#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/u_pack_color.h"
+#include "util/u_rect.h"
/**
{
if (buffers & PIPE_CLEAR_COLOR) {
struct pipe_surface *ps = framebuffer->cbufs[0];
- unsigned color;
+ union util_color uc;
- util_pack_color(rgba, ps->format, &color);
- pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, color);
+ util_pack_color(rgba, ps->format, &uc);
+ if (pipe->surface_fill) {
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, uc.ui);
+ } else {
+ util_surface_fill(pipe, ps, 0, 0, ps->width, ps->height, uc.ui);
+ }
}
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
struct pipe_surface *ps = framebuffer->zsbuf;
- pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height,
- util_pack_z_stencil(ps->format, depth, stencil));
+ if (pipe->surface_fill) {
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height,
+ util_pack_z_stencil(ps->format, depth, stencil));
+ } else {
+ util_surface_fill(pipe, ps, 0, 0, ps->width, ps->height,
+ util_pack_z_stencil(ps->format, depth, stencil));
+ }
}
}