void
-util_dump_template(struct os_stream *stream, const struct pipe_texture *templat)
+util_dump_template(struct os_stream *stream, const struct pipe_resource *templat)
{
if(!templat) {
util_dump_null(stream);
return;
}
- util_dump_struct_begin(stream, "pipe_texture");
+ util_dump_struct_begin(stream, "pipe_resource");
util_dump_member(stream, int, templat, target);
util_dump_member(stream, format, templat, format);
util_dump_member_end(stream);
util_dump_member(stream, uint, templat, last_level);
- util_dump_member(stream, uint, templat, tex_usage);
+ util_dump_member(stream, uint, templat, usage);
+ util_dump_member(stream, uint, templat, bind);
+ util_dump_member(stream, uint, templat, flags);
util_dump_struct_end(stream);
}
util_dump_member(stream, bool, state, flatshade);
util_dump_member(stream, bool, state, light_twoside);
- util_dump_member(stream, uint, state, front_winding);
- util_dump_member(stream, uint, state, cull_mode);
- util_dump_member(stream, uint, state, fill_cw);
- util_dump_member(stream, uint, state, fill_ccw);
- util_dump_member(stream, bool, state, offset_cw);
- util_dump_member(stream, bool, state, offset_ccw);
+ util_dump_member(stream, uint, state, front_ccw);
+ util_dump_member(stream, uint, state, cull_face);
+ util_dump_member(stream, uint, state, fill_front);
+ util_dump_member(stream, uint, state, fill_back);
+ util_dump_member(stream, bool, state, offset_point);
+ util_dump_member(stream, bool, state, offset_line);
+ util_dump_member(stream, bool, state, offset_tri);
util_dump_member(stream, bool, state, scissor);
util_dump_member(stream, bool, state, poly_smooth);
util_dump_member(stream, bool, state, poly_stipple_enable);
util_dump_struct_begin(stream, "pipe_transfer");
- util_dump_member(stream, uint, state, width);
- util_dump_member(stream, uint, state, height);
+ util_dump_member(stream, ptr, state, resource);
+ /*util_dump_member(stream, uint, state, box);*/
util_dump_member(stream, uint, state, stride);
- util_dump_member(stream, uint, state, usage);
+ util_dump_member(stream, uint, state, slice_stride);
- util_dump_member(stream, ptr, state, texture);
- util_dump_member(stream, uint, state, face);
- util_dump_member(stream, uint, state, level);
- util_dump_member(stream, uint, state, zslice);
+ /*util_dump_member(stream, ptr, state, data);*/
util_dump_struct_end(stream);
}