list[i++],
PIPE_TEXTURE_2D,
0,
- PIPE_BIND_SAMPLER_VIEW,
- 0)) {
+ PIPE_BIND_SAMPLER_VIEW)) {
*out = i - 2;
return FALSE;
}
/* OpenGL 2.1 */
static unsigned caps_opengl_2_1[] = {
- UTIL_CHECK_CAP(GLSL),
UTIL_CHECK_CAP(OCCLUSION_QUERY),
UTIL_CHECK_CAP(TWO_SIDED_STENCIL),
UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE),
UTIL_CHECK_SHADER(FRAGMENT, MAX_INSTRUCTIONS, 512),
UTIL_CHECK_SHADER(FRAGMENT, MAX_INPUTS, 10),
UTIL_CHECK_SHADER(FRAGMENT, MAX_TEMPS, 32),
- UTIL_CHECK_SHADER(FRAGMENT, MAX_ADDRS, 1),
- UTIL_CHECK_SHADER(FRAGMENT, MAX_CONSTS, 224),
+ UTIL_CHECK_SHADER(FRAGMENT, MAX_CONST_BUFFER_SIZE, 224 * 16),
UTIL_CHECK_SHADER(VERTEX, MAX_INSTRUCTIONS, 512),
UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16),
UTIL_CHECK_SHADER(VERTEX, MAX_TEMPS, 32),
- UTIL_CHECK_SHADER(VERTEX, MAX_ADDRS, 2),
- UTIL_CHECK_SHADER(VERTEX, MAX_CONSTS, 256),
+ UTIL_CHECK_SHADER(VERTEX, MAX_CONST_BUFFER_SIZE, 256 * 16),
UTIL_CHECK_TERMINATE
};