u_tile: fix stencil texturing tests under softpipe
[mesa.git] / src / gallium / auxiliary / util / u_draw_quad.c
index 4110485fb19e0e685b9e7112824c6ec20b79220a..03784bf2ccf79ff6a4a0865f5a45c776fa0cb03f 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2008 VMware, Inc.
  * All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
 #include "util/u_draw_quad.h"
+#include "util/u_memory.h"
+#include "cso_cache/cso_context.h"
 
 
 /**
  */
 void 
 util_draw_vertex_buffer(struct pipe_context *pipe,
-                        struct pipe_buffer *vbuf,
+                        struct cso_context *cso,
+                        struct pipe_resource *vbuf,
+                        uint vbuf_slot,
                         uint offset,
                         uint prim_type,
                         uint num_verts,
                         uint num_attribs)
 {
    struct pipe_vertex_buffer vbuffer;
-   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
-   uint i;
 
    assert(num_attribs <= PIPE_MAX_ATTRIBS);
 
@@ -55,80 +57,102 @@ util_draw_vertex_buffer(struct pipe_context *pipe,
    vbuffer.buffer = vbuf;
    vbuffer.stride = num_attribs * 4 * sizeof(float);  /* vertex size */
    vbuffer.buffer_offset = offset;
-   vbuffer.max_index = num_verts - 1;
-   pipe->set_vertex_buffers(pipe, 1, &vbuffer);
-
-   /* tell pipe about the vertex attributes */
-   for (i = 0; i < num_attribs; i++) {
-      velements[i].src_offset = i * 4 * sizeof(float);
-      velements[i].vertex_buffer_index = 0;
-      velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
-      velements[i].nr_components = 4;
-   }
-   pipe->set_vertex_elements(pipe, num_attribs, velements);
 
-   /* draw */
-   pipe->draw_arrays(pipe, prim_type, 0, num_verts);
+   /* note: vertex elements already set by caller */
+
+   if (cso) {
+      cso_set_vertex_buffers(cso, vbuf_slot, 1, &vbuffer);
+      cso_draw_arrays(cso, prim_type, 0, num_verts);
+   } else {
+      pipe->set_vertex_buffers(pipe, vbuf_slot, 1, &vbuffer);
+      util_draw_arrays(pipe, prim_type, 0, num_verts);
+   }
 }
 
 
+/**
+ * Draw a simple vertex buffer / primitive.
+ * Limited to float[4] vertex attribs, tightly packed.
+ */
+void
+util_draw_user_vertex_buffer(struct cso_context *cso, void *buffer,
+                             uint prim_type, uint num_verts, uint num_attribs)
+{
+   struct pipe_vertex_buffer vbuffer = {0};
+
+   assert(num_attribs <= PIPE_MAX_ATTRIBS);
+
+   vbuffer.user_buffer = buffer;
+   vbuffer.stride = num_attribs * 4 * sizeof(float);  /* vertex size */
+
+   /* note: vertex elements already set by caller */
+
+   cso_set_vertex_buffers(cso, 0, 1, &vbuffer);
+   cso_draw_arrays(cso, prim_type, 0, num_verts);
+}
+
 
 /**
  * Draw screen-aligned textured quad.
- * Note: this function allocs/destroys a vertex buffer and isn't especially
- * efficient.
+ * Note: this isn't especially efficient.
  */
 void 
-util_draw_texquad(struct pipe_context *pipe,
+util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso,
+                  uint vbuf_slot,
                   float x0, float y0, float x1, float y1, float z)
 {
-   struct pipe_buffer *vbuf;
-   uint numAttribs = 2, vertexBytes, i, j;
-
-   vertexBytes = 4 * (4 * numAttribs * sizeof(float));
-
-   /* XXX create one-time */
-   vbuf = pipe_buffer_create(pipe->screen, 32,
-                             PIPE_BUFFER_USAGE_VERTEX, vertexBytes);
-   if (vbuf) {
-      float *v = (float *) pipe_buffer_map(pipe->screen, vbuf,
-                                           PIPE_BUFFER_USAGE_CPU_WRITE);
-      if (v) {
-         /*
-          * Load vertex buffer
-          */
-         for (i = j = 0; i < 4; i++) {
-            v[j + 2] = z;   /* z */
-            v[j + 3] = 1.0; /* w */
-            v[j + 6] = 0.0; /* r */
-            v[j + 7] = 1.0; /* q */
-            j += 8;
-         }
-
-         v[0] = x0;
-         v[1] = y0;
-         v[4] = 0.0; /*s*/
-         v[5] = 0.0; /*t*/
-
-         v[8] = x1;
-         v[9] = y0;
-         v[12] = 1.0;
-         v[13] = 0.0;
-
-         v[16] = x1;
-         v[17] = y1;
-         v[20] = 1.0;
-         v[21] = 1.0;
-
-         v[24] = x0;
-         v[25] = y1;
-         v[28] = 0.0;
-         v[29] = 1.0;
-
-         pipe_buffer_unmap(pipe->screen, vbuf);
-         util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
-      }
-
-      pipe_buffer_reference(&vbuf, NULL);
+   uint numAttribs = 2, i, j;
+   uint vertexBytes = 4 * (4 * numAttribs * sizeof(float));
+   struct pipe_resource *vbuf = NULL;  
+   float *v = NULL;
+
+   v = MALLOC(vertexBytes);
+   if (v == NULL)
+      goto out;
+
+   /*
+    * Load vertex buffer
+    */
+   for (i = j = 0; i < 4; i++) {
+      v[j + 2] = z;   /* z */
+      v[j + 3] = 1.0; /* w */
+      v[j + 6] = 0.0; /* r */
+      v[j + 7] = 1.0; /* q */
+      j += 8;
    }
+
+   v[0] = x0;
+   v[1] = y0;
+   v[4] = 0.0; /*s*/
+   v[5] = 0.0; /*t*/
+
+   v[8] = x1;
+   v[9] = y0;
+   v[12] = 1.0;
+   v[13] = 0.0;
+
+   v[16] = x1;
+   v[17] = y1;
+   v[20] = 1.0;
+   v[21] = 1.0;
+
+   v[24] = x0;
+   v[25] = y1;
+   v[28] = 0.0;
+   v[29] = 1.0;
+        
+   vbuf = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
+                             PIPE_USAGE_STAGING, vertexBytes);
+   if (!vbuf)
+      goto out;
+   pipe_buffer_write(pipe, vbuf, 0, vertexBytes, v);
+
+   util_draw_vertex_buffer(pipe, cso, vbuf, vbuf_slot, 0,
+                           PIPE_PRIM_TRIANGLE_FAN, 4, 2);
+
+out:
+   if (vbuf)
+      pipe_resource_reference(&vbuf, NULL);
+   
+   FREE(v);
 }