{
char res[128];
debug_describe_resource(res, ptr->texture);
- util_sprintf(buf, "pipe_surface<%s,%u,%u,%u>", res, ptr->face, ptr->level, ptr->zslice);
+ util_sprintf(buf, "pipe_surface<%s,%u,%u,%u>", res, ptr->u.tex.level, ptr->u.tex.first_layer, ptr->u.tex.last_layer);
}
void