Merge commit 'origin/master' into gallium-msaa
[mesa.git] / src / gallium / auxiliary / util / u_draw_quad.c
index 1af575530f5e4158a344fe616f75b797e6b166e9..b37b48b5aef4360e3b1b639b13cb25f4903ba63b 100644 (file)
@@ -28,9 +28,9 @@
 
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
-#include "pipe/p_winsys.h"
+#include "util/u_inlines.h"
 #include "util/u_draw_quad.h"
+#include "util/u_memory.h"
 
 
 /**
  */
 void 
 util_draw_vertex_buffer(struct pipe_context *pipe,
-                        struct pipe_buffer *vbuf,
+                        struct pipe_resource *vbuf,
                         uint offset,
                         uint prim_type,
                         uint num_verts,
                         uint num_attribs)
 {
    struct pipe_vertex_buffer vbuffer;
-   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
-   uint i;
 
    assert(num_attribs <= PIPE_MAX_ATTRIBS);
 
    /* tell pipe about the vertex buffer */
+   memset(&vbuffer, 0, sizeof(vbuffer));
    vbuffer.buffer = vbuf;
    vbuffer.stride = num_attribs * 4 * sizeof(float);  /* vertex size */
    vbuffer.buffer_offset = offset;
+   vbuffer.max_index = num_verts - 1;
    pipe->set_vertex_buffers(pipe, 1, &vbuffer);
 
-   /* tell pipe about the vertex attributes */
-   for (i = 0; i < num_attribs; i++) {
-      velements[i].src_offset = i * 4 * sizeof(float);
-      velements[i].vertex_buffer_index = 0;
-      velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
-      velements[i].nr_components = 4;
-   }
-   pipe->set_vertex_elements(pipe, num_attribs, velements);
+   /* note: vertex elements already set by caller */
 
    /* draw */
    pipe->draw_arrays(pipe, prim_type, 0, num_verts);
@@ -74,60 +67,63 @@ util_draw_vertex_buffer(struct pipe_context *pipe,
 
 /**
  * Draw screen-aligned textured quad.
- * Note: this function allocs/destroys a vertex buffer and isn't especially
- * efficient.
+ * Note: this isn't especially efficient.
  */
 void 
 util_draw_texquad(struct pipe_context *pipe,
                   float x0, float y0, float x1, float y1, float z)
 {
-   struct pipe_buffer *vbuf;
-   uint numAttribs = 2, vertexBytes, i, j;
-
-   vertexBytes = 4 * (4 * numAttribs * sizeof(float));
-
-   /* XXX create one-time */
-   vbuf = pipe_buffer_create(pipe->screen, 32,
-                             PIPE_BUFFER_USAGE_VERTEX, vertexBytes);
-   if (vbuf) {
-      float *v = (float *) pipe_buffer_map(pipe->screen, vbuf,
-                                           PIPE_BUFFER_USAGE_CPU_WRITE);
-      if (v) {
-         /*
-          * Load vertex buffer
-          */
-         for (i = j = 0; i < 4; i++) {
-            v[j + 2] = z;   /* z */
-            v[j + 3] = 1.0; /* w */
-            v[j + 6] = 0.0; /* r */
-            v[j + 7] = 1.0; /* q */
-            j += 8;
-         }
-
-         v[0] = x0;
-         v[1] = y0;
-         v[4] = 0.0; /*s*/
-         v[5] = 0.0; /*t*/
-
-         v[8] = x1;
-         v[9] = y0;
-         v[12] = 1.0;
-         v[13] = 0.0;
-
-         v[16] = x1;
-         v[17] = y1;
-         v[20] = 1.0;
-         v[21] = 1.0;
-
-         v[24] = x0;
-         v[25] = y1;
-         v[28] = 0.0;
-         v[29] = 1.0;
-
-         pipe_buffer_unmap(pipe->screen, vbuf);
-         util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
-      }
-
-      pipe_buffer_reference(pipe->screen, &vbuf, NULL);
+   uint numAttribs = 2, i, j;
+   uint vertexBytes = 4 * (4 * numAttribs * sizeof(float));
+   struct pipe_resource *vbuf = NULL;  
+   uint *v = NULL;
+
+   v = MALLOC(vertexBytes);
+   if (v == NULL)
+      goto out;
+
+   /*
+    * Load vertex buffer
+    */
+   for (i = j = 0; i < 4; i++) {
+      v[j + 2] = z;   /* z */
+      v[j + 3] = 1.0; /* w */
+      v[j + 6] = 0.0; /* r */
+      v[j + 7] = 1.0; /* q */
+      j += 8;
    }
+
+   v[0] = x0;
+   v[1] = y0;
+   v[4] = 0.0; /*s*/
+   v[5] = 0.0; /*t*/
+
+   v[8] = x1;
+   v[9] = y0;
+   v[12] = 1.0;
+   v[13] = 0.0;
+
+   v[16] = x1;
+   v[17] = y1;
+   v[20] = 1.0;
+   v[21] = 1.0;
+
+   v[24] = x0;
+   v[25] = y1;
+   v[28] = 0.0;
+   v[29] = 1.0;
+        
+   vbuf = pipe_user_buffer_create(pipe->screen, v, vertexBytes,
+                                 PIPE_BIND_VERTEX_BUFFER);
+   if (!vbuf) 
+      goto out;
+
+   util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
+
+out:
+   if (vbuf)
+      pipe_resource_reference(&vbuf, NULL);
+   
+   if (v)
+      FREE(v);
 }