#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "util/u_pack_color.h"
-#include "util/u_rect.h"
/**
const float *rgba, double depth, unsigned stencil)
{
if (buffers & PIPE_CLEAR_COLOR) {
- struct pipe_surface *ps = framebuffer->cbufs[0];
- unsigned color;
-
- util_pack_color(rgba, ps->format, &color);
- if (pipe->surface_fill) {
- pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, color);
- } else {
- util_surface_fill(pipe, ps, 0, 0, ps->width, ps->height, color);
+ unsigned i;
+ for (i = 0; i < framebuffer->nr_cbufs; i++) {
+ struct pipe_surface *ps = framebuffer->cbufs[i];
+ pipe->clear_render_target(pipe, ps, rgba, 0, 0, ps->width, ps->height);
}
}
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
struct pipe_surface *ps = framebuffer->zsbuf;
-
- if (pipe->surface_fill) {
- pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height,
- util_pack_z_stencil(ps->format, depth, stencil));
- } else {
- util_surface_fill(pipe, ps, 0, 0, ps->width, ps->height,
- util_pack_z_stencil(ps->format, depth, stencil));
- }
+ pipe->clear_depth_stencil(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL,
+ depth, stencil,
+ 0, 0, ps->width, ps->height);
}
}