}
+/**
+ * Draw a simple vertex buffer / primitive.
+ * Limited to float[4] vertex attribs, tightly packed.
+ */
+void
+util_draw_user_vertex_buffer(struct cso_context *cso, void *buffer,
+ uint prim_type, uint num_verts, uint num_attribs)
+{
+ struct pipe_vertex_buffer vbuffer = {0};
+
+ assert(num_attribs <= PIPE_MAX_ATTRIBS);
+
+ vbuffer.user_buffer = buffer;
+ vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
+
+ /* note: vertex elements already set by caller */
+
+ cso_set_vertex_buffers(cso, 1, &vbuffer);
+ cso_draw_arrays(cso, prim_type, 0, num_verts);
+}
+
/**
* Draw screen-aligned textured quad.