#include "pipe/p_config.h"
-#if defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
-#include <windows.h>
-#include <winddi.h>
-#elif defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
-#include <wdm.h>
-#else
-#include <stdio.h>
-#include <stdlib.h>
-#endif
+#define DEBUG_MEMORY_IMPLEMENTATION
+
+#include "os/os_memory.h"
+#include "os/os_memory_debug.h"
#include "util/u_debug.h"
#include "util/u_debug_stack.h"
#define DEBUG_MEMORY_STACK 0 /* XXX: disabled until we have symbol lookup */
-#if defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY) && !defined(WINCE)
-#define real_malloc(_size) EngAllocMem(0, _size, 'D3AG')
-#define real_free(_ptr) EngFreeMem(_ptr)
-#elif defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
-#define real_malloc(_size) ExAllocatePool(0, _size)
-#define real_free(_ptr) ExFreePool(_ptr)
-#else
-#define real_malloc(_size) malloc(_size)
-#define real_free(_ptr) free(_ptr)
-#endif
-
-
struct debug_memory_header
{
struct list_head head;
struct debug_memory_header *hdr;
struct debug_memory_footer *ftr;
- hdr = real_malloc(sizeof(*hdr) + size + sizeof(*ftr));
+ hdr = os_malloc(sizeof(*hdr) + size + sizeof(*ftr));
if(!hdr) {
debug_printf("%s:%u:%s: out of memory when trying to allocate %lu bytes\n",
file, line, function,
hdr->magic = 0;
ftr->magic = 0;
- real_free(hdr);
+ os_free(hdr);
}
void *
}
/* alloc new */
- new_hdr = real_malloc(sizeof(*new_hdr) + new_size + sizeof(*new_ftr));
+ new_hdr = os_malloc(sizeof(*new_hdr) + new_size + sizeof(*new_ftr));
if(!new_hdr) {
debug_printf("%s:%u:%s: out of memory when trying to allocate %lu bytes\n",
file, line, function,
/* free old */
old_hdr->magic = 0;
old_ftr->magic = 0;
- real_free(old_hdr);
+ os_free(old_hdr);
return new_ptr;
}