util_dump_uint(stream, templat->depth0);
util_dump_member_end(stream);
+ util_dump_member_begin(stream, "array_size");
+ util_dump_uint(stream, templat->array_size);
+ util_dump_member_end(stream);
+
util_dump_member(stream, uint, templat, last_level);
util_dump_member(stream, uint, templat, usage);
util_dump_member(stream, uint, templat, bind);
util_dump_member(stream, bool, state, flatshade);
util_dump_member(stream, bool, state, light_twoside);
- util_dump_member(stream, uint, state, front_winding);
- util_dump_member(stream, uint, state, cull_mode);
- util_dump_member(stream, uint, state, fill_cw);
- util_dump_member(stream, uint, state, fill_ccw);
- util_dump_member(stream, bool, state, offset_cw);
- util_dump_member(stream, bool, state, offset_ccw);
+ util_dump_member(stream, uint, state, front_ccw);
+ util_dump_member(stream, uint, state, cull_face);
+ util_dump_member(stream, uint, state, fill_front);
+ util_dump_member(stream, uint, state, fill_back);
+ util_dump_member(stream, bool, state, offset_point);
+ util_dump_member(stream, bool, state, offset_line);
+ util_dump_member(stream, bool, state, offset_tri);
util_dump_member(stream, bool, state, scissor);
util_dump_member(stream, bool, state, poly_smooth);
util_dump_member(stream, bool, state, poly_stipple_enable);
util_dump_member(stream, uint, state, width);
util_dump_member(stream, uint, state, height);
- util_dump_member(stream, uint, state, layout);
- util_dump_member(stream, uint, state, offset);
util_dump_member(stream, uint, state, usage);
util_dump_member(stream, ptr, state, texture);
- util_dump_member(stream, uint, state, face);
- util_dump_member(stream, uint, state, level);
- util_dump_member(stream, uint, state, zslice);
+ util_dump_member(stream, uint, state, u.tex.level);
+ util_dump_member(stream, uint, state, u.tex.first_layer);
+ util_dump_member(stream, uint, state, u.tex.last_layer);
util_dump_struct_end(stream);
}
util_dump_struct_begin(stream, "pipe_transfer");
util_dump_member(stream, ptr, state, resource);
-// util_dump_member(stream, uint, state, box);
+ /*util_dump_member(stream, uint, state, box);*/
util_dump_member(stream, uint, state, stride);
- util_dump_member(stream, uint, state, slice_stride);
+ util_dump_member(stream, uint, state, layer_stride);
-// util_dump_member(stream, ptr, state, data);
+ /*util_dump_member(stream, ptr, state, data);*/
util_dump_struct_end(stream);
}
util_dump_struct_begin(stream, "pipe_vertex_buffer");
util_dump_member(stream, uint, state, stride);
- util_dump_member(stream, uint, state, max_index);
util_dump_member(stream, uint, state, buffer_offset);
util_dump_member(stream, ptr, state, buffer);