util_dump_shader_state(FILE *stream, const struct pipe_shader_state *state)
{
char str[8192];
+ unsigned i;
if(!state) {
util_dump_null(stream);
util_dump_string(stream, str);
util_dump_member_end(stream);
+ util_dump_member_begin(stream, "stream_output");
+ util_dump_struct_begin(stream, "pipe_stream_output_info");
+ util_dump_member(stream, uint, &state->stream_output, num_outputs);
+ util_dump_member(stream, uint, &state->stream_output, stride);
+ util_dump_array_begin(stream);
+ for(i = 0; i < state->stream_output.num_outputs; ++i) {
+ util_dump_elem_begin(stream);
+ util_dump_struct_begin(stream, ""); /* anonymous */
+ util_dump_member(stream, uint, &state->stream_output.output[i], register_index);
+ util_dump_member(stream, uint, &state->stream_output.output[i], register_mask);
+ util_dump_member(stream, uint, &state->stream_output.output[i], output_buffer);
+ util_dump_struct_end(stream);
+ util_dump_elem_end(stream);
+ }
+ util_dump_array_end(stream);
+ util_dump_struct_end(stream);
+ util_dump_member_end(stream);
+
util_dump_struct_end(stream);
}