#endif
struct pipe_resource;
+struct cso_context;
#include "util/u_draw.h"
extern void
-util_draw_vertex_buffer(struct pipe_context *pipe,
+util_draw_vertex_buffer(struct pipe_context *pipe, struct cso_context *cso,
struct pipe_resource *vbuf, uint offset,
uint num_attribs, uint num_verts, uint prim_type);
extern void
-util_draw_texquad(struct pipe_context *pipe,
+util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso,
float x0, float y0, float x1, float y1, float z);