#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
#include "util/u_memory.h"
+#include "cso_cache/cso_context.h"
/**
*/
void
util_draw_vertex_buffer(struct pipe_context *pipe,
+ struct cso_context *cso,
struct pipe_resource *vbuf,
uint offset,
uint prim_type,
vbuffer.buffer = vbuf;
vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
vbuffer.buffer_offset = offset;
- vbuffer.max_index = num_verts - 1;
- pipe->set_vertex_buffers(pipe, 1, &vbuffer);
+
+ if (cso) {
+ cso_set_vertex_buffers(cso, 1, &vbuffer);
+ } else {
+ pipe->set_vertex_buffers(pipe, 1, &vbuffer);
+ }
/* note: vertex elements already set by caller */
/* draw */
- pipe->draw_arrays(pipe, prim_type, 0, num_verts);
+ util_draw_arrays(pipe, prim_type, 0, num_verts);
}
* Note: this isn't especially efficient.
*/
void
-util_draw_texquad(struct pipe_context *pipe,
+util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso,
float x0, float y0, float x1, float y1, float z)
{
uint numAttribs = 2, i, j;
if (!vbuf)
goto out;
- util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
+ util_draw_vertex_buffer(pipe, cso, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
out:
if (vbuf)