#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "pipe/p_winsys.h"
#include "util/u_draw_quad.h"
void
util_draw_vertex_buffer(struct pipe_context *pipe,
struct pipe_buffer *vbuf,
+ uint offset,
uint prim_type,
uint num_verts,
uint num_attribs)
assert(num_attribs <= PIPE_MAX_ATTRIBS);
/* tell pipe about the vertex buffer */
+ memset(&vbuffer, 0, sizeof(vbuffer));
vbuffer.buffer = vbuf;
- vbuffer.pitch = num_attribs * 4 * sizeof(float); /* vertex size */
- vbuffer.buffer_offset = 0;
+ vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
+ vbuffer.buffer_offset = offset;
+ vbuffer.max_index = num_verts - 1;
pipe->set_vertex_buffers(pipe, 1, &vbuffer);
/* tell pipe about the vertex attributes */
v[29] = 1.0;
pipe_buffer_unmap(pipe->screen, vbuf);
- util_draw_vertex_buffer(pipe, vbuf, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
+ util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
}
- pipe_buffer_reference(pipe->screen, &vbuf, NULL);
+ pipe_buffer_reference(&vbuf, NULL);
}
}