#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
uint num_attribs)
{
struct pipe_vertex_buffer vbuffer;
- struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
- uint i;
assert(num_attribs <= PIPE_MAX_ATTRIBS);
/* tell pipe about the vertex buffer */
+ memset(&vbuffer, 0, sizeof(vbuffer));
vbuffer.buffer = vbuf;
vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
vbuffer.buffer_offset = offset;
+ vbuffer.max_index = num_verts - 1;
pipe->set_vertex_buffers(pipe, 1, &vbuffer);
- /* tell pipe about the vertex attributes */
- for (i = 0; i < num_attribs; i++) {
- velements[i].src_offset = i * 4 * sizeof(float);
- velements[i].vertex_buffer_index = 0;
- velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- velements[i].nr_components = 4;
- }
- pipe->set_vertex_elements(pipe, num_attribs, velements);
+ /* note: vertex elements already set by caller */
/* draw */
pipe->draw_arrays(pipe, prim_type, 0, num_verts);
util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
}
- pipe_buffer_reference(pipe->screen, &vbuf, NULL);
+ pipe_buffer_reference(&vbuf, NULL);
}
}