uint numAttribs = 2, i, j;
uint vertexBytes = 4 * (4 * numAttribs * sizeof(float));
struct pipe_resource *vbuf = NULL;
- uint *v = NULL;
+ float *v = NULL;
v = MALLOC(vertexBytes);
if (v == NULL)
vbuf = pipe_user_buffer_create(pipe->screen, v, vertexBytes,
PIPE_BIND_VERTEX_BUFFER);
- if (!vbuf)
+ if (!vbuf)
goto out;
util_draw_vertex_buffer(pipe, cso, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);