor_state *state)
+static inline void
+util_blitter_save_scissor(struct blitter_context *blitter,
+ struct pipe_scissor_state *state)
{
blitter->saved_scissor = *state;
}
-static INLINE
-void util_blitter_save_fragment_sampler_states(
+static inline void
+util_blitter_save_fragment_sampler_states(
struct blitter_context *blitter,
unsigned num_sampler_states,
void **sampler_states)
{
- assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
+ assert(num_sampler_states <= ARRAY_SIZE(blitter->saved_sampler_states));
blitter->saved_num_sampler_states = num_sampler_states;
memcpy(blitter->saved_sampler_states, sampler_states,
num_sampler_states * sizeof(void *));
}
-static INLINE void
+static inline void
util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
unsigned num_views,
struct pipe_sampler_view **views)
{
unsigned i;
- assert(num_views <= Elements(blitter->saved_sampler_views));
+ assert(num_views <= ARRAY_SIZE(blitter->saved_sampler_views));
blitter->saved_num_sampler_views = num_views;
for (i = 0; i < num_views; i++)
views[i]);
}
-static INLINE void
+static inline void
+util_blitter_save_fragment_constant_buffer_slot(
+ struct blitter_context *blitter,
+ struct pipe_constant_buffer *constant_buffers)
+{
+ pipe_resource_reference(&blitter->saved_fs_constant_buffer.buffer,
+ constant_buffers[blitter->cb_slot].buffer);
+ memcpy(&blitter->saved_fs_constant_buffer, &constant_buffers[blitter->cb_slot],
+ sizeof(struct pipe_constant_buffer));
+}
+
+static inline void
util_blitter_save_vertex_buffer_slot(struct blitter_context *blitter,
struct pipe_vertex_buffer *vertex_buffers)
{
- pipe_resource_reference(&blitter->saved_vertex_buffer.buffer,
- vertex_buffers[blitter->vb_slot].buffer);
- memcpy(&blitter->saved_vertex_buffer, &vertex_buffers[blitter->vb_slot],
- sizeof(struct pipe_vertex_buffer));
+ pipe_vertex_buffer_reference(&blitter->saved_vertex_buffer,
+ &vertex_buffers[blitter->vb_slot]);
}
-static INLINE void
+static inline void
util_blitter_save_so_targets(struct blitter_context *blitter,
unsigned num_targets,
struct pipe_stream_output_target **targets)
{
unsigned i;
- assert(num_targets <= Elements(blitter->saved_so_targets));
+ assert(num_targets <= ARRAY_SIZE(blitter->saved_so_targets));
blitter->saved_num_so_targets = num_targets;
for (i = 0; i < num_targets; i++)
targets[i]);
}
-static INLINE void
+static inline void
util_blitter_save_sample_mask(struct blitter_context *blitter,
unsigned sample_mask)
{
blitter->saved_sample_mask = sample_mask;
}
-static INLINE void
+static inline void
util_blitter_save_render_condition(struct blitter_context *blitter,
struct pipe_query *query,
boolean condition,
- uint mode)
+ enum pipe_render_cond_flag mode)
{
blitter->saved_render_cond_query = query;
blitter->saved_render_cond_mode = mode;
blitter->saved_render_cond_cond = condition;
}
+void util_blitter_common_clear_setup(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ unsigned clear_buffers,
+ void *custom_blend, void *custom_dsa);
+
+void util_blitter_set_running_flag(struct blitter_context *blitter);
+void util_blitter_unset_running_flag(struct blitter_context *blitter);
+
+void util_blitter_restore_vertex_states(struct blitter_context *blitter);
+void util_blitter_restore_fragment_states(struct blitter_context *blitter);
+void util_blitter_restore_render_cond(struct blitter_context *blitter);
+void util_blitter_restore_fb_state(struct blitter_context *blitter);
+void util_blitter_restore_textures(struct blitter_context *blitter);
+void util_blitter_restore_constant_buffer_state(struct blitter_context *blitter);
+
#ifdef __cplusplus
}
#endif