Merge remote branch 'origin/master' into lp-binning
[mesa.git] / src / gallium / auxiliary / util / u_draw_quad.c
index 79a69de633dc60e95bcc68bc15b0e722c5126a45..4110485fb19e0e685b9e7112824c6ec20b79220a 100644 (file)
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
 #include "pipe/p_inlines.h"
-#include "pipe/p_winsys.h"
 #include "util/u_draw_quad.h"
 
 
 /**
- * Draw screen-aligned textured quad.
+ * Draw a simple vertex buffer / primitive.
+ * Limited to float[4] vertex attribs, tightly packed.
  */
 void 
-util_draw_texquad(struct pipe_context *pipe,
-                  float x0, float y0, float x1, float y1, float z)
+util_draw_vertex_buffer(struct pipe_context *pipe,
+                        struct pipe_buffer *vbuf,
+                        uint offset,
+                        uint prim_type,
+                        uint num_verts,
+                        uint num_attribs)
 {
-   struct pipe_buffer *vbuf;
    struct pipe_vertex_buffer vbuffer;
-   struct pipe_vertex_element velement;
-   uint numAttribs = 2, vertexBytes, i, j;
-   float *v;
-
-   vertexBytes = 4 * (4 * numAttribs * sizeof(float));
-
-   /* XXX create one-time */
-   vbuf = pipe->winsys->buffer_create(pipe->winsys, 32,
-                                      PIPE_BUFFER_USAGE_VERTEX, vertexBytes);
-   assert(vbuf);
-
-   v = (float *) pipe->winsys->buffer_map(pipe->winsys, vbuf,
-                                          PIPE_BUFFER_USAGE_CPU_WRITE);
-
-   /*
-    * Load vertex buffer
-    */
-   for (i = j = 0; i < 4; i++) {
-      v[j + 2] = z;   /* z */
-      v[j + 3] = 1.0; /* w */
-      v[j + 6] = 0.0; /* r */
-      v[j + 7] = 1.0; /* q */
-      j += 8;
-   }
-
-   v[0] = x0;
-   v[1] = y0;
-   v[4] = 0.0; /*s*/
-   v[5] = 0.0; /*t*/
-
-   v[8] = x1;
-   v[9] = y0;
-   v[12] = 1.0;
-   v[13] = 0.0;
+   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+   uint i;
 
-   v[16] = x1;
-   v[17] = y1;
-   v[20] = 1.0;
-   v[21] = 1.0;
-
-   v[24] = x0;
-   v[25] = y1;
-   v[28] = 0.0;
-   v[29] = 1.0;
-
-   pipe->winsys->buffer_unmap(pipe->winsys, vbuf);
+   assert(num_attribs <= PIPE_MAX_ATTRIBS);
 
    /* tell pipe about the vertex buffer */
+   memset(&vbuffer, 0, sizeof(vbuffer));
    vbuffer.buffer = vbuf;
-   vbuffer.pitch = numAttribs * 4 * sizeof(float);  /* vertex size */
-   vbuffer.buffer_offset = 0;
-   pipe->set_vertex_buffer(pipe, 0, &vbuffer);
+   vbuffer.stride = num_attribs * 4 * sizeof(float);  /* vertex size */
+   vbuffer.buffer_offset = offset;
+   vbuffer.max_index = num_verts - 1;
+   pipe->set_vertex_buffers(pipe, 1, &vbuffer);
 
    /* tell pipe about the vertex attributes */
-   for (i = 0; i < numAttribs; i++) {
-      velement.src_offset = i * 4 * sizeof(float);
-      velement.vertex_buffer_index = 0;
-      velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
-      velement.nr_components = 4;
-      pipe->set_vertex_element(pipe, i, &velement);
+   for (i = 0; i < num_attribs; i++) {
+      velements[i].src_offset = i * 4 * sizeof(float);
+      velements[i].vertex_buffer_index = 0;
+      velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+      velements[i].nr_components = 4;
    }
+   pipe->set_vertex_elements(pipe, num_attribs, velements);
 
    /* draw */
-   pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4);
+   pipe->draw_arrays(pipe, prim_type, 0, num_verts);
+}
+
 
-   /* XXX: do one-time */
-   pipe_buffer_reference(pipe->winsys, &vbuf, NULL);
+
+/**
+ * Draw screen-aligned textured quad.
+ * Note: this function allocs/destroys a vertex buffer and isn't especially
+ * efficient.
+ */
+void 
+util_draw_texquad(struct pipe_context *pipe,
+                  float x0, float y0, float x1, float y1, float z)
+{
+   struct pipe_buffer *vbuf;
+   uint numAttribs = 2, vertexBytes, i, j;
+
+   vertexBytes = 4 * (4 * numAttribs * sizeof(float));
+
+   /* XXX create one-time */
+   vbuf = pipe_buffer_create(pipe->screen, 32,
+                             PIPE_BUFFER_USAGE_VERTEX, vertexBytes);
+   if (vbuf) {
+      float *v = (float *) pipe_buffer_map(pipe->screen, vbuf,
+                                           PIPE_BUFFER_USAGE_CPU_WRITE);
+      if (v) {
+         /*
+          * Load vertex buffer
+          */
+         for (i = j = 0; i < 4; i++) {
+            v[j + 2] = z;   /* z */
+            v[j + 3] = 1.0; /* w */
+            v[j + 6] = 0.0; /* r */
+            v[j + 7] = 1.0; /* q */
+            j += 8;
+         }
+
+         v[0] = x0;
+         v[1] = y0;
+         v[4] = 0.0; /*s*/
+         v[5] = 0.0; /*t*/
+
+         v[8] = x1;
+         v[9] = y0;
+         v[12] = 1.0;
+         v[13] = 0.0;
+
+         v[16] = x1;
+         v[17] = y1;
+         v[20] = 1.0;
+         v[21] = 1.0;
+
+         v[24] = x0;
+         v[25] = y1;
+         v[28] = 0.0;
+         v[29] = 1.0;
+
+         pipe_buffer_unmap(pipe->screen, vbuf);
+         util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
+      }
+
+      pipe_buffer_reference(&vbuf, NULL);
+   }
 }