util_dump_member(stream, bool, state, flatshade);
util_dump_member(stream, bool, state, light_twoside);
- util_dump_member(stream, uint, state, front_winding);
- util_dump_member(stream, uint, state, cull_mode);
- util_dump_member(stream, uint, state, fill_cw);
- util_dump_member(stream, uint, state, fill_ccw);
- util_dump_member(stream, bool, state, offset_cw);
- util_dump_member(stream, bool, state, offset_ccw);
+ util_dump_member(stream, uint, state, front_ccw);
+ util_dump_member(stream, uint, state, cull_face);
+ util_dump_member(stream, uint, state, fill_front);
+ util_dump_member(stream, uint, state, fill_back);
+ util_dump_member(stream, bool, state, offset_point);
+ util_dump_member(stream, bool, state, offset_line);
+ util_dump_member(stream, bool, state, offset_tri);
util_dump_member(stream, bool, state, scissor);
util_dump_member(stream, bool, state, poly_smooth);
util_dump_member(stream, bool, state, poly_stipple_enable);