/* tell pipe about the vertex attributes */
for (i = 0; i < num_attribs; i++) {
velements[i].src_offset = i * 4 * sizeof(float);
+ velements[i].instance_divisor = 0;
velements[i].vertex_buffer_index = 0;
velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
velements[i].nr_components = 4;