#ifndef U_BLITTER_H
#define U_BLITTER_H
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_state.h"
struct blitter_context
{
/* Private members, really. */
+ struct pipe_context *pipe; /**< pipe context */
+
void *saved_blend_state; /**< blend state */
void *saved_dsa_state; /**< depth stencil alpha state */
void *saved_velem_state; /**< vertex elements state */
int saved_num_sampler_views;
struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
+
+ int saved_num_vertex_buffers;
+ struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
};
/**
*/
void util_blitter_destroy(struct blitter_context *blitter);
+/**
+ * Return the pipe context associated with a blitter context.
+ */
+static INLINE
+struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
+{
+ return blitter->pipe;
+}
+
/*
* These CSOs must be saved before any of the following functions is called:
* - blend state
* - fragment sampler states
* - fragment sampler textures
*/
-void util_blitter_copy(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- struct pipe_surface *src,
- unsigned srcx, unsigned srcy,
- unsigned width, unsigned height,
- boolean ignore_stencil);
+void util_blitter_copy_region(struct blitter_context *blitter,
+ struct pipe_resource *dst,
+ struct pipe_subresource subdst,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ struct pipe_subresource subsrc,
+ unsigned srcx, unsigned srcy, unsigned srcz,
+ unsigned width, unsigned height,
+ boolean ignore_stencil);
/**
- * Fill a region of a surface with a constant value.
- *
- * If the surface cannot be rendered to or it's a depth-stencil format,
- * a software fallback path is taken.
+ * Clear a region of a (color) surface to a constant value.
*
* These states must be saved in the blitter in addition to the state objects
* already required to be saved:
* - framebuffer state
*/
-void util_blitter_fill(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- unsigned value);
+void util_blitter_clear_render_target(struct blitter_context *blitter,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
/**
- * Copy all pixels from one surface to another.
+ * Clear a region of a depth-stencil surface, both stencil and depth
+ * or only one of them if this is a combined depth-stencil surface.
*
- * The rules are the same as in util_blitter_copy with the addition that
- * surfaces must have the same size.
+ * These states must be saved in the blitter in addition to the state objects
+ * already required to be saved:
+ * - framebuffer state
*/
-static INLINE
-void util_blitter_copy_surface(struct blitter_context *blitter,
- struct pipe_surface *dst,
- struct pipe_surface *src,
- boolean ignore_stencil)
-{
- assert(dst->width == src->width && dst->height == src->height);
-
- util_blitter_copy(blitter, dst, 0, 0, src, 0, 0, src->width, src->height,
- ignore_stencil);
-}
-
+void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
/* The functions below should be used to save currently bound constant state
* objects inside a driver. The objects are automatically restored at the end
- * of the util_blitter_{clear, fill, copy, copy_surface} functions and then
+ * of the util_blitter_{clear, copy_region, fill_region} functions and then
* forgotten.
*
* CSOs not listed here are not affected by util_blitter. */
blitter->saved_vs = vs;
}
+/* XXX This should probably be moved elsewhere. */
+static INLINE
+void util_assign_framebuffer_state(struct pipe_framebuffer_state *dst,
+ const struct pipe_framebuffer_state *src)
+{
+ unsigned i;
+
+ if (src) {
+ /* Reference all surfaces. */
+ for (i = 0; i < src->nr_cbufs; i++) {
+ pipe_surface_reference(&dst->cbufs[i], src->cbufs[i]);
+ }
+ for (; i < dst->nr_cbufs; i++) {
+ pipe_surface_reference(&dst->cbufs[i], NULL);
+ }
+
+ pipe_surface_reference(&dst->zsbuf, src->zsbuf);
+
+ dst->nr_cbufs = src->nr_cbufs;
+ dst->width = src->width;
+ dst->height = src->height;
+ } else {
+ /* Set all surfaces to NULL. */
+ for (i = 0; i < dst->nr_cbufs; i++) {
+ pipe_surface_reference(&dst->cbufs[i], NULL);
+ }
+
+ pipe_surface_reference(&dst->zsbuf, NULL);
+
+ dst->nr_cbufs = 0;
+ }
+}
+
static INLINE
void util_blitter_save_framebuffer(struct blitter_context *blitter,
- struct pipe_framebuffer_state *state)
+ const struct pipe_framebuffer_state *state)
{
- blitter->saved_fb_state = *state;
+ blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
+ util_assign_framebuffer_state(&blitter->saved_fb_state, state);
}
static INLINE
int num_views,
struct pipe_sampler_view **views)
{
+ unsigned i;
assert(num_views <= Elements(blitter->saved_sampler_views));
blitter->saved_num_sampler_views = num_views;
- memcpy(blitter->saved_sampler_views,
- views,
- num_views * sizeof(struct pipe_sampler_view *));
+ for (i = 0; i < num_views; i++)
+ pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
+ views[i]);
+}
+
+static INLINE void
+util_blitter_save_vertex_buffers(struct blitter_context *blitter,
+ int num_vertex_buffers,
+ struct pipe_vertex_buffer *vertex_buffers)
+{
+ unsigned i;
+ assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
+
+ blitter->saved_num_vertex_buffers = num_vertex_buffers;
+
+ for (i = 0; i < num_vertex_buffers; i++) {
+ if (vertex_buffers[i].buffer) {
+ pipe_resource_reference(&blitter->saved_vertex_buffers[i].buffer,
+ vertex_buffers[i].buffer);
+ }
+ }
+
+ memcpy(blitter->saved_vertex_buffers,
+ vertex_buffers,
+ num_vertex_buffers * sizeof(struct pipe_vertex_buffer));
}
#ifdef __cplusplus