#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "util/u_pack_color.h"
-#include "util/u_rect.h"
-#include "util/u_surface.h"
/**
const float *rgba, double depth, unsigned stencil)
{
if (buffers & PIPE_CLEAR_COLOR) {
- struct pipe_surface *ps = framebuffer->cbufs[0];
- struct pipe_subresource subdst;
- union util_color uc;
-
- subdst.face = ps->face;
- subdst.level = ps->level;
- util_pack_color(rgba, ps->format, &uc);
- pipe->resource_fill_region(pipe, ps->texture, subdst, 0, 0, ps->zslice,
- ps->width, ps->height, uc.ui);
+ unsigned i;
+ for (i = 0; i < framebuffer->nr_cbufs; i++) {
+ struct pipe_surface *ps = framebuffer->cbufs[i];
+ pipe->clearRT(pipe, ps, rgba, 0, 0, ps->width, ps->height);
+ }
}
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
struct pipe_surface *ps = framebuffer->zsbuf;
- struct pipe_subresource subdst;
-
- subdst.face = ps->face;
- subdst.level = ps->level;
- pipe->resource_fill_region(pipe, ps->texture, subdst, 0, 0, ps->zslice,
- ps->width, ps->height,
- util_pack_z_stencil(ps->format, depth, stencil));
+ pipe->clearDS(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL,
+ depth, stencil,
+ 0, 0, ps->width, ps->height);
}
}